151 research outputs found

    Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?

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    The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Seamless multimedia delivery within a heterogeneous wireless networks environment: are we there yet?

    Get PDF
    The increasing popularity of live video streaming from mobile devices such as Facebook Live, Instagram Stories, Snapchat, etc. pressurises the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of Quality of Experience (QoE) as the basis for network control, customer loyalty and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users’ quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: adaptation, energy efficiency and multipath content delivery. Discussions, challenges and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Optimal QoE Scheduling in MPEG-DASH Video Streaming

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    DASH is a popular technology for video streaming over the Internet. However, the quality of experience (QoE), a measure of humans’ perceived satisfaction of the quality of these streamed videos, is their subjective opinion, which is difficult to evaluate. Previous studies only considered network-based indices and focused on them to provide smooth video playback instead of improving the true QoE experienced by humans. In this study, we designed a series of click density experiments to verify whether different resolutions could affect the QoE for different video scenes. We observed that, in a single video segment, different scenes with the same resolution could affect the viewer’s QoE differently. It is true that the user’s satisfaction as a result of watching high-resolution video segments is always greater than that when watching low-resolution video segments of the same scenes. However, the most important observation is that low-resolution video segments yield higher viewing QoE gain in slow motion scenes than in fast motion scenes. Thus, the inclusion of more high-resolution segments in the fast motion scenes and more low-resolution segments in the slow motion scenes would be expected to maximize the user’s viewing QoE. In this study, to evaluate the user’s true experience, we convert the viewing QoE into a satisfaction quality score, termed the Q-score, for scenes with different resolutions in each video segment. Additionally, we developed an optimal segment assignment (OSA) algorithm for Q-score optimization in environments characterized by a constrained network bandwidth. Our experimental results show that application of the OSA algorithm to the playback schedule significantly improved users’ viewing satisfaction

    Video Caching, Analytics and Delivery at the Wireless Edge: A Survey and Future Directions

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    Future wireless networks will provide high bandwidth, low-latency, and ultra-reliable Internet connectivity to meet the requirements of different applications, ranging from mobile broadband to the Internet of Things. To this aim, mobile edge caching, computing, and communication (edge-C3) have emerged to bring network resources (i.e., bandwidth, storage, and computing) closer to end users. Edge-C3 allows improving the network resource utilization as well as the quality of experience (QoE) of end users. Recently, several video-oriented mobile applications (e.g., live content sharing, gaming, and augmented reality) have leveraged edge-C3 in diverse scenarios involving video streaming in both the downlink and the uplink. Hence, a large number of recent works have studied the implications of video analysis and streaming through edge-C3. This article presents an in-depth survey on video edge-C3 challenges and state-of-the-art solutions in next-generation wireless and mobile networks. Specifically, it includes: a tutorial on video streaming in mobile networks (e.g., video encoding and adaptive bitrate streaming); an overview of mobile network architectures, enabling technologies, and applications for video edge-C3; video edge computing and analytics in uplink scenarios (e.g., architectures, analytics, and applications); and video edge caching, computing and communication methods in downlink scenarios (e.g., collaborative, popularity-based, and context-aware). A new taxonomy for video edge-C3 is proposed and the major contributions of recent studies are first highlighted and then systematically compared. Finally, several open problems and key challenges for future research are outlined

    QoE on media deliveriy in 5G environments

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    231 p.5G expandirá las redes móviles con un mayor ancho de banda, menor latencia y la capacidad de proveer conectividad de forma masiva y sin fallos. Los usuarios de servicios multimedia esperan una experiencia de reproducción multimedia fluida que se adapte de forma dinámica a los intereses del usuario y a su contexto de movilidad. Sin embargo, la red, adoptando una posición neutral, no ayuda a fortalecer los parámetros que inciden en la calidad de experiencia. En consecuencia, las soluciones diseñadas para realizar un envío de tráfico multimedia de forma dinámica y eficiente cobran un especial interés. Para mejorar la calidad de la experiencia de servicios multimedia en entornos 5G la investigación llevada a cabo en esta tesis ha diseñado un sistema múltiple, basado en cuatro contribuciones.El primer mecanismo, SaW, crea una granja elástica de recursos de computación que ejecutan tareas de análisis multimedia. Los resultados confirman la competitividad de este enfoque respecto a granjas de servidores. El segundo mecanismo, LAMB-DASH, elige la calidad en el reproductor multimedia con un diseño que requiere una baja complejidad de procesamiento. Las pruebas concluyen su habilidad para mejorar la estabilidad, consistencia y uniformidad de la calidad de experiencia entre los clientes que comparten una celda de red. El tercer mecanismo, MEC4FAIR, explota las capacidades 5G de analizar métricas del envío de los diferentes flujos. Los resultados muestran cómo habilita al servicio a coordinar a los diferentes clientes en la celda para mejorar la calidad del servicio. El cuarto mecanismo, CogNet, sirve para provisionar recursos de red y configurar una topología capaz de conmutar una demanda estimada y garantizar unas cotas de calidad del servicio. En este caso, los resultados arrojan una mayor precisión cuando la demanda de un servicio es mayor

    A policy-based framework towards smooth adaptive playback for dynamic video streaming over HTTP

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    The growth of video streaming in the Internet in the last few years has been highly significant and promises to continue in the future. This fact is related to the growth of Internet users and especially with the diversification of the end-user devices that happens nowadays. Earlier video streaming solutions didn´t consider adequately the Quality of Experience from the user’s perspective. This weakness has been since overcame with the DASH video streaming. The main feature of this protocol is to provide different versions, in terms of quality, of the same content. This way, depending on the status of the network infrastructure between the video server and the user device, the DASH protocol automatically selects the more adequate content version. Thus, it provides to the user the best possible quality for the consumption of that content. The main issue with the DASH protocol is associated to the loop, between each client and video server, which controls the rate of the video stream. In fact, as the network congestion increases, the client requests to the server a video stream with a lower rate. Nevertheless, due to the network latency, the DASH protocol in a standalone way may not be able to stabilize the video stream rate at a level that can guarantee a satisfactory QoE to the end-users. Network programming is a very active and popular topic in the field of network infrastructures management. In this area, the Software Defined Networking paradigm is an approach where a network controller, with a relatively abstracted view of the physical network infrastructure, tries to perform a more efficient management of the data path. The current work studies the combination of the DASH protocol and the Software Defined Networking paradigm in order to achieve a more adequate sharing of the network resources that could benefit both the users’ QoE and network management.O streaming de vídeo na Internet é um fenómeno que tem vindo a crescer de forma significativa nos últimos anos e que promete continuar a crescer no futuro. Este facto está associado ao aumento do número de utilizadores na Internet e, sobretudo, à crescente diversificação de dispositivos que se verifica atualmente. As primeiras soluções utilizadas no streaming de vídeo não acomodavam adequadamente o ponto de vista do utilizador na avaliação da qualidade do vídeo, i.e., a Qualidade de Experiência (QoE) do utilizador. Esta debilidade foi suplantada com o protocolo de streaming de vídeo adaptativo DASH. A principal funcionalidade deste protocolo é fornecer diferente versões, em termos de qualidade, para o mesmo conteúdo. Desta forma, dependendo do estado da infraestrutura de rede entre o servidor de vídeo e o dispositivo do utilizador, o protocolo DASH seleciona automaticamente a versão do conteúdo mais adequada a essas condições. Tal permite fornecer ao utilizador a melhor qualidade possível para o consumo deste conteúdo. O principal problema com o protocolo DASH está associado com o ciclo, entre cada cliente e o servidor de vídeo, que controla o débito de cada fluxo de vídeo. De facto, à medida que a rede fica congestionada, o cliente irá começar a requerer ao servidor um fluxo de vídeo com um débito menor. Ainda assim, devido à latência da rede, o protocolo DASH pode não ser capaz por si só de estabilizar o débito do fluxo de vídeo num nível que consiga garantir uma QoE satisfatória para os utilizadores. A programação de redes é uma área muito popular e ativa na gestão de infraestruturas de redes. Nesta área, o paradigma de Software Defined Networking é uma abordagem onde um controlador da rede, com um ponto de vista relativamente abstrato da infraestrutura física da rede, tenta desempenhar uma gestão mais eficiente do encaminhamento de rede. Neste trabalho estuda-se a junção do protocolo DASH e do paradigma de Software Defined Networking, de forma a atingir uma partilha mais adequada dos recursos da rede. O objetivo é implementar uma solução que seja benéfica tanto para a qualidade de experiência dos utilizadores como para a gestão da rede

    QoE-Centric Control and Management of Multimedia Services in Software Defined and Virtualized Networks

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    Multimedia services consumption has increased tremendously since the deployment of 4G/LTE networks. Mobile video services (e.g., YouTube and Mobile TV) on smart devices are expected to continue to grow with the emergence and evolution of future networks such as 5G. The end user’s demand for services with better quality from service providers has triggered a trend towards Quality of Experience (QoE) - centric network management through efficient utilization of network resources. However, existing network technologies are either unable to adapt to diverse changing network conditions or limited in available resources. This has posed challenges to service providers for provisioning of QoE-centric multimedia services. New networking solutions such as Software Defined Networking (SDN) and Network Function Virtualization (NFV) can provide better solutions in terms of QoE control and management of multimedia services in emerging and future networks. The features of SDN, such as adaptability, programmability and cost-effectiveness make it suitable for bandwidth-intensive multimedia applications such as live video streaming, 3D/HD video and video gaming. However, the delivery of multimedia services over SDN/NFV networks to achieve optimized QoE, and the overall QoE-centric network resource management remain an open question especially in the advent development of future softwarized networks. The work in this thesis intends to investigate, design and develop novel approaches for QoE-centric control and management of multimedia services (with a focus on video streaming services) over software defined and virtualized networks. First, a video quality management scheme based on the traffic intensity under Dynamic Adaptive Video Streaming over HTTP (DASH) using SDN is developed. The proposed scheme can mitigate virtual port queue congestion which may cause buffering or stalling events during video streaming, thus, reducing the video quality. A QoE-driven resource allocation mechanism is designed and developed for improving the end user’s QoE for video streaming services. The aim of this approach is to find the best combination of network node functions that can provide an optimized QoE level to end-users through network node cooperation. Furthermore, a novel QoE-centric management scheme is proposed and developed, which utilizes Multipath TCP (MPTCP) and Segment Routing (SR) to enhance QoE for video streaming services over SDN/NFV-based networks. The goal of this strategy is to enable service providers to route network traffic through multiple disjointed bandwidth-satisfying paths and meet specific service QoE guarantees to the end-users. Extensive experiments demonstrated that the proposed schemes in this work improve the video quality significantly compared with the state-of-the- art approaches. The thesis further proposes the path protections and link failure-free MPTCP/SR-based architecture that increases survivability, resilience, availability and robustness of future networks. The proposed path protection and dynamic link recovery scheme achieves a minimum time to recover from a failed link and avoids link congestion in softwarized networks
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