220 research outputs found

    Fog Computing: A Taxonomy, Survey and Future Directions

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    In recent years, the number of Internet of Things (IoT) devices/sensors has increased to a great extent. To support the computational demand of real-time latency-sensitive applications of largely geo-distributed IoT devices/sensors, a new computing paradigm named "Fog computing" has been introduced. Generally, Fog computing resides closer to the IoT devices/sensors and extends the Cloud-based computing, storage and networking facilities. In this chapter, we comprehensively analyse the challenges in Fogs acting as an intermediate layer between IoT devices/ sensors and Cloud datacentres and review the current developments in this field. We present a taxonomy of Fog computing according to the identified challenges and its key features.We also map the existing works to the taxonomy in order to identify current research gaps in the area of Fog computing. Moreover, based on the observations, we propose future directions for research

    Mobile Edge Computing

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    This is an open access book. It offers comprehensive, self-contained knowledge on Mobile Edge Computing (MEC), which is a very promising technology for achieving intelligence in the next-generation wireless communications and computing networks. The book starts with the basic concepts, key techniques and network architectures of MEC. Then, we present the wide applications of MEC, including edge caching, 6G networks, Internet of Vehicles, and UAVs. In the last part, we present new opportunities when MEC meets blockchain, Artificial Intelligence, and distributed machine learning (e.g., federated learning). We also identify the emerging applications of MEC in pandemic, industrial Internet of Things and disaster management. The book allows an easy cross-reference owing to the broad coverage on both the principle and applications of MEC. The book is written for people interested in communications and computer networks at all levels. The primary audience includes senior undergraduates, postgraduates, educators, scientists, researchers, developers, engineers, innovators and research strategists

    Compute- and Data-Intensive Networks: The Key to the Metaverse

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    The worlds of computing, communication, and storage have for a long time been treated separately, and even the recent trends of cloud computing, distributed computing, and mobile edge computing have not fundamentally changed the role of networks, still designed to move data between end users and pre-determined computation nodes, without true optimization of the end-to-end compute-communication process. However, the emergence of Metaverse applications, where users consume multimedia experiences that result from the real-time combination of distributed live sources and stored digital assets, has changed the requirements for, and possibilities of, systems that provide distributed caching, computation, and communication. We argue that the real-time interactive nature and high demands on data storage, streaming rates, and processing power of Metaverse applications will accelerate the merging of the cloud into the network, leading to highly-distributed tightly-integrated compute- and data-intensive networks becoming universal compute platforms for next-generation digital experiences. In this paper, we first describe the requirements of Metaverse applications and associated supporting infrastructure, including relevant use cases. We then outline a comprehensive cloud network flow mathematical framework, designed for the end-to-end optimization and control of such systems, and show numerical results illustrating its promising role for the efficient operation of Metaverse-ready networks

    Unikernels Everywhere: The Case for Elastic CDNs

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    peer reviewedVideo streaming dominates the Internet’s overall traffic mix, with reports stating that it will constitute 90% of all consumer traffic by 2019. Most of this video is delivered by Content Delivery Networks (CDNs), and, while they optimize QoE metrics such as buffering ratio and start-up time, no single CDN provides optimal performance. In this paper we make the case for elastic CDNs, the ability to build virtual CDNs on-the-fly on top of shared, third-party infrastructure at a scale. To bring this idea closer to reality we begin by large-scale simulations to quantify the effects that elastic CDNs would have if deployed, and build and evaluate MiniCache, a specialized, minimalistic virtualized content cache that runs on the Xen hypervisor. MiniCache is able to serve content at rates of up to 32 Gb/s and handle up to 600K reqs/sec on a single CPU core, as well as boot in about 90 milliseconds on x86 and around 370 milliseconds on ARM32

    QoE management of HTTP adaptive streaming services

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    COCAM: a cooperative video edge caching and multicasting approach based on multi-agent deep reinforcement learning in multi-clouds environment

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    The evolution of the Internet of Things technology (IoT) has boosted the drastic increase in network traffic demand. Caching and multicasting in the multi-clouds scenario are effective approaches to alleviate the backhaul burden of networks and reduce service latency. However, existing works do not jointly exploit the advantages of these two approaches. In this paper, we propose COCAM, a cooperative video edge caching and multicasting approach based on multi-agent deep reinforcement learning to minimize the transmission number in the multi-clouds scenario with limited storage capacity in each edge cloud. Specifically, by integrating a cooperative transmission model with the caching model, we provide a concrete formulation of the joint problem. Then, we cast this decision-making problem as a multi-agent extension of the Markov decision process and propose a multi-agent actor-critic algorithm in which each agent learns a local caching strategy and further encompasses the observations of neighboring agents as constituents of the overall state. Finally, to validate the COCAM algorithm, we conduct extensive experiments on a real-world dataset. The results show that our proposed algorithm outperforms other baseline algorithms in terms of the number of video transmissions

    Edge Computing for Extreme Reliability and Scalability

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    The massive number of Internet of Things (IoT) devices and their continuous data collection will lead to a rapid increase in the scale of collected data. Processing all these collected data at the central cloud server is inefficient, and even is unfeasible or unnecessary. Hence, the task of processing the data is pushed to the network edges introducing the concept of Edge Computing. Processing the information closer to the source of data (e.g., on gateways and on edge micro-servers) not only reduces the huge workload of central cloud, also decreases the latency for real-time applications by avoiding the unreliable and unpredictable network latency to communicate with the central cloud

    Traffic Optimization in Data Center and Software-Defined Programmable Networks

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

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    The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and mobile networks, and even beyond allowing communication and collaboration among things. It is expected to enable haptic communication and allow skill set delivery over networks. Some examples of potential applications are tele-surgery, vehicle fleets, augmented reality and industrial process automation. Several papers already cover many of the Tactile Internet-related concepts and technologies, such as haptic codecs, applications, and supporting technologies. However, none of them offers a comprehensive survey of the Tactile Internet, including its architectures and algorithms. Furthermore, none of them provides a systematic and critical review of the existing solutions. To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet. In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions

    Scheduling in cloud and fog architecture: identification of limitations and suggestion of improvement perspectives

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    Application execution required in cloud and fog architectures are generally heterogeneous in terms of device and application contexts. Scaling these requirements on these architectures is an optimization problem with multiple restrictions. Despite countless efforts, task scheduling in these architectures continue to present some enticing challenges that can lead us to the question how tasks are routed between different physical devices, fog nodes and cloud. In fog, due to its density and heterogeneity of devices, the scheduling is very complex and in the literature, there are still few studies that have been conducted. However, scheduling in the cloud has been widely studied. Nonetheless, many surveys address this issue from the perspective of service providers or optimize application quality of service (QoS) levels. Also, they ignore contextual information at the level of the device and end users and their user experiences. In this paper, we conducted a systematic review of the literature on the main task by: scheduling algorithms in the existing cloud and fog architecture; studying and discussing their limitations, and we explored and suggested some perspectives for improvement.Calouste Gulbenkian Foundation, PhD scholarship No.234242, 2019.info:eu-repo/semantics/publishedVersio
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