31 research outputs found

    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

    Full text link
    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig

    Energy-efficient cooperative resource allocation for OFDMA

    Get PDF
    Energy is increasingly becoming an exclusive commodity in next generation wireless communication systems, where even in legacy systems, the mobile operators operational expenditure is largely attributed to the energy bill. However, as the amount of mobile traffic is expected to double over the next decade as we enter the Next Generation communications era, the need to address energy efficient protocols will be a priority. Therefore, we will need to revisit the design of the mobile network in order to adopt a proactive stance towards reducing the energy consumption of the network. Future emerging communication paradigms will evolve towards Next Generation mobile networks, that will not only consider a new air interface for high broadband connectivity, but will also integrate legacy communications (LTE/LTE-A, IEEE 802.11x, among others) networks to provide a ubiquitous communication platform, and one that can host a multitude of rich services and applications. In this context, one can say that the radio access network will predominantly be OFDMA based, providing the impetus for further research studies on how this technology can be further optimized towards energy efficiency. In fact, advanced approaches towards both energy and spectral efficient design will still dominate the research agenda. Taking a step towards this direction, LTE/LTE-A (Long Term Evolution-Advanced) have already investigated cooperative paradigms such as SON (self-Organizing Networks), Network Sharing, and CoMP (Coordinated Multipoint) transmission. Although these technologies have provided promising results, some are still in their infancy and lack an interdisciplinary design approach limiting their potential gain. In this thesis, we aim to advance these future emerging paradigms from a resource allocation perspective on two accounts. In the first scenario, we address the challenge of load balancing (LB) in OFDMA networks, that is employed to redistribute the traffic load in the network to effectively use spectral resources throughout the day. We aim to reengineer the load-balancing (LB) approach through interdisciplinary design to develop an integrated energy efficient solution based on SON and network sharing, what we refer to as SO-LB (Self-Organizing Load balancing). Obtained simulation results show that by employing SO-LB algorithm in a shared network, it is possible to achieve up to 15-20% savings in energy consumption when compared to LTE-A non-shared networks. The second approach considers CoMP transmission, that is currently used to enhance cell coverage and capacity at cell edge. Legacy approaches mainly consider fundamental scheduling policies towards assigning users for CoMP transmission. We build on these scheduling approaches towards a cross-layer design that provide enhanced resource utilization, fairness, and energy saving whilst maintaining low complexity, in particular for broadband applications

    A Survey on 5G Usage Scenarios and Traffic Models

    Get PDF
    The fifth-generation mobile initiative, 5G, is a tremendous and collective effort to specify, standardize, design, manufacture, and deploy the next cellular network generation. 5G networks will support demanding services such as enhanced Mobile Broadband, Ultra-Reliable and Low Latency Communications and massive Machine-Type Communications, which will require data rates of tens of Gbps, latencies of few milliseconds and connection densities of millions of devices per square kilometer. This survey presents the most significant use cases expected for 5G including their corresponding scenarios and traffic models. First, the paper analyzes the characteristics and requirements for 5G communications, considering aspects such as traffic volume, network deployments, and main performance targets. Secondly, emphasizing the definition of performance evaluation criteria for 5G technologies, the paper reviews related proposals from principal standards development organizations and industry alliances. Finally, well-defined and significant 5G use cases are provided. As a result, these guidelines will help and ease the performance evaluation of current and future 5G innovations, as well as the dimensioning of 5G future deployments.This work is partially funded by the Spanish Ministry of Economy and Competitiveness (project TEC2016-76795-C6-4-R)H2020 research and innovation project 5G-CLARITY (Grant No. 871428)Andalusian Knowledge Agency (project A-TIC-241-UGR18)

    Spectrum Sharing, Latency, and Security in 5G Networks with Application to IoT and Smart Grid

    Get PDF
    The surge of mobile devices, such as smartphones, and tables, demands additional capacity. On the other hand, Internet-of-Things (IoT) and smart grid, which connects numerous sensors, devices, and machines require ubiquitous connectivity and data security. Additionally, some use cases, such as automated manufacturing process, automated transportation, and smart grid, require latency as low as 1 ms, and reliability as high as 99.99\%. To enhance throughput and support massive connectivity, sharing of the unlicensed spectrum (3.5 GHz, 5GHz, and mmWave) is a potential solution. On the other hand, to address the latency, drastic changes in the network architecture is required. The fifth generation (5G) cellular networks will embrace the spectrum sharing and network architecture modifications to address the throughput enhancement, massive connectivity, and low latency. To utilize the unlicensed spectrum, we propose a fixed duty cycle based coexistence of LTE and WiFi, in which the duty cycle of LTE transmission can be adjusted based on the amount of data. In the second approach, a multi-arm bandit learning based coexistence of LTE and WiFi has been developed. The duty cycle of transmission and downlink power are adapted through the exploration and exploitation. This approach improves the aggregated capacity by 33\%, along with cell edge and energy efficiency enhancement. We also investigate the performance of LTE and ZigBee coexistence using smart grid as a scenario. In case of low latency, we summarize the existing works into three domains in the context of 5G networks: core, radio and caching networks. Along with this, fundamental constraints for achieving low latency are identified followed by a general overview of exemplary 5G networks. Besides that, a loop-free, low latency and local-decision based routing protocol is derived in the context of smart grid. This approach ensures low latency and reliable data communication for stationary devices. To address data security in wireless communication, we introduce a geo-location based data encryption, along with node authentication by k-nearest neighbor algorithm. In the second approach, node authentication by the support vector machine, along with public-private key management, is proposed. Both approaches ensure data security without increasing the packet overhead compared to the existing approaches

    D2.1 Performance evaluation framework

    Full text link
    This deliverable contains a proposal for a performance evaluation framework that aims at ensuring that multiple projects within 5G-PPP wireless strand can quantitatively assess and compare the performance of different 5G RAN design concepts. The report collects the vision of several 5G-PPP projects and is conceived as a living document to be further elaborated along with the 5G-PPP framework workshops planned during 2016.Weber, A.; Agyapong, P.; Rosowski, T.; Zimmerman, G.; Fallgren, M.; Sharma, S.; Kousaridas, A.... (2016). D2.1 Performance evaluation framework. https://doi.org/10.13140/RG.2.2.35447.2192

    Handoff management for infotainment services over vehicular networks

    Get PDF
    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular
    corecore