23 research outputs found

    Pseudo-Deterministic Proofs

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    We introduce pseudo-deterministic interactive proofs (psdIP): interactive proof systems for search problems where the verifier is guaranteed with high probability to output the same output on different executions. As in the case with classical interactive proofs, the verifier is a probabilistic polynomial time algorithm interacting with an untrusted powerful prover. We view pseudo-deterministic interactive proofs as an extension of the study of pseudo-deterministic randomized polynomial time algorithms: the goal of the latter is to find canonical solutions to search problems whereas the goal of the former is to prove that a solution to a search problem is canonical to a probabilistic polynomial time verifier. Alternatively, one may think of the powerful prover as aiding the probabilistic polynomial time verifier to find canonical solutions to search problems, with high probability over the randomness of the verifier. The challenge is that pseudo-determinism should hold not only with respect to the randomness, but also with respect to the prover: a malicious prover should not be able to cause the verifier to output a solution other than the unique canonical one. The IP=PSPACE characterization implies that psdIP = IP. The challenge is to find constant round pseudo-deterministic interactive proofs for hard search problems. We show a constant round pseudo-deterministic interactive proof for the graph isomorphism problem: on any input pair of isomorphic graphs (G_0,G_1), there exist a unique isomorphism phi from G_0 to G_1 (although many isomorphism many exist) which will be output by the verifier with high probability, regardless of any dishonest prover strategy. In contrast, we show that it is unlikely that psdIP proofs with constant rounds exist for NP-complete problems by showing that if any NP-complete problem has a constant round psdIP protocol, then the polynomial hierarchy collapses

    Brief Announcement: Zero-Knowledge Protocols for Search Problems

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    We consider natural ways to extend the notion of Zero-Knowledge (ZK) Proofs beyond decision problems. Specifically, we consider search problems, and define zero-knowledge proofs in this context as interactive protocols in which the prover can establish the correctness of a solution to a given instance without the verifier learning anything beyond the intended solution, even if it deviates from the protocol. The goal of this work is to initiate a study of Search Zero-Knowledge (search-ZK), the class of search problems for which such systems exist. This class trivially contains search problems where the validity of a solution can be efficiently verified (using a single message proof containing only the solution). A slightly less obvious, but still straightforward, way to obtain zero-knowledge proofs for search problems is to let the prover send a solution and prove in zero-knowledge that the instance-solution pair is valid. However, there may be other ways to obtain such zero-knowledge proofs, and they may be more advantageous. In fact, we prove that there are search problems for which the aforementioned approach fails, but still search zero-knowledge protocols exist. On the other hand, we show sufficient conditions for search problems under which some form of zero-knowledge can be obtained using the straightforward way

    On the Pseudo-Deterministic Query Complexity of NP Search Problems

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    We study pseudo-deterministic query complexity - randomized query algorithms that are required to output the same answer with high probability on all inputs. We prove Ω(√n) lower bounds on the pseudo-deterministic complexity of a large family of search problems based on unsatisfiable random CNF instances, and also for the promise problem (FIND1) of finding a 1 in a vector populated with at least half one’s. This gives an exponential separation between randomized query complexity and pseudo-deterministic complexity, which is tight in the quantum setting. As applications we partially solve a related combinatorial coloring problem, and we separate random tree-like Resolution from its pseudo-deterministic version. In contrast to our lower bound, we show, surprisingly, that in the zero-error, average case setting, the three notions (deterministic, randomized, pseudo-deterministic) collapse

    Pseudo-Deterministic Streaming

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    A pseudo-deterministic algorithm is a (randomized) algorithm which, when run multiple times on the same input, with high probability outputs the same result on all executions. Classic streaming algorithms, such as those for finding heavy hitters, approximate counting, ?_2 approximation, finding a nonzero entry in a vector (for turnstile algorithms) are not pseudo-deterministic. For example, in the instance of finding a nonzero entry in a vector, for any known low-space algorithm A, there exists a stream x so that running A twice on x (using different randomness) would with high probability result in two different entries as the output. In this work, we study whether it is inherent that these algorithms output different values on different executions. That is, we ask whether these problems have low-memory pseudo-deterministic algorithms. For instance, we show that there is no low-memory pseudo-deterministic algorithm for finding a nonzero entry in a vector (given in a turnstile fashion), and also that there is no low-dimensional pseudo-deterministic sketching algorithm for ?_2 norm estimation. We also exhibit problems which do have low memory pseudo-deterministic algorithms but no low memory deterministic algorithm, such as outputting a nonzero row of a matrix, or outputting a basis for the row-span of a matrix. We also investigate multi-pseudo-deterministic algorithms: algorithms which with high probability output one of a few options. We show the first lower bounds for such algorithms. This implies that there are streaming problems such that every low space algorithm for the problem must have inputs where there are many valid outputs, all with a significant probability of being outputted

    Planar Maximum Matching: Towards a Parallel Algorithm

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    Interactive Proofs with Polynomial-Time Quantum Prover for Computing the Order of Solvable Groups

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    In this paper we consider what can be computed by a user interacting with a potentially malicious server, when the server performs polynomial-time quantum computation but the user can only perform polynomial-time classical (i.e., non-quantum) computation. Understanding the computational power of this model, which corresponds to polynomial-time quantum computation that can be efficiently verified classically, is a well-known open problem in quantum computing. Our result shows that computing the order of a solvable group, which is one of the most general problems for which quantum computing exhibits an exponential speed-up with respect to classical computing, can be realized in this model

    Complete Problems for Multi-Pseudodeterministic Computations

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    We exhibit several computational problems that are complete for multi-pseudodeterministic computations in the following sense: (1) these problems admit 2-pseudodeterministic algorithms (2) if there exists a pseudodeterministic algorithm for any of these problems, then any multi-valued function that admits a k-pseudodeterministic algorithm for a constant k, also admits a pseudodeterministic algorithm. We also show that these computational problems are complete for Search-BPP: a pseudodeterministic algorithm for any of these problems implies a pseudodeterministic algorithm for all problems in Search-BPP
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