130 research outputs found

    Multipath routing for video delivery over bandwidth-limited networks

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    The delivery of quality video service often requires high bandwidth with low delay or cost in network transmission. Current routing protocols such as those used in the Internet are mainly based on the single-path approach (e.g., the shortest-path routing). This approach cannot meet the end-to-end bandwidth requirement when the video is streamed over bandwidth-limited networks. In order to overcome this limitation, we propose multipath routing, where the video takes multiple paths to reach its destination(s), thereby increasing the aggregate throughput. We consider both unicast (point-to-point) and multicast scenarios. For unicast, we present an efficient multipath heuristic (of complexity O(|V|3)), which achieves high bandwidth with low delay. Given a set of path lengths, we then present and prove a simple data scheduling algorithm as implemented at the server, which achieves the theoretical minimum end-to-end delay. For a network with unit-capacity links, the algorithm, when combined with disjoint-path routing, offers an exact and efficient solution to meet a bandwidth requirement with minimum delay. For multicast, we study the construction of multiple trees for layered video to satisfy the user bandwidth requirements. We propose two efficient heuristics on how such trees can be constructed so as to minimize the cost of their aggregation subject to a delay constraint.published_or_final_versio

    On Network Coding Capacity - Matroidal Networks and Network Capacity Regions

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    One fundamental problem in the field of network coding is to determine the network coding capacity of networks under various network coding schemes. In this thesis, we address the problem with two approaches: matroidal networks and capacity regions. In our matroidal approach, we prove the converse of the theorem which states that, if a network is scalar-linearly solvable then it is a matroidal network associated with a representable matroid over a finite field. As a consequence, we obtain a correspondence between scalar-linearly solvable networks and representable matroids over finite fields in the framework of matroidal networks. We prove a theorem about the scalar-linear solvability of networks and field characteristics. We provide a method for generating scalar-linearly solvable networks that are potentially different from the networks that we already know are scalar-linearly solvable. In our capacity region approach, we define a multi-dimensional object, called the network capacity region, associated with networks that is analogous to the rate regions in information theory. For the network routing capacity region, we show that the region is a computable rational polytope and provide exact algorithms and approximation heuristics for computing the region. For the network linear coding capacity region, we construct a computable rational polytope, with respect to a given finite field, that inner bounds the linear coding capacity region and provide exact algorithms and approximation heuristics for computing the polytope. The exact algorithms and approximation heuristics we present are not polynomial time schemes and may depend on the output size.Comment: Master of Engineering Thesis, MIT, September 2010, 70 pages, 10 figure

    Performance-Engineered Network Overlays for High Quality Interaction in Virtual Worlds

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    Overlay hosting systems such as PlanetLab, and cloud computing environments such as Amazon’s EC2, provide shared infrastructures within which new applications can be developed and deployed on a global scale. This paper ex-plores how systems of this sort can be used to enable ad-vanced network services and sophisticated applications that use those services to enhance performance and provide a high quality user experience. Specifically, we investigate how advanced overlay hosting environments can be used to provide network services that enable scalable virtual world applications and other large-scale distributed applications requiring consistent, real-time performance. We propose a novel network architecture called Forest built around per-session tree-structured communication channels that we call comtrees. Comtrees are provisioned and support both unicast and multicast packet delivery. The multicast mechanism is designed to be highly scalable and light-weight enough to support the rapid changes to multicast subscriptions needed for efficient support of state updates within virtual worlds. We evaluate performance using a combination of analysis and experimental measurement of a partial system prototype that supports fully functional distributed game sessions. Our results provide the data needed to enable accurate projections of performance for a variety of session and system configurations

    Learning algorithms for the control of routing in integrated service communication networks

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    There is a high degree of uncertainty regarding the nature of traffic on future integrated service networks. This uncertainty motivates the use of adaptive resource allocation policies that can take advantage of the statistical fluctuations in the traffic demands. The adaptive control mechanisms must be 'lightweight', in terms of their overheads, and scale to potentially large networks with many traffic flows. Adaptive routing is one form of adaptive resource allocation, and this thesis considers the application of Stochastic Learning Automata (SLA) for distributed, lightweight adaptive routing in future integrated service communication networks. The thesis begins with a broad critical review of the use of Artificial Intelligence (AI) techniques applied to the control of communication networks. Detailed simulation models of integrated service networks are then constructed, and learning automata based routing is compared with traditional techniques on large scale networks. Learning automata are examined for the 'Quality-of-Service' (QoS) routing problem in realistic network topologies, where flows may be routed in the network subject to multiple QoS metrics, such as bandwidth and delay. It is found that learning automata based routing gives considerable blocking probability improvements over shortest path routing, despite only using local connectivity information and a simple probabilistic updating strategy. Furthermore, automata are considered for routing in more complex environments spanning issues such as multi-rate traffic, trunk reservation, routing over multiple domains, routing in high bandwidth-delay product networks and the use of learning automata as a background learning process. Automata are also examined for routing of both 'real-time' and 'non-real-time' traffics in an integrated traffic environment, where the non-real-time traffic has access to the bandwidth 'left over' by the real-time traffic. It is found that adopting learning automata for the routing of the real-time traffic may improve the performance to both real and non-real-time traffics under certain conditions. In addition, it is found that one set of learning automata may route both traffic types satisfactorily. Automata are considered for the routing of multicast connections in receiver-oriented, dynamic environments, where receivers may join and leave the multicast sessions dynamically. Automata are shown to be able to minimise the average delay or the total cost of the resulting trees using the appropriate feedback from the environment. Automata provide a distributed solution to the dynamic multicast problem, requiring purely local connectivity information and a simple updating strategy. Finally, automata are considered for the routing of multicast connections that require QoS guarantees, again in receiver-oriented dynamic environments. It is found that the distributed application of learning automata leads to considerably lower blocking probabilities than a shortest path tree approach, due to a combination of load balancing and minimum cost behaviour

    Simple and stable dynamic traffic engineering for provider scale ethernet

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    Trabalho apresentado no âmbito do Mestrado em Engenharia Informática, como requisito parcial para obtenção do grau de Mestre em Engenharia InformáticaThe high speeds and decreasing costs of Ethernet solutions has motivated providers’ interest in using Ethernet as the link layer technology in their backbone and aggregation networks. Provider scale Ethernet offers further advantages, providing not only an easy to manage solution for multicast traffic, but also transparent interconnection between clients’ LANs. These Ethernet deployments face altogether different design issues, requiring support for a significantly higher number of hosts. This support relies on hierarquization, separating address and virtual network spaces of customers and providers. In addition, large scale Ethernet solutions need to grant forwarding optimality. This can be achieved using traffic engineering approaches. Traffic engineering defines the set of engineering methods and techniques used to optimize the flow of network traffic. Static traffic engineering approaches enjoy widespread use in provider networks, but their performance is greatly penalized by sudden load variations. On the other hand, dynamic traffic engineering is tailored to adapt to load changes. However, providers are skeptical to adopt dynamic approaches as these induce problems such as routing instability, and as a result, network performance decreases. This dissertation presents a Simple and Stable Dynamic Traffic Engineering framework (SSD-TE), which addresses these concerns in a provider scale Ethernet scenario. The validation results show that SSD-TE achieves better or equal performance to static traffic engineering approaches, whilst remaining both stable and responsive to load variations

    Scheduling and reconfiguration of interconnection network switches

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    Interconnection networks are important parts of modern computing systems, facilitating communication between a system\u27s components. Switches connecting various nodes of an interconnection network serve to move data in the network. The switch\u27s delay and throughput impact the overall performance of the network and thus the system. Scheduling efficient movement of data through a switch and configuring the switch to realize a schedule are the main themes of this research. We consider various interconnection network switches including (i) crossbar-based switches, (ii) circuit-switched tree switches, and (iii) fat-tree switches. For crossbar-based input-queued switches, a recent result established that logarithmic packet delay is possible. However, this result assumes that packet transmission time through the switch is no less than schedule-generation time. We prove that without this assumption (as is the case in practice) packet delay becomes linear. We also report results of simulations that bear out our result for practical switch sizes and indicate that a fast scheduling algorithm reduces not only packet delay but also buffer size. We also propose a fast mesh-of-trees based distributed switch scheduling (maximal-matching based) algorithm that has polylog complexity. A circuit-switched tree (CST) can serve as an interconnect structure for various computing architectures and models such as the self-reconfigurable gate array and the reconfigurable mesh. A CST is a tree structure with source and destination processing elements as leaves and switches as internal nodes. We design several scheduling and configuration algorithms that distributedly partition a given set of communications into non-conflicting subsets and then establish switch settings and paths on the CST corresponding to the communications. A fat-tree is another widely used interconnection structure in many of today\u27s high-performance clusters. We embed a reconfigurable mesh inside a fat-tree switch to generate efficient connections. We present an R-Mesh-based algorithm for a fat-tree switch that creates buses connecting input and output ports corresponding to various communications using that switch

    On network coding capacity : matroidal networks and network capacity regions

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 68-70).One fundamental problem in the field of network coding is to determine the network coding capacity of networks under various network coding schemes. In this thesis, we address the problem with two approaches: matroidal networks and capacity regions. In our matroidal approach, we prove the converse of the theorem which states that, if a network is scalar-linearly solvable then it is a matroidal network associated with a representable matroid over a finite field. As a consequence, we obtain a correspondence between scalar-linearly solvable networks and representable matroids over finite fields in the framework of matroidal networks. We prove a theorem about the scalar-linear solvability of networks and field characteristics. We provide a method for generating scalar-linearly solvable networks that are potentially different from the networks that we already know are scalar-linearly solvable. In our capacity region approach, we define a multi-dimensional object, called the network capacity region, associated with networks that is analogous to the rate regions in information theory. For the network routing capacity region, we show that the region is a computable rational polytope and provide exact algorithms and approximation heuristics for computing the region. For the network linear coding capacity region, we construct a computable rational polytope, with respect to a given finite field, that inner bounds the linear coding capacity region and provide exact algorithms and approximation heuristics for computing the polytope. The exact algorithms and approximation heuristics we present are not polynomial time schemes and may depend on the output size.by Anthony Eli Kim.M.Eng
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