11 research outputs found

    Fast Visualization by Shear-Warp using Spline Models for Data Reconstruction

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    This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereby is the development of fast algorithms by also applying recent and accurate volume reconstruction models to obtain at most artifact-free data visualizations. In part I a comprehensive overview on the state of the art in volume rendering is given. Part II is devoted to the recently developed trivariate (linear,) quadratic and cubic spline models defined on symmetric tetrahedral partitions directly obtained by slicing volumetric partitions of a three-dimensional domain. This spline models define piecewise polynomials of total degree (one,) two and three with respect to a tetrahedron, i.e. the local splines have the lowest possible total degree and are adequate for efficient and accurate volume visualization. The following part III depicts in a step by step manner a fast software-based rendering algorithm, called shear-warp. This algorithm is prominent for its ability to generate projections of volume data at real time. It attains the high rendering speed by using elaborate data structures and extensive pre-computation, but at the expense of data redundancy and visual quality of the finally obtained rendering results. However, to circumvent these disadvantages a further development is specified, where new techniques and sophisticated data structures allow combining the fast shear-warp with the accurate ray-casting approach. This strategy and the new data structures not only grant a unification of the benefits of both methods, they even easily admit for adjustments to trade-off between rendering speed and precision. With this further development also the 3-fold data redundancy known from the original shear-warp approach is removed, allowing the rendering of even larger three-dimensional data sets more quickly. Additionally, real trivariate data reconstruction models, as discussed in part II, are applied together with the new ideas to onward the precision of the new volume rendering method, which also lead to a one order of magnitude faster algorithm compared to traditional approaches using similar reconstruction models. In part IV, a hierarchy-based rendering method is developed which utilizes a wavelet decomposition of the volume data, an octree structure to represent the sparse data set, the splines from part II and a new shear-warp visualization algorithm similar to that presented in part III. This thesis is concluded by the results centralized in part V

    New Techniques for the Modeling, Processing and Visualization of Surfaces and Volumes

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    With the advent of powerful 3D acquisition technology, there is a growing demand for the modeling, processing, and visualization of surfaces and volumes. The proposed methods must be efficient and robust, and they must be able to extract the essential structure of the data and to easily and quickly convey the most significant information to a human observer. Independent of the specific nature of the data, the following fundamental problems can be identified: shape reconstruction from discrete samples, data analysis, and data compression. This thesis presents several novel solutions to these problems for surfaces (Part I) and volumes (Part II). For surfaces, we adopt the well-known triangle mesh representation and develop new algorithms for discrete curvature estimation,detection of feature lines, and line-art rendering (Chapter 3), for connectivity encoding (Chapter 4), and for topology preserving compression of 2D vector fields (Chapter 5). For volumes, that are often given as discrete samples, we base our approach for reconstruction and visualization on the use of new trivariate spline spaces on a certain tetrahedral partition. We study the properties of the new spline spaces (Chapter 7) and present efficient algorithms for reconstruction and visualization by iso-surface rendering for both, regularly (Chapter 8) and irregularly (Chapter 9) distributed data samples

    Doctor of Philosophy

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    dissertationWhile boundary representations, such as nonuniform rational B-spline (NURBS) surfaces, have traditionally well served the needs of the modeling community, they have not seen widespread adoption among the wider engineering discipline. There is a common perception that NURBS are slow to evaluate and complex to implement. Whereas computer-aided design commonly deals with surfaces, the engineering community must deal with materials that have thickness. Traditional visualization techniques have avoided NURBS, and there has been little cross-talk between the rich spline approximation community and the larger engineering field. Recently there has been a strong desire to marry the modeling and analysis phases of the iterative design cycle, be it in car design, turbulent flow simulation around an airfoil, or lighting design. Research has demonstrated that employing a single representation throughout the cycle has key advantages. Furthermore, novel manufacturing techniques employing heterogeneous materials require the introduction of volumetric modeling representations. There is little question that fields such as scientific visualization and mechanical engineering could benefit from the powerful approximation properties of splines. In this dissertation, we remove several hurdles to the application of NURBS to problems in engineering and demonstrate how their unique properties can be leveraged to solve problems of interest

    Logic and intuition in architectural modelling: philosophy of mathematics for computational design

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    This dissertation investigates the relationship between the shift in the focus of architectural modelling from object to system and philosophical shifts in the history of mathematics that are relevant to that change. Particularly in the wake of the adoption of digital computation, design model spaces are more complex, multidimensional, arguably more logical, less intuitive spaces to navigate, less accessible to perception and visual comprehension. Such spatial issues were encountered much earlier in mathematics than in architectural modelling, with the growth of analytical geometry, a transition from Classical axiomatic proofs in geometry as the basis of mathematics, to analysis as the underpinning of geometry. Can the computational design modeller learn from the changing modern history, philosophy and psychology of mathematics about the construction and navigation of computational geometrical architectural system model space? The research is conducted through a review of recent architectural project examples and reference to three more detailed architectural modelling case studies. The spatial questions these examples and case studies raise are examined in the context of selected historical writing in the history, philosophy and psychology of mathematics and space. This leads to conclusions about changes in the relationship of architecture and mathematics, and reflections on the opportunities and limitations for architectural system models using computation geometry in the light of this historical survey. This line of questioning was motivated as a response to the experience of constructing digital associative geometry models and encountering the apparent limits of their flexibility as the graph of dependencies grew and the messiness of the digital modelling space increased. The questions were inspired particularly by working on the Narthex model for the Sagrada Família church, which extends to many tens of thousands of relationships and constraints, and which was modelled and repeatedly partially remodelled over a very long period. This experience led to the realisation that the limitations of the model were not necessarily the consequence of poor logical schema definition, but could be inevitable limitations of the geometry as defined, regardless of the means of defining it, the ‘shape’ of the multidimensional space being created. This led to more fundamental questions about the nature of Space, its relationship to geometry and the extent to which the latter can be considered simply as an operational and notational system. This dissertation offers a purely inductive journey, offering evidence through very selective examples in architecture, architectural modelling and in the philosophy of mathematics. The journey starts with some questions about the tendency of the model space to break out and exhibit unpredictable and not always desirable behaviour and the opportunities for geometrical construction to solve these questions is not conclusively answered. Many very productive questions about computational architectural modelling are raised in the process of looking for answers

    A basis for the representation, manufacturing tool path generation and scanning measurement of smooth freeform surfaces

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    Freeform surfaces find wide application, particularly in optics, from unique single-surface science programmes to mobile phone lenses manufactured in billions. This thesis presents research into the mathematical and algorithmic basis for the generation and measurement of smooth freeform surfaces. Two globally significant cases are reported: 1) research in this thesis created prototype segments for the world’s largest telescope; 2) research in this thesis made surfaces underpinning the redefinition of one of the seven SI base units – the kelvin - and also what will be the newly (and permanently) defined value for the Boltzmann constant. Theresearchdemonstratestwounderlyingphilosophiesofprecisionengineering, the critical roles of determinism and of precision measurement in precise manufacturing. The thesis presents methods, and reports their implementation, for the manufacture of freeform surfaces through a comprehensive strategy for tool path generation using minimum axis-count ultra-precision machine tools. In the context of freeform surface machining, the advantages of deterministic motion performance of three-axis machines are brought to bear through a novel treatment of the mathematics of variable contact point geometry. This is applied to ultra-precision diamond turning and ultra-precision large optics grinding with the Cranfield Box machine. New techniques in freeform surface representation, tool path generation, freeform tool shape representation and error compensation are presented. A comprehensive technique for very high spatial resolution CMM areal scanning of freeform surfaces is presented, with a new treatment of contact error removal, achieving interferometer-equivalent surface representation, with 1,000,000+ points and sub-200 nm rms noise without the use of any low-pass filtering

    Representation Challenges

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    Handbook of Mathematical Geosciences

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    This Open Access handbook published at the IAMG's 50th anniversary, presents a compilation of invited path-breaking research contributions by award-winning geoscientists who have been instrumental in shaping the IAMG. It contains 45 chapters that are categorized broadly into five parts (i) theory, (ii) general applications, (iii) exploration and resource estimation, (iv) reviews, and (v) reminiscences covering related topics like mathematical geosciences, mathematical morphology, geostatistics, fractals and multifractals, spatial statistics, multipoint geostatistics, compositional data analysis, informatics, geocomputation, numerical methods, and chaos theory in the geosciences

    Representation Challenges

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    Augmented Reality (AR) and Artificial Intelligence (AI) are technological domains that closely interact with space at architectural and urban scale in the broader ambits of cultural heritage and innovative design. The growing interest is perceivable in many fields of knowledge, supported by the rapid development and advancement of theory and application, software and devices, fueling a pervasive phenomenon within our daily lives. These technologies demonstrate to be best exploited when their application and other information and communication technology (ICT) advancements achieve a continuum. In particular, AR defines an alternative path to observe, analyze and communicate space and artifacts. Besides, AI opens future scenarios in data processing, redefining the relationship between man and computer. In the last few years, the AR/AI expansion and relationship have raised deep transdisciplinary speculation. The research experiences have shown many cross-relations in Architecture and Design domains. Representation studies could arise an international debate as a convergence place of multidisciplinary theoretical and applicative contributions related to architecture, city, environment, tangible and intangible Cultural Heritage. This book collects 66 papers and identify eight lines of research that may guide future developments
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