15 research outputs found
A Comprehensive Survey on Test-Time Adaptation under Distribution Shifts
Machine learning methods strive to acquire a robust model during training
that can generalize well to test samples, even under distribution shifts.
However, these methods often suffer from a performance drop due to unknown test
distributions. Test-time adaptation (TTA), an emerging paradigm, has the
potential to adapt a pre-trained model to unlabeled data during testing, before
making predictions. Recent progress in this paradigm highlights the significant
benefits of utilizing unlabeled data for training self-adapted models prior to
inference. In this survey, we divide TTA into several distinct categories,
namely, test-time (source-free) domain adaptation, test-time batch adaptation,
online test-time adaptation, and test-time prior adaptation. For each category,
we provide a comprehensive taxonomy of advanced algorithms, followed by a
discussion of different learning scenarios. Furthermore, we analyze relevant
applications of TTA and discuss open challenges and promising areas for future
research. A comprehensive list of TTA methods can be found at
\url{https://github.com/tim-learn/awesome-test-time-adaptation}.Comment: Discussions, comments, and questions are all welcomed in
\url{https://github.com/tim-learn/awesome-test-time-adaptation
Video surveillance using deep transfer learning and deep domain adaptation: Towards better generalization
Recently, developing automated video surveillance systems (VSSs) has become crucial to ensure the security and safety of the population, especially during events involving large crowds, such as sporting events. While artificial intelligence (AI) smooths the path of computers to think like humans, machine learning (ML) and deep learning (DL) pave the way more, even by adding training and learning components. DL algorithms require data labeling and high-performance computers to effectively analyze and understand surveillance data recorded from fixed or mobile cameras installed in indoor or outdoor environments. However, they might not perform as expected, take much time in training, or not have enough input data to generalize well. To that end, deep transfer learning (DTL) and deep domain adaptation (DDA) have recently been proposed as promising solutions to alleviate these issues. Typically, they can (i) ease the training process, (ii) improve the generalizability of ML and DL models, and (iii) overcome data scarcity problems by transferring knowledge from one domain to another or from one task to another. Although the increasing number of articles proposed to develop DTL- and DDA-based VSSs, a thorough review that summarizes and criticizes the state-of-the-art is still missing. To that end, this paper introduces, to the best of the authors' knowledge, the first overview of existing DTL- and DDA-based video surveillance to (i) shed light on their benefits, (ii) discuss their challenges, and (iii) highlight their future perspectives.This research work was made possible by research grant support (QUEX-CENG-SCDL-19/20-1) from Supreme Committee for Delivery and Legacy (SC) in Qatar. The statements made herein are solely the responsibility of the authors. Open Access funding provided by the Qatar National Library.Scopu
Biohacking and code convergence : a transductive ethnography
Cette thĂšse se dĂ©ploie dans un espace de discours et de pratiques revendicatrices, Ă lâinter- section des cultures amateures informatiques et biotechniques, euro-amĂ©ricaines contempo- raines. La problĂ©matique se dessinant dans ce croisement culturel examine des mĂ©taphores et analogies au coeur dâun traffic intense, au milieu de voies de commmunications imposantes, reliant les technologies informatiques et biotechniques comme lieux dâexpression mĂ©diatique. Lâexamen retrace les lignes de force, les mĂ©diations expressives en ces lieux Ă travers leurs manifestations en tant que codes âĂ la fois informatiques et gĂ©nĂ©tiquesâ et reconnaĂźt les caractĂšres analogiques dâexpressivitĂ© des codes en tant que processus de convergence.
Ămergeant lentement, Ă partir des annĂ©es 40 et 50, les visions convergentes des codes ont facilitĂ© lâentrĂ©e des ordinateurs personnels dans les marchĂ©s, ainsi que dans les garages de hackers, alors que des bricoleurs de lâinformatique sâen rĂ©clamaient comme espace de libertĂ© dâinformation âet surtout dâinnovation. Plus de cinquante ans plus tard, lâanalogie entre codes informatiques et gĂ©nĂ©tiques sert de moteur aux revendications de libertĂ©, informant cette fois les nouvelles applications de la biotechnologie de marchĂ©, ainsi que lâactivitĂ© des biohackers, ces bricoleurs de garage en biologie synthĂ©tique. Les pratiques du biohacking sont ainsi comprises comme des individuations : des tentatives continues de rĂ©soudre des frictions, des tensions travaillant les revendications des cultures amateures informatiques et biotechniques.
Une des maniĂšres de moduler ces tensions sâincarne dans un processus connu sous le nom de forking, entrevu ici comme lâexpĂ©rience dâune bifurcation. Autrement dit, le forking est ici dĂ©finit comme passage vers un seuil critique, dĂ©clinant la technologie et la biologie sur plusieurs modes. Le forking informe âcâest-Ă -dire permet et contraintâ diffĂ©rentes vi- sions collectives de lâouverture informationnelle. Le forking intervient aussi sur les plans des iii semio-matĂ©rialitĂ©s et pouvoirs dâaction investis dans les pratiques biotechniques et informa- tiques. Pris comme processus de co-constitution et de diffĂ©rentiation de lâaction collective, les mouvements de bifurcation invitent les trois questions suivantes : 1) Comment le forking catalyse-t-il la solution des tensions participant aux revendications des pratiques du bioha- cking ? 2) Dans ce processus de solution, de quelles maniĂšres les revendications changent de phase, bifurquent et se transforment, parfois au point dâaltĂ©rer radicalement ces pratiques ? 3) Quels nouveaux problĂšmes Ă©mergent de ces solutions ?
Lâeffort de recherche a trouvĂ© ces questions, ainsi que les plans correspondants dâaction sĂ©mio-matĂ©rielle et collective, incarnĂ©es dans trois expĂ©riences ethnographiques rĂ©parties sur trois ans (2012-2015) : la premiĂšre dans un laboratoire de biotechnologie communautaire new- yorkais, la seconde dans lâĂ©mergence dâun groupe de biotechnologie amateure Ă MontrĂ©al, et la troisiĂšme Ă Cork, en Irlande, au sein du premier accĂ©lĂ©rateur dâentreprises en biologie synthĂ©tique au monde. La logique de lâenquĂȘte nâest ni strictement inductive ou dĂ©ductive, mais transductive. Elle emprunte Ă la philosophie de la communication et de lâinformation de Gilbert Simondon et dĂ©couvre lâĂ©pistĂ©mologie en tant quâacte de crĂ©ation opĂ©rant en milieux relationnels. Lâheuristique transductive offre des rencontres inusitĂ©es entre les mĂ©taphores et les analogies des codes. Ces rencontres Ă©tonnantes ont amĂ©nagĂ© lâexpĂ©rience de la conver- gence des codes sous forme de jeux dâĂ©critures. Elles se sont retrouvĂ©es dans la recherche ethnographique en tant que processus transductifs.This dissertation examines creative practices and discourses intersecting computer and biotech cultures. It queries influential metaphors and analogies on both sides of the inter- section, and their positioning of biotech and information technologies as expression media. It follows mediations across their incarnations as codes, both computational and biological, and situates their analogical expressivity and programmability as a process of code conver- gence. Converging visions of technological freedom facilitated the entrance of computers in 1960âs Western hobbyist hacker circles, as well as in consumer markets. Almost fifty years later, the analogy drives claims to freedom of information âand freedom of innovationâ from biohacker hobbyist groups to new biotech consumer markets. Such biohacking practices are understood as individuations: as ongoing attempts to resolve frictions, tensions working through claims to freedom and openness animating software and biotech cultures.
Tensions get modulated in many ways. One of them, otherwise known as âforking,â refers here to a critical bifurcation allowing for differing iterations of biotechnical and computa- tional configurations. Forking informs âthat is, simultaneously affords and constrainsâ differing collective visions of openness. Forking also operates on the materiality and agency invested in biotechnical and computational practices. Taken as a significant process of co- constitution and differentiation in collective action, bifurcation invites the following three questions: 1) How does forking solve tensions working through claims to biotech freedom? 2) In this solving process, how can claims bifurcate and transform to the point of radically altering biotech practices? 3) what new problems do these solutions call into existence?
This research found these questions, and both scales of material action and agency, in- carnated in three extensive ethnographical journeys spanning three years (2012-2015): the first in a Brooklyn-based biotech community laboratory, the second in the early days of a biotech community group in Montreal, and the third in the worldâs first synthetic biology startup accelerator in Cork, Ireland. The inquiryâs guiding empirical logic is neither solely deductive or inductive, but transductive. It borrows from Gilbert Simondonâs philosophy of communication and information to experience epistemology as an act of analogical creation involving the radical, irreversible transformation of knower and known. Transductive heuris- tics offer unconvential encounters with practices, metaphors and analogies of code. In the end, transductive methods acknowledge code convergence as a metastable writing games, and ethnographical research itself as a transductive process
Mind the Screen
Mind the Screen pays tribute to Thomas Elsaesser, a pioneering and leading scholar in the field of film and media studies. The contributions present a close-up of media concepts developed by Elsaesser, providing a mirror for all types of audiovisual screens, from archaeological pre-cinematic screens to the silver screen, from the TV set to the video installation and the digital e-screen, and from the city screen to the mobile phone display. The book is divided into three 'Acts': Melodrama, Memory, Mind Game; Europe-Hollywood-Europe; and Archaeology, Avant-Garde, Archive
Noise and morphogenesis: Uncertainty, randomness and control
This thesis presents a processual ontology of noise by virtue of which morphogenesis (in its most general understanding as the processes by which order/form is created) must be instantiated. Noise is here outlined as the far from equilibrium environment out of which metastable temporary âsolutionsâ can emerge as the system transitions through the pre-individual state space. While frequently addressed by humanities and arts studies on the basis of its supposed disruptive character (often in terms of aesthetics), this thesis aims to thoroughly examine noiseâs conceptual potencies. To explore and amplify the epistemic consequences not merely of the ineliminability of noise but of its originative power as well as within the course of the elimination of givenness by epistemology. This philosophical work is informed by many different fields of contemporary science (namely: statistical physics, information theory, probability theory, 4E cognition, synthetic biology, nonlinear dynamics, complexity science and computer science) in order to assess and highlight the problems of the metascientific and ideological foundations of diverse projects of prediction and control of uncertainty. From algorithmic surveillance back to cybernetics and how these rendered noise âinformationally hereticalâ. This conveys an analysis of how contemporary prediction technologies are dramatically transforming our relationship with the future and with uncertainty in a great number of our social structures. It is a philosophico-critical anthropology of data ontology and a critique of reductive pan-info-computationalism. Additionally, two practical examples of noise characterised as an enabling constraint for the functioning of complex adaptive systems are presented. These are at once biophysical and cognitive, : 1) interaction-dominance constituted by âpink noiseâ and 2) noise as a source of variability that cells may exploit in (synthetic) biology. Finally, noise is posited as an intractable active ontological randomness that limits the scope of determinism and that goes beyond unpredictability in any epistemological sense due to the insuperability of the situation in which epistemology finds itself following the critique of the given
Spiritual Economies of Evangelical Worship: Technology, Stewardship and Experience
The present work explores how American evangelicals have learned to use and think about performance technology, such as professional audio, video and lighting technologies as they endeavour to craft worship environments. I track the discourses from trade publications, like Technologies for Worship Magazine (TFWM) and Worship Facilities Magazine and Church Production, in their devotion to bridge the divide between religion and technology to create a house of worship market.
Both TFWM and Church Production participate in conferences where they offer education on technology use. Technologies for Worship Magazine is the educational basis for the TFW Pavilion and Worship Facilities and Church Production for an event called Worship Facilities Expo (WFX). Ethnographic research at these events reveals that evangelical worship technicians learn to cultivate dispositions towards stewardship and technical mastery through attending these technology exhibitions and conferences, by taking offered educational seminars.
Training at the TFW Pavilion and WFX focussed on two main areas: first, how to use professional performance technologies, like audio amplification and control devices, lighting configurations, and video capture, production and broadcast systems. Second, training addressed the importance for church technicians to use technologies to create excellent and relevant worship experiences. By excellent, trainers meant worship practice that uses performance technologies seamlessly to create immersive experiences. Churches who strive for technological excellence embody the belief that the relevance of the church and its message among believers and non-believers is coupled with the use of technology to enhance the affective potential of the message delivered by the pastor. Yet, as church technicianslike audio or lighting engineersreflect on technology use, they reveal the ways that technology troubles contemporary worship practice as much as it augments the creation of poignant, immersive experiences
Proceedings of the European Conference on Agricultural Engineering AgEng2021
This proceedings book results from the AgEng2021 Agricultural Engineering Conference under auspices of the European Society of Agricultural Engineers, held in an online format based on the University of Ăvora,
Portugal, from 4 to 8 July 2021.
This book contains the full papers of a selection of abstracts that were the base for the oral presentations and posters presented at the conference.
Presentations were distributed in eleven thematic areas: Artificial Intelligence, data processing and
management; Automation, robotics and sensor technology; Circular Economy; Education and Rural development; Energy and bioenergy; Integrated and sustainable Farming systems; New application
technologies and mechanisation; Post-harvest technologies; Smart farming / Precision agriculture; Soil, land and water engineering; Sustainable production in Farm buildings