111 research outputs found

    Analysis of Students’ Behavior Watching iMooX Courses with Interactive Elements

    Get PDF
    Digital learning technologies are becoming increasingly important for our modern educational system. In addition to teaching methods that incorporate interactivity, these approaches benefit students’ overall learning experience and success by enhancing their attention and fostering a positive attitude towards the learning content being presented. Interactivity comes in various forms, and while a combination of distinct activities is beneficial, some are more effective at engaging students. Using digital technologies in an educational environment opens up new possibilities for students, teachers, and researchers. It provides new insights into learning behavior and enables the collection of interaction information. This data could, for example, show how often a video was paused or at what point students lost interest and left, but gaining such knowledge requires further processing. The use of visualizations that depict behavior, such as the change of attention over time, can be an effective way to present extracted information. Therefore, our research focuses on developing an application that enables us to generate various visualizations from the collected data. A single command-line input will be sufficient to create them. Furthermore, a video course was created from which we collected behavioral data. Our results aim to showcase the benefits of interactivity, and that the created figures can be used for data evaluation verifies the versatility of the generated visualizations

    Visualizing and analyzing human-centered data streams

    Get PDF
    Thesis (M. Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2005.Includes bibliographical references (p. 71-73).The mainstream population is readily adapting to the notion that the carrying of mobile computational devices such as cell phones and PDAs on one's person is as essential as taking along one's watch or credit cards. In addition to their stated and oftentimes proprietary functionality, these technological innovations have the potential to also function as powerful sensory data collectors. These devices are able to record and store a variety of data about their owner's everyday activities, a new development that may significantly impact the way we recall information. Human memory, with its limitations and subjective recall of events, may now be supplemented by the latent potential of these in-place devices to accurately record one's daily activities, thereby giving us access to a wealth of information about our own lives. In order to make use of this recorded information, it must be presented in an easily understood format: timelines have been a traditional display metaphor for this type of data. This thesis explores the visualization and navigation schemes available for these large temporal data sets, and the types of analyzation that they facilitate.by Michel Joseph Lambert.M.Eng.and S.B

    Toward understanding I/O behavior in HPC workflows

    Get PDF
    Scientific discovery increasingly depends on complex workflows consisting of multiple phases and sometimes millions of parallelizable tasks or pipelines. These workflows access storage resources for a variety of purposes, including preprocessing, simulation output, and postprocessing steps. Unfortunately, most workflow models focus on the scheduling and allocation of com- putational resources for tasks while the impact on storage systems remains a secondary objective and an open research question. I/O performance is not usually accounted for in workflow telemetry reported to users. In this paper, we present an approach to augment the I/O efficiency of the individual tasks of workflows by combining workflow description frameworks with system I/O telemetry data. A conceptual architecture and a prototype implementation for HPC data center deployments are introduced. We also identify and discuss challenges that will need to be addressed by workflow management and monitoring systems for HPC in the future. We demonstrate how real-world applications and workflows could benefit from the approach, and we show how the approach helps communicate performance-tuning guidance to users

    Interaction-aware development environments: recording, mining, and leveraging IDE interactions to analyze and support the development flow

    Get PDF
    Nowadays, software development is largely carried out using Integrated Development Environments, or IDEs. An IDE is a collection of tools and facilities to support the most diverse software engineering activities, such as writing code, debugging, and program understanding. The fact that they are integrated enables developers to find all the tools needed for the development in the same place. Each activity is composed of many basic events, such as clicking on a menu item in the IDE, opening a new user interface to browse the source code of a method, or adding a new statement in the body of a method. While working, developers generate thousands of these interactions, that we call fine-grained IDE interaction data. We believe this data is a valuable source of information that can be leveraged to enable better analyses and to offer novel support to developers. However, this data is largely neglected by modern IDEs. In this dissertation we propose the concept of "Interaction-Aware Development Environments": IDEs that collect, mine, and leverage the interactions of developers to support and simplify their workflow. We formulate our thesis as follows: Interaction-Aware Development Environments enable novel and in- depth analyses of the behavior of software developers and set the ground to provide developers with effective and actionable support for their activities inside the IDE. For example, by monitoring how developers navigate source code, the IDE could suggest the program entities that are potentially relevant for a particular task. Our research focuses on three main directions: 1. Modeling and Persisting Interaction Data. The first step to make IDEs aware of interaction data is to overcome its ephemeral nature. To do so we have to model this new source of data and to persist it, making it available for further use. 2. Interpreting Interaction Data. One of the biggest challenges of our research is making sense of the millions of interactions generated by developers. We propose several models to interpret this data, for example, by reconstructing high-level development activities from interaction histories or measure the navigation efficiency of developers. 3. Supporting Developers with Interaction Data. Novel IDEs can use the potential of interaction data to support software development. For example, they can identify the UI components that are potentially unnecessary for the future and suggest developers to close them, reducing the visual cluttering of the IDE

    Tools and theory to improve data analysis

    Get PDF
    This thesis proposes a scientific model to explain the data analysis process. I argue that data analysis is primarily a procedure to build un- derstanding and as such, it dovetails with the cognitive processes of the human mind. Data analysis tasks closely resemble the cognitive process known as sensemaking. I demonstrate how data analysis is a sensemaking task adapted to use quantitative data. This identification highlights a uni- versal structure within data analysis activities and provides a foundation for a theory of data analysis. The model identifies two competing chal- lenges within data analysis: the need to make sense of information that we cannot know and the need to make sense of information that we can- not attend to. Classical statistics provides solutions to the first challenge, but has little to say about the second. However, managing attention is the primary obstacle when analyzing big data. I introduce three tools for managing attention during data analysis. Each tool is built upon a different method for managing attention. ggsubplot creates embedded plots, which transform data into a format that can be easily processed by the human mind. lubridate helps users automate sensemaking out- side of the mind by improving the way computers handle date-time data. Visual Inference Tools develop expertise in young statisticians that can later be used to efficiently direct attention. The insights of this thesis are especially helpful for consultants, applied statisticians, and teachers of data analysis

    Gesture semantics reconstruction based on motion capturing and complex event processing

    Get PDF
    A fundamental problem in manual based gesture semantics reconstruction is the specification of preferred semantic concepts for gesture trajectories. This issue is complicated by problems human raters have annotating fast-paced three dimensional trajectories. Based on a detailed example of a gesticulated circular trajectory, we present a data-driven approach that covers parts of the semantic reconstruction by making use of motion capturing (mocap) technology. In our FA3ME framework we use a complex event processing approach to analyse and annotate multi-modal events. This framework provides grounds for a detailed description of how to get at the semantic concept of circularity observed in the data

    Image Retrieval within Augmented Reality

    Get PDF
    Die vorliegende Arbeit untersucht das Potenzial von Augmented Reality zur Verbesserung von Image Retrieval Prozessen. Herausforderungen in Design und Gebrauchstauglichkeit wurden für beide Forschungsbereiche dargelegt und genutzt, um Designziele für Konzepte zu entwerfen. Eine Taxonomie für Image Retrieval in Augmented Reality wurde basierend auf der Forschungsarbeit entworfen und eingesetzt, um verwandte Arbeiten und generelle Ideen für Interaktionsmöglichkeiten zu strukturieren. Basierend auf der Taxonomie wurden Anwendungsszenarien als weitere Anforderungen für Konzepte formuliert. Mit Hilfe der generellen Ideen und Anforderungen wurden zwei umfassende Konzepte für Image Retrieval in Augmented Reality ausgearbeitet. Eins der Konzepte wurde auf einer Microsoft HoloLens umgesetzt und in einer Nutzerstudie evaluiert. Die Studie zeigt, dass das Konzept grundsätzlich positiv aufgenommen wurde und bietet Erkenntnisse über unterschiedliches Verhalten im Raum und verschiedene Suchstrategien bei der Durchführung von Image Retrieval in der erweiterten Realität.:1 Introduction 1.1 Motivation and Problem Statement 1.1.1 Augmented Reality and Head-Mounted Displays 1.1.2 Image Retrieval 1.1.3 Image Retrieval within Augmented Reality 1.2 Thesis Structure 2 Foundations of Image Retrieval and Augmented Reality 2.1 Foundations of Image Retrieval 2.1.1 Definition of Image Retrieval 2.1.2 Classification of Image Retrieval Systems 2.1.3 Design and Usability in Image Retrieval 2.2 Foundations of Augmented Reality 2.2.1 Definition of Augmented Reality 2.2.2 Augmented Reality Design and Usability 2.3 Taxonomy for Image Retrieval within Augmented Reality 2.3.1 Session Parameters 2.3.2 Interaction Process 2.3.3 Summary of the Taxonomy 3 Concepts for Image Retrieval within Augmented Reality 3.1 Related Work 3.1.1 Natural Query Specification 3.1.2 Situated Result Visualization 3.1.3 3D Result Interaction 3.1.4 Summary of Related Work 3.2 Basic Interaction Concepts for Image Retrieval in Augmented Reality 3.2.1 Natural Query Specification 3.2.2 Situated Result Visualization 3.2.3 3D Result Interaction 3.3 Requirements for Comprehensive Concepts 3.3.1 Design Goals 3.3.2 Application Scenarios 3.4 Comprehensive Concepts 3.4.1 Tangible Query Workbench 3.4.2 Situated Photograph Queries 3.4.3 Conformance of Concept Requirements 4 Prototypic Implementation of Situated Photograph Queries 4.1 Implementation Design 4.1.1 Implementation Process 4.1.2 Structure of the Implementation 4.2 Developer and User Manual 4.2.1 Setup of the Prototype 4.2.2 Usage of the Prototype 4.3 Discussion of the Prototype 5 Evaluation of Prototype and Concept by User Study 5.1 Design of the User Study 5.1.1 Usability Testing 5.1.2 Questionnaire 5.2 Results 5.2.1 Logging of User Behavior 5.2.2 Rating through Likert Scales 5.2.3 Free Text Answers and Remarks during the Study 5.2.4 Observations during the Study 5.2.5 Discussion of Results 6 Conclusion 6.1 Summary of the Present Work 6.2 Outlook on Further WorkThe present work investigates the potential of augmented reality for improving the image retrieval process. Design and usability challenges were identified for both fields of research in order to formulate design goals for the development of concepts. A taxonomy for image retrieval within augmented reality was elaborated based on research work and used to structure related work and basic ideas for interaction. Based on the taxonomy, application scenarios were formulated as further requirements for concepts. Using the basic interaction ideas and the requirements, two comprehensive concepts for image retrieval within augmented reality were elaborated. One of the concepts was implemented using a Microsoft HoloLens and evaluated in a user study. The study showed that the concept was rated generally positive by the users and provided insight in different spatial behavior and search strategies when practicing image retrieval in augmented reality.:1 Introduction 1.1 Motivation and Problem Statement 1.1.1 Augmented Reality and Head-Mounted Displays 1.1.2 Image Retrieval 1.1.3 Image Retrieval within Augmented Reality 1.2 Thesis Structure 2 Foundations of Image Retrieval and Augmented Reality 2.1 Foundations of Image Retrieval 2.1.1 Definition of Image Retrieval 2.1.2 Classification of Image Retrieval Systems 2.1.3 Design and Usability in Image Retrieval 2.2 Foundations of Augmented Reality 2.2.1 Definition of Augmented Reality 2.2.2 Augmented Reality Design and Usability 2.3 Taxonomy for Image Retrieval within Augmented Reality 2.3.1 Session Parameters 2.3.2 Interaction Process 2.3.3 Summary of the Taxonomy 3 Concepts for Image Retrieval within Augmented Reality 3.1 Related Work 3.1.1 Natural Query Specification 3.1.2 Situated Result Visualization 3.1.3 3D Result Interaction 3.1.4 Summary of Related Work 3.2 Basic Interaction Concepts for Image Retrieval in Augmented Reality 3.2.1 Natural Query Specification 3.2.2 Situated Result Visualization 3.2.3 3D Result Interaction 3.3 Requirements for Comprehensive Concepts 3.3.1 Design Goals 3.3.2 Application Scenarios 3.4 Comprehensive Concepts 3.4.1 Tangible Query Workbench 3.4.2 Situated Photograph Queries 3.4.3 Conformance of Concept Requirements 4 Prototypic Implementation of Situated Photograph Queries 4.1 Implementation Design 4.1.1 Implementation Process 4.1.2 Structure of the Implementation 4.2 Developer and User Manual 4.2.1 Setup of the Prototype 4.2.2 Usage of the Prototype 4.3 Discussion of the Prototype 5 Evaluation of Prototype and Concept by User Study 5.1 Design of the User Study 5.1.1 Usability Testing 5.1.2 Questionnaire 5.2 Results 5.2.1 Logging of User Behavior 5.2.2 Rating through Likert Scales 5.2.3 Free Text Answers and Remarks during the Study 5.2.4 Observations during the Study 5.2.5 Discussion of Results 6 Conclusion 6.1 Summary of the Present Work 6.2 Outlook on Further Wor

    A Visual Modeling Method for Spatiotemporal and Multidimensional Features in Epidemiological Analysis: Applied COVID-19 Aggregated Datasets

    Full text link
    The visual modeling method enables flexible interactions with rich graphical depictions of data and supports the exploration of the complexities of epidemiological analysis. However, most epidemiology visualizations do not support the combined analysis of objective factors that might influence the transmission situation, resulting in a lack of quantitative and qualitative evidence. To address this issue, we have developed a portrait-based visual modeling method called +msRNAer. This method considers the spatiotemporal features of virus transmission patterns and the multidimensional features of objective risk factors in communities, enabling portrait-based exploration and comparison in epidemiological analysis. We applied +msRNAer to aggregate COVID-19-related datasets in New South Wales, Australia, which combined COVID-19 case number trends, geo-information, intervention events, and expert-supervised risk factors extracted from LGA-based censuses. We perfected the +msRNAer workflow with collaborative views and evaluated its feasibility, effectiveness, and usefulness through one user study and three subject-driven case studies. Positive feedback from experts indicates that +msRNAer provides a general understanding of analyzing comprehension that not only compares relationships between cases in time-varying and risk factors through portraits but also supports navigation in fundamental geographical, timeline, and other factor comparisons. By adopting interactions, experts discovered functional and practical implications for potential patterns of long-standing community factors against the vulnerability faced by the pandemic. Experts confirmed that +msRNAer is expected to deliver visual modeling benefits with spatiotemporal and multidimensional features in other epidemiological analysis scenarios
    corecore