1,418 research outputs found
From Personalization to Adaptivity: Creating Immersive Visits through Interactive Digital Storytelling at the Acropolis Museum
Storytelling has recently become a popular way to guide museum visitors, replacing traditional exhibit-centric descriptions by story-centric cohesive narrations with references to the exhibits and multimedia content. This work presents the fundamental elements of the CHESS project approach, the goal of which is to provide adaptive, personalized, interactive storytelling for museum visits. We shortly present the CHESS project and its background, we detail the proposed storytelling and user models, we describe the provided functionality and we outline the main tools and mechanisms employed. Finally, we present the preliminary results of a recent evaluation study that are informing several directions for future work
MOBILITY ANALYSIS AND PROFILING FOR SMART MOBILITY SERVICES: A BIG DATA DRIVEN APPROACH. An Integration of Data Science and Travel Behaviour Analytics
Smart mobility proved to be an important but challenging component of the smart
cities paradigm. The increased urbanization and the advent of sharing economy require
a complete digitalisation of the way travellers interact with the mobility services.
New sharing mobility services and smart transportation models are emerging as partial
solutions for solving some tra c problems, improve the resource e ciency and reduce
the environmental impact. The high connectivity between travellers and the sharing
services generates enormous quantity of data which can reveal valuable knowledge and
help understanding complex travel behaviour. Advances in data science, embedded
computing, sensing systems, and arti cial intelligence technologies make the development
of a new generation of intelligent recommendation systems possible. These
systems have the potential to act as intelligent transportation advisors that can o er
recommendations for an e cient usage of the sharing services and in
uence the travel
behaviour towards a more sustainable mobility. However, their methodological and
technological requirements will far exceed the capabilities of today's smart mobility
systems.
This dissertation presents a new data-driven approach for mobility analysis and travel
behaviour pro ling for smart mobility services. The main objective of this thesis is
to investigate how the latest technologies from data science can contribute to the
development of the next generation of mobility recommendation systems.
Therefore, the main contribution of this thesis is the development of new methodologies
and tools for mobility analysis that aim at combining the domain of transportation
engineering with the domain of data science. The addressed challenges are derived from
speci c open issues and problems in the current state of the art from the smart mobility
domain. First, an intelligent recommendation system for sharing services needs a
general metric which can assess if a group of users are compatible for speci c sharing
solutions. For this problem, this thesis presents a data driven indicator for collaborative
mobility that can give an indication whether it is economically bene cial for a group
of users to share the ride, a vehicle or a parking space. Secondly, the complex sharing
mobility scenarios involve a high number of users and big data that must be handled by
capable modelling frameworks and data analytic platforms. To tackle this problem, a
suitable meta model for the transportation domain is created, using the state of the art
multi-dimensional graph data models, technologies and analytic frameworks. Thirdly,
the sharing mobility paradigm needs an user-centric approach for dynamic extraction
of travel habits and mobility patterns. To address this challenge, this dissertation
proposes a method capable of dynamically pro ling users and the visited locations in
order to extract knowledge (mobility patterns and habits) from raw data that can be
used for the implementation of shared mobility solutions. Fourthly, the entire process of
data collection and extraction of the knowledge should be done with near no interaction
from user side. To tackle this issue, this thesis presents practical applications such
as classi cation of visited locations and learning of users' travel habits and mobility
patterns using historical and external contextual data
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An Experimental Study on Ubiquitous commerce Adoption: Impact of Personalization and Privacy Concerns
Ubiquitous commerce (u-commerce) represents anytime, anywhere commerce. U-commerce can provide a high level of personalization, which can bring significant benefits to customers. However, privacy is a major concern to customers and an obstacle to the adoption of u-commerce. This research examines how personalization and context can impact customers\u27 privacy concerns as well as intention to adopt u-commerce applications. As u-commerce is new and emerging, we used the scenario-based approach to operationalize personalization and context in an experimental study. The experimental results show that the effects of personalization on customers\u27 privacy concerns and adoption intention are situation dependent
Wildlife Conservation and Management in Kenya: Towards a Co-management Approach
The co-management approach of managing natural resources has increasingly become popular among conservationists and development practitioners since it overcomes the shortcomings of both the centralised management and community-based approaches that hinder harmonization of conflicting interests among diverse stakeholder groups. Considering criteria developed from theoretical advancements on co-management and drawing on empirical studies conducted in Kenya, the paper examines how successful the co-management approach has been in terms of meeting the needs and interests of local communities and conservationists. Further, it analyses some of the factors or conditions that contribute towards the emergence and subsequent adoption of the co-management approach in the conservation and management of wildlife. These factors, which may also be important in other developing countries, include the provision of a favourable policy framework, institutional capacity of organized user groups to co-manage wildlife resources, land tenure conditions and accessibility to wildlife resources. It is emphasised that the co-management approach has had, so far, mixed results and there are certain important factors challenging its successful implementation in Kenya.Kenya, Co-management, Wildlife management, Conditions for co-management, Sustainable management
Biosignal controlled recommendation in entertainment systems
With the explosive growth of the entertainment contents and the ubiquitous access of them via fixed or mobile computing devices, recommendation systems become essential tools to help the user to find the right entertainment at the right time and location. I envision that by integrating the bio signal input into the recommendation process, it will help the users not only to find interesting contents, but also to increase oneâs comfort level by taking into account the biosginal feedback from the users. The goal of this project was to develop a biosignal controlled entertainment recommendation system that increases the userâs comfort level by reducing the level of stress. As the starting point, this project aims to contribute to the field of recommendation systems with two points. The first is the mechanism of embedding the biosignal non-intrusively into the recommendation process. The second is the strategy of the biosignal controlled recommendation to reduce stress. Heart rate controlled in-flight music recommendation is chosen as its application domain. The hypothesis of this application is that, the passenger's heart rate deviates from the normal due to unusual long haul flight cabin environment. By properly designing a music recommendation system to recommend heart rate controlled personalized music playlists to the passenger, the passengers' heart rate can be uplifted, down-lifted back to normal or kept within normal, thus their stress can be reduced. Four research questions have been formulated based on this hypothesis. After the literature study, the project went mainly through three phases: framework design, system implementation and user evaluation to answer these research questions. During the framework design phase, the heart rate was firstly modeled as the states of bradycardia, normal and tachycardia. The objective of the framework is that, if the user's heart rate is higher or lower than the normal heart rate, the system recommends a personalized music playlist accordingly to transfer the userâs heart rate back to normal, otherwise to keep it at normal. The adaptive framework integrates the concepts of context adaptive systems, user profiling, and the methods of using music to adjust the heart rate in a feedback control system. In the feedback loop, the playlists were composed using a Markov decision process. Yet, the framework allows the user to reject the recommendations and to manually select the favorite music items. During this process, the system logs the interactions between the user and the system for later learning the userâs latest music preferences. The designed framework was then implemented with platform independent software architecture. The architecture has five abstraction levels. The lowest resource level contains the music source, the heart rate sensors and the user profile information. The second layer is for resource management. In this layer are the manager components to manage the resources from the first layer and to modulate the access from upper layers to these resources. The third layer is the database, acting as a data repository. The fourth layer is for the adaptive control, which includes the user feedback log, the inference engine and the preference learning component. The top layer is the user interface. In this architecture, the layers and the components in the layers are loosely coupled, which ensures the flexibility. The implemented system was used in the user experiments to validate the hypothesis. The experiments simulated the long haul flights from Amsterdam to Shanghai with the same time schedule as the KLM flights. Twelve subjects were invited to participate in the experiments. Six were allocated to the controlled group and others were allocated to the treatment group. In addition to a normal entertainment system for the control group, the treatment group was also provided with the heart rate controlled music recommendation system. The experiments results validated the hypothesis and answered the research questions. The passenger's heart rate deviates from normal. In our user experiments, the passenger's heart rate was in the bradycardia state 24.6% of time and was in the tachycardia state 7.3% of time. The recommended uplifting music reduces the average bradycardia state duration from 14.78 seconds in the control group to 6.86 seconds in the treatment group. The recommended keeping music increases the average normal state duration from 24.66 seconds in the control group to 29.79 seconds in the treatment group. The recommended down-lifting music reduces the average tachycardia state duration from 13.89 seconds in the control group to 6.53 seconds in the treatment group. Compared to the control group, the stress of the treatment group has been reduced significantly
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