78 research outputs found

    Investigating the Design and Manufacture of PneuNet Actuators as a Prosthetic Tongue for Mimicking Human Deglutition

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    The number of Total Glossectomy cases in the United States is seeing an increasing trend as per the Nationwide Inpatient Sample Database. Patients, who have undergone such aggressive surgical procedures, have extensive limitations performing basic oral functions such as swallowing (deglutition), eating and speaking. Current rehabilitation prostheses do little in restoring the functionality of the original tongue. This is true especially in deglutition, which is necessary to transfer a bolus to the esophagus. Such patients need advanced prosthetic devices and through this research, investigations into potential solutions for prosthetic tongues to aid in deglutition were carried out. The process began with an extensive literature review that provided tongue position, motion, and pressure data during the swallowing stages. Several potential designs were considered such as using linkages and pneumatic networks (PneuNets). Based on a decision matrix, PneuNets were adopted as the foundational basis for generating prosthetic designs. Several prototypes were fabricated using Fused Filament Disposition for mold development and silicone Eco-flex 00-30 for actuator development. Each iteration involved tackling several design and manufacturing challenges especially when scaling these actuators from an initial experiment to an anatomical shape and size of a human tongue. A tongue of dimensions 1.8 inches wide, 2.4 inches long and 0.24 inches thick was developed. The PneuNet actuator was powered by a pneumatic system and kinematic data was collected using a tracking software. The data gathered provided validation comparisons between position trends exhibited in the literature. Theoretical deflection models were generated for analyzing the deflection of the front, middle and back sections of the tongue prototype. Details from literature review, design iterations, simulations, validation processes, research challenges and conclusions will be discussed in depth

    Paralinguistic vocal control of interactive media: how untapped elements of voice might enhance the role of non-speech voice input in the user's experience of multimedia.

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    Much interactive media development, especially commercial development, implies the dominance of the visual modality, with sound as a limited supporting channel. The development of multimedia technologies such as augmented reality and virtual reality has further revealed a distinct partiality to visual media. Sound, however, and particularly voice, have many aspects which have yet to be adequately investigated. Exploration of these aspects may show that sound can, in some respects, be superior to graphics in creating immersive and expressive interactive experiences. With this in mind, this thesis investigates the use of non-speech voice characteristics as a complementary input mechanism in controlling multimedia applications. It presents a number of projects that employ the paralinguistic elements of voice as input to interactive media including both screen-based and physical systems. These projects are used as a means of exploring the factors that seem likely to affect users’ preferences and interaction patterns during non-speech voice control. This exploration forms the basis for an examination of potential roles for paralinguistic voice input. The research includes the conceptual and practical development of the projects and a set of evaluative studies. The work submitted for Ph.D. comprises practical projects (50 percent) and a written dissertation (50 percent). The thesis aims to advance understanding of how voice can be used both on its own and in combination with other input mechanisms in controlling multimedia applications. It offers a step forward in the attempts to integrate the paralinguistic components of voice as a complementary input mode to speech input applications in order to create a synergistic combination that might let the strengths of each mode overcome the weaknesses of the other

    Aerospace Medicine and Biology: A cumulative index to the 1980 issues

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    A cumulative index to the abstracts contained in the Supplements 203 through 214 of Aerospace Medicine and Biology: A Continuing Bibliography is presented. It includes three indexes--subject, personal author, and corporate source

    Human inspired humanoid robots control architecture

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    This PhD Thesis tries to present a different point of view when talking about the development of control architectures for humanoid robots. Specifically, this Thesis is focused on studying the human postural control system as well as on the use of this knowledge to develop a novel architecture for postural control in humanoid robots. The research carried on in this thesis shows that there are two types of components for postural control: a reactive one, and other predictive or anticipatory. This work has focused on the development of the second component through the implementation of a predictive system complementing the reactive one. The anticipative control system has been analysed in the human case and it has been extrapolated to the architecture for controlling the humanoid robot TEO. In this way, its different components have been developed based on how humans work without forgetting the tasks it has been designed for. This control system is based on the composition of sensorial perceptions, the evaluation of stimulus through the use of the psychophysics theory of the surprise, and the creation of events that can be used for activating some reaction strategies (synergies) The control system developed in this Thesis, as well as the human being does, processes information coming from different sensorial sources. It also composes the named perceptions, which depend on the type of task the postural control acts over. The value of those perceptions is obtained using bio-inspired evaluation techniques of sensorial inference. Once the sensorial input has been obtained, it is necessary to process it in order to foresee possible disturbances that may provoke an incorrect performance of a task. The system developed in this Thesis evaluates the sensorial information, previously transformed into perceptions, through the use of the “Surprise Theory”, and it generates some events called “surprises” used for predicting the evolution of a task. Finally, the anticipative system for postural control can compose, if necessary, the proper reactions through the use of predefined movement patterns called synergies. Those reactions can complement or substitute completely the normal performance of a task. The performance of the anticipative system for postural control as well as the performance of each one of its components have been tested through simulations and the application of the results in the humanoid robot TEO from the RoboticsLab research group in the Systems Engineering and Automation Department from the Carlos III University of Madrid. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Esta Tesis Doctoral pretende aportar un punto de vista diferente en el desarrollo de arquitecturas de control para robots humanoides. En concreto, esta Tesis se centra en el estudio del sistema de control postural humano y en la aplicación de este conocimiento en el desarrollo de una nueva arquitectura de control postural para robots humanoides. El estudio realizado en esta Tesis pone de manifiesto la existencia de una componente de control postural reactiva y otra predictiva o anticipativa. Este trabajo se ha centrado en el desarrollo de la segunda componente mediante la implementación de un sistema predictivo que complemente al sistema reactivo. El sistema de control anticipativo ha sido estudiado en el caso humano y extrapolado para la arquitectura de control del robot humanoide TEO. De este modo, sus diferentes componentes han sido desarrollados inspirándose en el funcionamiento humano y considerando las tareas para las que dicho robot ha sido concebido. Dicho sistema está basado en la composición de percepciones sensoriales, la evaluación de los estímulos mediante el uso de la teoría psicofísica de la sorpresa y la generación de eventos que sirvan para activar estrategias de reacción (sinergias). El sistema de control desarrollado en esta Tesis, al igual que el ser humano, procesa información de múltiples fuentes sensoriales y compone las denominadas percepciones, que dependen del tipo de tarea sobre la que actúa el control postural. El valor de estas percepciones es obtenido utilizando técnicas de evaluación bioinspiradas de inferencia sensorial. Una vez la entrada sensorial ha sido obtenida, es necesario procesarla para prever posibles perturbaciones que puedan ocasionar una incorrecta realización de una tarea. El sistema desarrollado en esta Tesis evalúa la información sensorial, previamente transformada en percepciones, mediante la ‘Teoría de la Sorpresa’ y genera eventos llamados ‘sorpresas’ que sirven para predecir la evolución de una tarea. Por último, el sistema anticipativo de control postural puede componer, si fuese necesario, las reacciones adecuadas mediante el uso de patrones de movimientos predefinidos llamados sinergias. Dichas reacciones pueden complementar o sustituir por completo la ejecución normal de una tarea. El funcionamiento del sistema anticipativo de control postural y de cada uno de sus componentes ha sido probado tanto por medio de simulaciones como por su aplicación en el robot humanoide TEO del grupo de investigación RoboticsLab en el Departamento de Ingeniería de Sistemas y Automática de la Universidad Carlos III de Madrid

    Abstraction of representation in live theater

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 151-158).Early in Tod Machover's opera Death and the Powers, the main character, Simon Powers, is subsumed into a technological environment of his own creation. The theatrical set comes alive in the form of robotic, visual, and sonic elements that allow the actor to extend his range and influence across the stage in unique and dynamic ways. The environment must compellingly assume the behavior and expression of the absent Simon. This thesis presents a new approach called Disembodied Performance that adapts ideas from affective psychology, cognitive science, and the theatrical tradition to create a framework for thinking about the translation of stage presence. An implementation of a system informed by this methodology is demonstrated. In order to distill the essence of this character, we recover performance parameters in real-time from physiological sensors, voice, and vision systems. This system allows the offstage actor to express emotion and interact with others onstage. The Disembodied Performance approach takes a new direction in augmented performance by employing a nonrepresentational abstraction of a human presence that fully translates a character into an environment. The technique and theory presented also have broad-reaching applications outside of theater for personal expression, telepresence, and storytelling.Peter Alexander Torpey.S.M

    Human Machine Interaction

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    In this book, the reader will find a set of papers divided into two sections. The first section presents different proposals focused on the human-machine interaction development process. The second section is devoted to different aspects of interaction, with a special emphasis on the physical interaction

    Paradoxes of interactivity: perspectives for media theory, human-computer interaction, and artistic investigations

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    Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound
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