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Team-oriented process programming
Team-oriented process programming promises to provide significant support for the planning, directing, and controlling of software engineering projects. In this paper we apply process programming to software engineering teams and show how this can provide powerful new capabilities for the management of software projects. We identify key issues which must be addressed to apply process programming to teams, and present our vision for team-oriented process programming
Guppy: Process-Oriented Programming on Embedded Devices
Guppy is a new and experimental process-oriented programming language, taking much inspiration (and some code-base) from the existing occam-pi language. This paper reports on a variety of aspects related to this, specifically language, compiler and run-time system development, enabling Guppy programs to run on desktop and embedded systems. A native code-generation approach is taken, using C as the intermediate language, and with stack-space requirements determined at compile-time
A Novice's Process of Object-Oriented Programming
Exposing students to the process of programming is merely implied but not explicitly addressed in texts on programming which appear to deal with 'program' as a noun rather than as a verb.We present a set of principles and techniques as well as an informal but systematic process of decomposing a programming problem. Two examples are used to demonstrate the application of process and techniques.The process is a carefully down-scaled version of a full and rich software engineering process particularly suited for novices learning object-oriented programming. In using it, we hope to achieve two things: to help novice programmers learn faster and better while at the same time laying the foundation for a more thorough treatment of the aspects of software engineering
Process-Oriented Parallel Programming with an Application to Data-Intensive Computing
We introduce process-oriented programming as a natural extension of
object-oriented programming for parallel computing. It is based on the
observation that every class of an object-oriented language can be instantiated
as a process, accessible via a remote pointer. The introduction of process
pointers requires no syntax extension, identifies processes with programming
objects, and enables processes to exchange information simply by executing
remote methods. Process-oriented programming is a high-level language
alternative to multithreading, MPI and many other languages, environments and
tools currently used for parallel computations. It implements natural
object-based parallelism using only minimal syntax extension of existing
languages, such as C++ and Python, and has therefore the potential to lead to
widespread adoption of parallel programming. We implemented a prototype system
for running processes using C++ with MPI and used it to compute a large
three-dimensional Fourier transform on a computer cluster built of commodity
hardware components. Three-dimensional Fourier transform is a prototype of a
data-intensive application with a complex data-access pattern. The
process-oriented code is only a few hundred lines long, and attains very high
data throughput by achieving massive parallelism and maximizing hardware
utilization.Comment: 20 pages, 1 figur
ADVANTAGES OF USING OBJECT-ORIENTED TECHNOLOGIES IN MODELING COSTS
The project was created with the intention of helping the managers, whose objective is to optimize the use of resources so that they obtain the wanted profit. In the first paragraphs we presented the theoretical concepts that we had in order to make this application. We pointed out the necessity to pass to object oriented programming, underlining the main advantages that made us chose this type of programming. Next, we showed the importance of the production cost in the decisional process and its calculus methods.object oriented technologies, costs management, optimization, linear programming, object -oriented programming
Dynamic Choreographies: Theory And Implementation
Programming distributed applications free from communication deadlocks and
race conditions is complex. Preserving these properties when applications are
updated at runtime is even harder. We present a choreographic approach for
programming updatable, distributed applications. We define a choreography
language, called Dynamic Interaction-Oriented Choreography (AIOC), that allows
the programmer to specify, from a global viewpoint, which parts of the
application can be updated. At runtime, these parts may be replaced by new AIOC
fragments from outside the application. AIOC programs are compiled, generating
code for each participant in a process-level language called Dynamic
Process-Oriented Choreographies (APOC). We prove that APOC distributed
applications generated from AIOC specifications are deadlock free and race free
and that these properties hold also after any runtime update. We instantiate
the theoretical model above into a programming framework called Adaptable
Interaction-Oriented Choreographies in Jolie (AIOCJ) that comprises an
integrated development environment, a compiler from an extension of AIOCs to
distributed Jolie programs, and a runtime environment to support their
execution.Comment: arXiv admin note: text overlap with arXiv:1407.097
An ontology of agile aspect oriented software development
Both agile methods and aspect oriented programming (AOP) have emerged in recent years as new paradigms in software development. Both promise to free the process of building software systems from some of the constraints of more traditional approaches. As a software engineering approach on the one hand, and a software development tool on the other, there is the potential for them to be used in conjunction. However, thus far, there has been little interplay between the two. Nevertheless, there is some evidence that there may be untapped synergies that may be exploited, if the appropriate approach is taken to integrating AOP with agile methods. This paper takes an ontological approach to supporting this integration, proposing ontology enabled development based on an analysis of existing ontologies of aspect oriented programming, a proposed ontology of agile methods, and a derived ontology of agile aspect oriented development
Integrating security in a group oriented distributed system
A distributed security architecture is proposed for incorporation into group oriented distributed systems, and in particular, into the Isis distributed programming toolkit. The primary goal of the architecture is to make common group oriented abstractions robust in hostile settings, in order to facilitate the construction of high performance distributed applications that can tolerate both component failures and malicious attacks. These abstractions include process groups and causal group multicast. Moreover, a delegation and access control scheme is proposed for use in group oriented systems. The focus is the security architecture; particular cryptosystems and key exchange protocols are not emphasized
Encapsulation and Dynamic Modularity in the Pi-Calculus
We describe a process calculus featuring high level constructs for
component-oriented programming in a distributed setting. We propose an
extension of the higher-order pi-calculus intended to capture several important
mechanisms related to component-based programming, such as dynamic update,
reconfiguration and code migration. In this paper, we are primarily concerned
with the possibility to build a distributed implementation of our calculus.
Accordingly, we define a low-level calculus, that describes how the high-level
constructs are implemented, as well as details of the data structures
manipulated at runtime. We also discuss current and future directions of
research in relation to our analysis of component-based programming
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