59 research outputs found

    Which Conference Is That? A Case Study in Computer Science

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    Conferences play a major role in some disciplines such as computer science and are often used in research quality evaluation exercises. Differently from journals and books, for which ISSN and ISBN codes provide unambiguous keys, recognizing the conference series in which a paper was published is a rather complex endeavor: There is no unique code assigned to conferences, and the way their names are written may greatly vary across years and catalogs. In this article, we propose a technique for the entity resolution of conferences based on the analysis of different semantic parts of their names. We present the results of an investigation of our technique on a dataset of 42,395 distinct computer science conference names excerpted from the DBLP computer science repository,1 which we automatically link to different authority files. With suitable data cleaning, the precision of our record linkage algorithm can be as high as 94%. A comparison with results obtainable using state-of-the-art general-purpose record linkage algorithms rounds off the article, showing that our ad hoc solution largely outperforms them in terms of the quality of the results

    Socializing in emergencies—A review of the use of social media in emergency situations

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    AbstractSocial media tools are integrated in most parts of our daily lives, as citizens, netizens, researchers or emergency responders. Lessons learnt from disasters and emergencies that occurred globally in the last few years have shown that social media tools may serve as an integral and significant component of crisis response. Communication is one of the fundamental tools of emergency management. It becomes crucial when there are dozens of agencies and organizations responding to a disaster. Regardless of the type of emergency, whether a terrorist attack, a hurricane or an earthquake, communication lines may be overloaded and cellular networks overwhelmed as too many people attempt to use them to access information. Social scientists have presented that post-disaster active public participation was largely altruistic, including activities such as search and rescue, first aid treatment, victim evacuation, and on-line help. Social media provides opportunities for engaging citizens in the emergency management by both disseminating information to the public and accessing information from them. During emergency events, individuals are exposed to large quantities of information without being aware of their validity or risk of misinformation, but users are usually swift to correct them, thus making the social media “self-regulating”

    Personalizing the web: A tool for empowering end-users to customize the web through browser-side modification

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    167 p.Web applications delegate to the browser the final rendering of their pages. Thispermits browser-based transcoding (a.k.a. Web Augmentation) that can be ultimately singularized for eachbrowser installation. This creates an opportunity for Web consumers to customize their Web experiences.This vision requires provisioning adequate tooling that makes Web Augmentation affordable to laymen.We consider this a special class of End-User Development, integrating Web Augmentation paradigms.The dominant paradigm in End-User Development is scripting languages through visual languages.This thesis advocates for a Google Chrome browser extension for Web Augmentation. This is carried outthrough WebMakeup, a visual DSL programming tool for end-users to customize their own websites.WebMakeup removes, moves and adds web nodes from different web pages in order to avoid tabswitching, scrolling, the number of clicks and cutting and pasting. Moreover, Web Augmentationextensions has difficulties in finding web elements after a website updating. As a consequence, browserextensions give up working and users might stop using these extensions. This is why two differentlocators have been implemented with the aim of improving web locator robustness

    Personalizing the web: A tool for empowering end-users to customize the web through browser-side modification

    Get PDF
    167 p.Web applications delegate to the browser the final rendering of their pages. Thispermits browser-based transcoding (a.k.a. Web Augmentation) that can be ultimately singularized for eachbrowser installation. This creates an opportunity for Web consumers to customize their Web experiences.This vision requires provisioning adequate tooling that makes Web Augmentation affordable to laymen.We consider this a special class of End-User Development, integrating Web Augmentation paradigms.The dominant paradigm in End-User Development is scripting languages through visual languages.This thesis advocates for a Google Chrome browser extension for Web Augmentation. This is carried outthrough WebMakeup, a visual DSL programming tool for end-users to customize their own websites.WebMakeup removes, moves and adds web nodes from different web pages in order to avoid tabswitching, scrolling, the number of clicks and cutting and pasting. Moreover, Web Augmentationextensions has difficulties in finding web elements after a website updating. As a consequence, browserextensions give up working and users might stop using these extensions. This is why two differentlocators have been implemented with the aim of improving web locator robustness

    Reverse Engineering and Testing of Rich Internet Applications

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    The World Wide Web experiences a continuous and constant evolution, where new initiatives, standards, approaches and technologies are continuously proposed for developing more effective and higher quality Web applications. To satisfy the growing request of the market for Web applications, new technologies, frameworks, tools and environments that allow to develop Web and mobile applications with the least effort and in very short time have been introduced in the last years. These new technologies have made possible the dawn of a new generation of Web applications, named Rich Internet Applications (RIAs), that offer greater usability and interactivity than traditional ones. This evolution has been accompanied by some drawbacks that are mostly due to the lack of applying well-known software engineering practices and approaches. As a consequence, new research questions and challenges have emerged in the field of web and mobile applications maintenance and testing. The research activity described in this thesis has addressed some of these topics with the specific aim of proposing new and effective solutions to the problems of modelling, reverse engineering, comprehending, re-documenting and testing existing RIAs. Due to the growing relevance of mobile applications in the renewed Web scenarios, the problem of testing mobile applications developed for the Android operating system has been addressed too, in an attempt of exploring and proposing new techniques of testing automation for these type of applications

    Implementation of end-user development success factors in mashup development environments

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    [EN] The Future Internet is expected to be composed of a mesh of interoperable web services accessed from all over the Web. This approach has been supported by many software providers who have provided a wide range of mash up tools for creating composite applications based on components prepared by the respective provider. These tools aim to achieve the end-user development (EUD) of rich internet applications (RIA); however, most, having failed to meet the needs of end users without programming knowledge, have been unsuccessful. Thus, many studies have investigated success factors in order to propose scales of success factor objectives and assess the adequacy of mashup tools for their purpose. After reviewing much of the available literature, this paper proposes a new success factor scale based on human factors, human-computer interaction (HCI) factors and the specialization-functionality relationship. It brings together all these factors, offering a general conception of EUD success factors. The proposed scale was applied in an empirical study on current EUD tools, which found that today's EUD tools have many shortcomings. In order to achieve an acceptable success rate among end users, we then designed a mashup tool architecture, called FAST-Wirecloud, which was built taking into account the proposed EUD success factor scale. The results of a new empirical study carried out using this tool have demonstrated that users are better able to successfully develop their composite applications and that FAST-Wirecloud has scored higher than all the other tools under study on all scales of measurement, and particularly on the scale proposed in this paper. (C) 2016 Elsevier B.V. All rights reserved.This research was partially supported by the European Union co-funded IST projects FAST: Fast and Advanced Storyboard Tools (GA 216048), FI-WARE: Future Internet Core Platform (GA 285248) and FI-CORE: Future Internet - Core (GA 632893). The FI-WARE and FI-CORE projects are part of the European Commission's Futuree Internet Public-Private Partnership (FI-PPP) initiative.Lizcano, D.; LĂłpez, G.; Soriano, J.; Lloret, J. (2016). Implementation of end-user development success factors in mashup development environments. Computer Standards & Interfaces. 47:1-18. https://doi.org/10.1016/j.csi.2016.02.006S1184

    HSCI2012: proceedings of the 9th International Conference on Hands-on Science

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    Including 1st Childrens’ Summit on Hands-on Science & Environmental Education. The core topic of the 9th Hands-on Science Conference are “Science Education, Environment and Society" and "Reconnecting Society with Nature through Hands-on Science”.Livro que reĂșne os trabalho extensos aceites para publicação nos proceedings da 9th HSCI conferenc
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