26 research outputs found

    Many-task computing on many-core architectures

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    Many-Task Computing (MTC) is a common scenario for multiple parallel systems, such as cluster, grids, cloud and supercomputers, but it is not so popular in shared memory parallel processors. In this sense and given the spectacular growth in performance and in number of cores integrated in many-core architectures, the study of MTC on such architectures is becoming more and more relevant. In this paper, authors present what are those programming mechanisms to take advantages of such massively parallel features for the particular target of MTC. Also, the hardware features of the two dominant many-core platforms (NVIDIA's GPUs and Intel Xeon Phi) are also analyzed for our specific framework. Given the important differences in terms of hardware and software in our two many-core platforms, we have considered different strategies based on CUDA (for GPUs) and OpenMP (for Intel Xeon Phi). We carried out several test cases based on an appropriate and widely studied problem for benchmarking as matrix multiplication. Essentially, this study consisted of comparing the time consumed for computing in parallel several tasks one by one (the whole computational resources are used just to compute one task at a time) with the time consumed for computing in parallel the same set of tasks simultaneously (the whole computational resources are used for computing the set of tasks at very same time). Finally, we compared both software-hardware scenarios to identify the most relevant computer features in each of our many-core architectures

    Proceedings of the First PhD Symposium on Sustainable Ultrascale Computing Systems (NESUS PhD 2016)

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    Proceedings of the First PhD Symposium on Sustainable Ultrascale Computing Systems (NESUS PhD 2016) Timisoara, Romania. February 8-11, 2016.The PhD Symposium was a very good opportunity for the young researchers to share information and knowledge, to present their current research, and to discuss topics with other students in order to look for synergies and common research topics. The idea was very successful and the assessment made by the PhD Student was very good. It also helped to achieve one of the major goals of the NESUS Action: to establish an open European research network targeting sustainable solutions for ultrascale computing aiming at cross fertilization among HPC, large scale distributed systems, and big data management, training, contributing to glue disparate researchers working across different areas and provide a meeting ground for researchers in these separate areas to exchange ideas, to identify synergies, and to pursue common activities in research topics such as sustainable software solutions (applications and system software stack), data management, energy efficiency, and resilience.European Cooperation in Science and Technology. COS

    Multi-tasking scheduling for heterogeneous systems

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    Heterogeneous platforms play an increasingly important role in modern computer systems. They combine high performance with low power consumption. From mobiles to supercomputers, we see an increasing number of computer systems that are heterogeneous. The most well-known heterogeneous system, CPU+GPU platforms have been widely used in recent years. As they become more mainstream, serving multiple tasks from multiple users is an emerging challenge. A good scheduler can greatly improve performance. However, indiscriminately allocating tasks based on availability leads to poor performance. As modern GPUs have a large number of hardware resources, most tasks cannot efficiently utilize all of them. Concurrent task execution on GPU is a promising solution, however, indiscriminately running tasks in parallel causes a slowdown. This thesis focuses on scheduling OpenCL kernels. A runtime framework is developed to determine where to schedule OpenCL kernels. It predicts the best-fit device by using a machine learning-based classifier, then schedules the kernels accordingly to either CPU or GPU. To improve GPU utilization, a kernel merging approach is proposed. Kernels are merged if their predicted co-execution can provide better performance than sequential execution. A machine learning based classifier is developed to find the best kernel pairs for co-execution on GPU. Finally, a runtime framework is developed to schedule kernels separately on either CPU or GPU, and run kernels in pairs if their co-execution can improve performance. The approaches developed in this thesis significantly improve system performance and outperform all existing techniques

    On the programmability of multi-GPU computing systems

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    Multi-GPU systems are widely used in High Performance Computing environments to accelerate scientific computations. This trend is expected to continue as integrated GPUs will be introduced to processors used in multi-socket servers and servers will pack a higher number of GPUs per node. GPUs are currently connected to the system through the PCI Express interconnect, which provides limited bandwidth (compared to the bandwidth of the memory in GPUs) and it often becomes a bottleneck for performance scalability. Current programming models present GPUs as isolated devices with their own memory, even if they share the host memory with the CPU. Programmers explicitly manage allocations in all GPU memories and use primitives to communicate data between GPUs. Furthermore, programmers are required to use mechanisms such as command queues and inter-GPU synchronization. This explicit model harms the maintainability of the code and introduces new sources for potential errors. The first proposal of this thesis is the HPE model. HPE builds a simple, consistent programming interface based on three major features. (1) All device address spaces are combined with the host address space to form a Unified Virtual Address Space. (2) Programs are provided with an Asymmetric Distributed Shared Memory system for all the GPUs in the system. It allows to allocate memory objects that can be accessed by any GPU or CPU. (3) Every CPU thread can request a data exchange between any two GPUs, through simple memory copy calls. Such a simple interface allows HPE to provide always the optimal implementation; eliminating the need for application code to handle different system topologies. Experimental results show improvements on real applications that range from 5% in compute-bound benchmarks to 2.6x in communication-bound benchmarks. HPE transparently implements sophisticated communication schemes that can deliver up to a 2.9x speedup in I/O device transfers. The second proposal of this thesis is a shared memory programming model that exploits the new GPU capabilities for remote memory accesses to remove the need for explicit communication between GPUs. This model turns a multi-GPU system into a shared memory system with NUMA characteristics. In order to validate the viability of the model we also perform an exhaustive performance analysis of remote memory accesses over PCIe. We show that the unique characteristics of the GPU execution model and memory hierarchy help to hide the costs of remote memory accesses. Results show that PCI Express 3.0 is able to hide the costs of up to a 10% of remote memory accesses depending on the access pattern, while caching of remote memory accesses can have a large performance impact on kernel performance. Finally, we introduce AMGE, a programming interface, compiler support and runtime system that automatically executes computations that are programmed for a single GPU across all the GPUs in the system. The programming interface provides a data type for multidimensional arrays that allows for robust, transparent distribution of arrays across all GPU memories. The compiler extracts the dimensionality information from the type of each array, and is able to determine the access pattern in each dimension of the array. The runtime system uses the compiler-provided information to automatically choose the best computation and data distribution configuration to minimize inter-GPU communication and memory footprint. This model effectively frees programmers from the task of decomposing and distributing computation and data to exploit several GPUs. AMGE achieves almost linear speedups for a wide range of dense computation benchmarks on a real 4-GPU system with an interconnect with moderate bandwidth. We show that irregular computations can also benefit from AMGE, too.Los sistemas multi-GPU son muy comúnmente utilizados en entornos de computación de altas prestaciones para acelerar cálculos científicos. Esta tendencia continuará con la introducción de GPUs integradas en los procesadores de los servidores procesador y con una mayor densidad de GPUs por nodo. Las GPUs actualmente se contectan al sistema a través de una interconexión PCI Express, que provee un ancho de banda reducido (comparado con las memorias de las GPUs) y habitualmente se convierte en el cuello de botella para escalar el rendimiento. Los modelos de programación actuales exponen las GPUs como dispositivos aislados con su propia memoria, incluso si comparten la memoria física con la CPU. Los programadores manejan diferentes reservas en todas las memorias de GPU y usan primitivas para comunicar datos entre GPUs. Además, los programadores deben utilizar mecanismos como colas de comandos y sincronicación entre GPUs. Este modelo explícito empeora la programabilidad del código e introduce nuevas fuentes de errores potenciales. La primera propuesta de esta tesis es el modelo HPE. HPE construye una interfaz de programaci ón consistente basada en tres características principales. (1) Todos los espacios de direcciones de los dispositivos son combinados para formar un espacio de direcciones unificado. (2) Los programas usan un sistema asimétrico distribuido de memoria compartida para todas las GPUs del sistema, que permite declarar objetos de memoria que pueden ser accedidos por cualquier GPU o CPU. (3) Cada hilo de ejecución de la CPU puede lanzar un intercambio de datos entre dos GPUs a través de simples llamadas de copia de memoria. Esta interfaz simplificada permite a HPE usar la implementaci ón óptima; sinque la aplicación contemple diferentes topologías de sistema. Los resultados experimentales muestran mejoras en aplicaciones reales que van desde un 5% en aplicaciones limitadas por el cómputo a 2.6x aplicaciones imitadas por la comunicación. HPE implementa sofisticados esquemas de transferencia para dispositivos de E/S que proporcionan mejoras de rendimiento de 2.9x. La segunda propuesta de esta tesis es un modelo de programación basado en memoria compartida que aprovecha las nuevas capacidades acceso remoto de memoria de las GPUs para eliminar la comunicación explícita entre memorias de GPU. Este modelo convierte un sistema multi-GPU en un sistema de memoria compartida con características NUMA. Para validar la viabilidad del modelo realizamos un anlásis exhaustivo del rendimiento los accessos de memoria remotos sobre PCIe. Los resultados muestran que PCI Express 3.0 elimina los costes de hasta un 10% de accesos remotos, dependiendo en el patrón de acceso, mientras que guardar los accesos remotos en memorias cache tiene un gran inpacto en el rendimiento de las computaciones. Finalmente, presentamos AMGE, una interfaz de programación con soporte de compilación y un sistema que ejecuta, de forma automática, computaciones programadas para una única GPU en todas las GPUs del sistema. La interfaz de programación proporciona un tipo de datos para arreglos multidimensionales que permite una distribuci ón transparente y robusta de los datos en todas las memorias de GPU. El compilador extrae la información sobre la dimensionalidad de cada arreglo y puede determinar el patrón de acceso en cada dimensión de forma individual. El sistema utiliza, en tiempo de ejecución, la información del compilador para elegir la mejor descomposición de la computación y los datos para minimizar la comunicación entre GPUs y el uso de memoria. AMGE consigue mejoras de rendimiento que crecen de forma lineal con el número de GPUs para un amplio abanico de computaciones densas en un sistema real con 4 GPUs. También mostramos que las computaciones con patrones irregulares también se pueden beneficiar de AMGE

    Compilation techniques for automatic extraction of parallelism and locality in heterogeneous architectures

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    [Abstract] High performance computing has become a key enabler for innovation in science and industry. This fact has unleashed a continuous demand of more computing power that the silicon industry has satisfied with parallel and heterogeneous architectures, and complex memory hierarchies. As a consequence, software developers have been challenged to write new codes and rewrite the old ones to be efficient in these new systems. Unfortunately, success cases are scarce and require huge investments in human workforce. Current compilers generate peak-peformance binary code in monocore architectures. Following this victory, this thesis explores new ideas in compiler design to overcome this challenge with the automatic extraction of parallelism and locality. First, we present a new compiler intermediate representation based on diKernels named KIR, which is insensitive to syntactic variations in the source code and exposes multiple levels of parallelism. On top of the KIR, we build a source-to-source approach that generates parallel code annotated with compiler directives: OpenMP for multicores and OpenHMPP for GPUs. Finally, we model program behavior from the point of view of the memory accesses through the reconstruction of affine loops for sequential and parallel codes. The experimental evaluations throughout the thesis corroborate the effectiveness and efficiency of the proposed solutions.[Resumen]La computación de altas prestaciones se ha convertido en un habilitador clave para la innovación en la ciencia y la industria. Este hecho ha propiciado una demanda continua de más poder computacional que la industria del silicio ha satisfecho con arquitecturas paralelas y heterogéneas, y jerarquías de memoria complejas. Como consecuencia, los desarrolladores de software han sido desafiados a escribir códigos nuevos y reescribir los antiguos para que sean eficientes en estos nuevos sistemas. Desafortunadamente, los casos de éxito son escasos y requieren inversiones enormes en fuerza de trabajo. Los compiladores actuales generan código binario con rendimiento máximo en las arquitecturas mononúcleo. Siguiendo esta victoria, esta tesis explora nuevas ideas en el diseño de compiladores para superar este reto con la extracción automática de paralelismo y localidad. En primer lugar, presentamos una nueva representación intermedia de compilador basada en diKernels denominada KIR, la cual es insensible a variaciones sintácticas en el código de fuente y expone múltiples niveles de paralelismo. Sobre la KIR, construimos una aproximación fuente-a-fuente que genera código paralelo anotado con directivas: OpenMP para multinúcleos y OpenHMPP para GPUs. Finalmente, modelamos el comportamiento del programa desde el punto de vista de los accesos de memoria a través de la reconstrucción de bucles afines para códigos secuenciales y paralelos. Las evaluaciones experimentales a lo largo de la tesis corroboran la efectividad y eficacia de las soluciones propuestas.[Resumo]A computación de altas prestacións converteuse nun habilitador clave para a innovación na ciencia e na industria. Este feito propiciou unha demanda continua de máis poder computacional que a industria do silicio satisfixo con arquitecturas paralelas e heteroxéneas, e xerarquías de memoria complexas. Como consecuencia, os desenvolvedores de software foron desafiados a escribir códigos novos e reescribir os antigos para que sexan eficientes nestes novos sistemas. Desafortunadamente, os casos de éxito son escasos e requiren investimentos enormes en forza de traballo. Os compiladores actuais xeran código binario con rendemento máximo nas arquitecturas mononúcleo. Seguindo esta vitoria, esta tese explora novas ideas no deseño de compiladores para superar este reto coa extracción automática de paralelismo e localidade. En primeiro lugar, presentamos unha nova representación intermedia de compilador baseada en diKernels denominada KIR, a cal é insensible a variacións sintácticas no código fonte e expón múltiples niveis de paralelismo. Sobre a KIR, construímos unha aproximación fonte-a-fonte que xera código paralelo anotado con directivas: OpenMP para multinúcleos e OpenHMPP para GPUs. Finalmente, modelamos o comportamento do programa desde o punto de vista dos accesos de memoria a través da reconstrución de bucles afíns para códigos secuenciais e paralelos. As avaliacións experimentais ao longo da tese corroboran a efectividade e eficacia das solucións propostas

    A Modern Primer on Processing in Memory

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    Modern computing systems are overwhelmingly designed to move data to computation. This design choice goes directly against at least three key trends in computing that cause performance, scalability and energy bottlenecks: (1) data access is a key bottleneck as many important applications are increasingly data-intensive, and memory bandwidth and energy do not scale well, (2) energy consumption is a key limiter in almost all computing platforms, especially server and mobile systems, (3) data movement, especially off-chip to on-chip, is very expensive in terms of bandwidth, energy and latency, much more so than computation. These trends are especially severely-felt in the data-intensive server and energy-constrained mobile systems of today. At the same time, conventional memory technology is facing many technology scaling challenges in terms of reliability, energy, and performance. As a result, memory system architects are open to organizing memory in different ways and making it more intelligent, at the expense of higher cost. The emergence of 3D-stacked memory plus logic, the adoption of error correcting codes inside the latest DRAM chips, proliferation of different main memory standards and chips, specialized for different purposes (e.g., graphics, low-power, high bandwidth, low latency), and the necessity of designing new solutions to serious reliability and security issues, such as the RowHammer phenomenon, are an evidence of this trend. This chapter discusses recent research that aims to practically enable computation close to data, an approach we call processing-in-memory (PIM). PIM places computation mechanisms in or near where the data is stored (i.e., inside the memory chips, in the logic layer of 3D-stacked memory, or in the memory controllers), so that data movement between the computation units and memory is reduced or eliminated.Comment: arXiv admin note: substantial text overlap with arXiv:1903.0398

    An extensive study on iterative solver resilience : characterization, detection and prediction

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    Soft errors caused by transient bit flips have the potential to significantly impactan applicalion's behavior. This has motivated the design of an array of techniques to detect, isolate, and correct soft errors using microarchitectural, architectural, compilation­based, or application-level techniques to minimize their impact on the executing application. The first step toward the design of good error detection/correction techniques involves an understanding of an application's vulnerability to soft errors. This work focuses on silent data e orruption's effects on iterative solvers and efforts to mitigate those effects. In this thesis, we first present the first comprehensive characterizalion of !he impact of soft errors on !he convergen ce characteris tics of six iterative methods using application-level fault injection. We analyze the impact of soft errors In terms of the type of error (single-vs multi-bit), the distribution and location of bits affected, the data structure and statement impacted, and varialion with time. We create a public access database with more than 1.5 million fault injection results. We then analyze the performance of soft error detection mechanisms and present the comparalive results. Molivated by our observations, we evaluate a machine-learning based detector that takes as features that are the runtime features observed by the individual detectors to arrive al their conclusions. Our evalualion demonstrates improved results over individual detectors. We then propase amachine learning based method to predict a program's error behavior to make fault injection studies more efficient. We demonstrate this method on asse ssing the performance of soft error detectors. We show that our method maintains 84% accuracy on average with up to 53% less cost. We also show, once a model is trained further fault injection tests would cost 10% of the expected full fault injection runs.“Soft errors” causados por cambios de estado transitorios en bits, tienen el potencial de impactar significativamente el comportamiento de una aplicación. Esto, ha motivado el diseño de una variedad de técnicas para detectar, aislar y corregir soft errors aplicadas a micro-arquitecturas, arquitecturas, tiempo de compilación y a nivel de aplicación para minimizar su impacto en la ejecución de una aplicación. El primer paso para diseñar una buna técnica de detección/corrección de errores, implica el conocimiento de las vulnerabilidades de la aplicación ante posibles soft errors. Este trabajo se centra en los efectos de la corrupción silenciosa de datos en soluciones iterativas, así como en los esfuerzos para mitigar esos efectos. En esta tesis, primeramente, presentamos la primera caracterización extensiva del impacto de soft errors sobre las características convergentes de seis métodos iterativos usando inyección de fallos a nivel de aplicación. Analizamos el impacto de los soft errors en términos del tipo de error (único vs múltiples-bits), de la distribución y posición de los bits afectados, las estructuras de datos, instrucciones afectadas y de las variaciones en el tiempo. Creamos una base de datos pública con más de 1.5 millones de resultados de inyección de fallos. Después, analizamos el desempeño de mecanismos de detección de soft errors actuales y presentamos los resultados de su comparación. Motivados por las observaciones de los resultados presentados, evaluamos un detector de soft errors basado en técnicas de machine learning que toma como entrada las características observadas en el tiempo de ejecución individual de los detectores anteriores al llegar a su conclusión. La evaluación de los resultados obtenidos muestra una mejora por sobre los detectores individualmente. Basados en estos resultados propusimos un método basado en machine learning para predecir el comportamiento de los errores en un programa con el fin de hacer el estudio de inyección de errores mas eficiente. Presentamos este método para evaluar el rendimiento de los detectores de soft errors. Demostramos que nuestro método mantiene una precisión del 84% en promedio con hasta un 53% de mejora en el tiempo de ejecución. También mostramos que una vez que un modelo ha sido entrenado, las pruebas de inyección de errores siguientes costarían 10% del tiempo esperado de ejecución.Postprint (published version

    Development and application of real-time and interactive software for complex system

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    Soft materials have attracted considerable interest in recent years for predicting the characteristics of phase separation and self-assembly in nanoscale structures. A popular method for demonstrating and simulating the dynamic behaviour of particles (e.g. particle tracking) and to consider effects of simulation parameters is cell dynamic simulation (CDS). This is a cellular computerisation technique that can be used to investigate different aspects of morphological topographies of soft material systems. The acquisition of quantitative data from particles is a critical requirement in order to obtain a better understanding and of characterising their dynamic behaviour. To achieve this objective particle tracking methods considering quantitative data and focusing on different properties and components of particles is essential. Despite the availability of various types of particle tracking used in experimental work, there is no method available to consider uniform computational data. In order to achieve accurate and efficient computational results for cell dynamic simulation method and particle tracking, two factors are essential: computing/calculating time-scale and simulation system size. Consequently, finding available computing algorithms and resources such as sequential algorithm for implementing a complex technique and achieving precise results is critical and rather expensive. Therefore, it is highly desirable to consider a parallel algorithm and programming model to solve time-consuming and massive computational processing issues. Hence, the gaps between the experimental and computational works and solving time consuming for expensive computational calculations need to be filled in order to investigate a uniform computational technique for particle tracking and significant enhancements in speed and execution times. The work presented in this thesis details a new particle tracking method for integrating diblock copolymers in the form of spheres with a shear flow and a novel designed GPU-based parallel acceleration approach to cell dynamic simulation (CDS). In addition, the evaluation of parallel models and architectures (CPUs and GPUs) utilising the mixtures of application program interface, OpenMP and programming model, CUDA were developed. Finally, this study presents the performance enhancements achieved with GPU-CUDA of approximately ~2 times faster than multi-threading implementation and 13~14 times quicker than optimised sequential processing for the CDS computations/workloads respectively
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