25 research outputs found

    SAP: Stall-aware pacing for improved DASH video experience in cellular networks

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    The dramatic growth of cellular video traffic represents a practical challenge for cellular network operators in providing a consistent streaming Quality of Experience (QoE) to their users. Satisfying this objective has so-far proved elusive, due to the inherent system complexities that degrade streaming performance, such as variability in both video bitrate and network conditions. In this paper, we present SAP as a DASH video traffic management solution that reduces playback stalls and seeks to maintain a consistent QoE for cellular users, even those with diverse channel conditions. SAP achieves this by leveraging both network and client state information to optimize the pacing of individual video flows. We extensively evaluate SAP performance using real video content and clients, operating over a simulated LTE network. We implement state-of-the-art client adaptation and traffic management strategies for direct comparison. Our results, using a heavily loaded base station, show that SAP reduces the number of stalls and the average stall duration per session by up to 95%. Additionally, SAP ensures that clients with good channel conditions do not dominate available wireless resources, evidenced by a reduction of up to 40% in the standard deviation of the QoE metric

    dashc: a highly scalable client emulator for DASH video

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    In this paper we introduce a client emulator for experimenting with DASH video. dashc is a standalone, compact, easy-to-build and easy-to-use command line software tool. The design and implementation of dashc were motivated by the pressing need to conduct network experiments with large numbers of video clients. The highly scalable dashc has low CPU and memory usage. dashc collects necessary statistics about video delivery performance in a convenient format, facilitating thorough post hoc analysis. The code of dashc is modular and new video adaptation algorithm can easily be added. We compare dashc to a state-of-the art client and demonstrate its efficacy for large-scale experiments using the Mininet virtual network

    Foveated Streaming of Real-Time Graphics

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    Remote rendering systems comprise powerful servers that render graphics on behalf of low-end client devices and stream the graphics as compressed video, enabling high end gaming and Virtual Reality on those devices. One key challenge with them is the amount of bandwidth required for streaming high quality video. Humans have spatially non-uniform visual acuity: We have sharp central vision but our ability to discern details rapidly decreases with angular distance from the point of gaze. This phenomenon called foveation can be taken advantage of to reduce the need for bandwidth. In this paper, we study three different methods to produce a foveated video stream of real-time rendered graphics in a remote rendered system: 1) foveated shading as part of the rendering pipeline, 2) foveation as post processing step after rendering and before video encoding, 3) foveated video encoding. We report results from a number of experiments with these methods. They suggest that foveated rendering alone does not help save bandwidth. Instead, the two other methods decrease the resulting video bitrate significantly but they also have different quality per bit and latency profiles, which makes them desirable solutions in slightly different situations.Peer reviewe

    Current Challenges and Visions in Music Recommender Systems Research

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    Music recommender systems (MRS) have experienced a boom in recent years, thanks to the emergence and success of online streaming services, which nowadays make available almost all music in the world at the user's fingertip. While today's MRS considerably help users to find interesting music in these huge catalogs, MRS research is still facing substantial challenges. In particular when it comes to build, incorporate, and evaluate recommendation strategies that integrate information beyond simple user--item interactions or content-based descriptors, but dig deep into the very essence of listener needs, preferences, and intentions, MRS research becomes a big endeavor and related publications quite sparse. The purpose of this trends and survey article is twofold. We first identify and shed light on what we believe are the most pressing challenges MRS research is facing, from both academic and industry perspectives. We review the state of the art towards solving these challenges and discuss its limitations. Second, we detail possible future directions and visions we contemplate for the further evolution of the field. The article should therefore serve two purposes: giving the interested reader an overview of current challenges in MRS research and providing guidance for young researchers by identifying interesting, yet under-researched, directions in the field

    From Capture to Display: A Survey on Volumetric Video

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    Volumetric video, which offers immersive viewing experiences, is gaining increasing prominence. With its six degrees of freedom, it provides viewers with greater immersion and interactivity compared to traditional videos. Despite their potential, volumetric video services poses significant challenges. This survey conducts a comprehensive review of the existing literature on volumetric video. We firstly provide a general framework of volumetric video services, followed by a discussion on prerequisites for volumetric video, encompassing representations, open datasets, and quality assessment metrics. Then we delve into the current methodologies for each stage of the volumetric video service pipeline, detailing capturing, compression, transmission, rendering, and display techniques. Lastly, we explore various applications enabled by this pioneering technology and we present an array of research challenges and opportunities in the domain of volumetric video services. This survey aspires to provide a holistic understanding of this burgeoning field and shed light on potential future research trajectories, aiming to bring the vision of volumetric video to fruition.Comment: Submitte

    Proxy Support for HTTP Adaptive Streaming

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    Not long ago streaming video over the Internet included only short clips of low quality video. Now the possibilities seem endless as professional productions are made available in high definition. This explosion of growth is the result of several factors, such as increasing network performance, advancements in video encoding technology, improvements to video streaming techniques, and a growing number of devices capable of handling video. However, despite the improvements to Internet video streaming this paradigm is still evolving. HTTP adaptive streaming involves encoding a video at multiple quality levels then dividing those quality levels into small chunks. The player can then determine which quality level to retrieve the next chunk from in order to optimize video playback when considering the underlying network conditions. This thesis first presents an experimental framework that allows for adaptive streaming players to be analyzed and evaluated. Evaluation is beneficial because there are several concerns with the adaptive video streaming ecosystem such as achieving a high video playback quality while also ensuring stable playback quality. The primary contribution of this thesis is the evaluation of prefetching by a proxy server as a means to improve streaming performance. This work considers an implementation of a proxy server that is functional with the extremely popular Netflix streaming service, and it is evaluated using two Netflix players. The results show its potential to improve video streaming performance in several scenarios. It effectively increases the buffer capacity of the player as chunks can be prefetched in advance of the player's request then stored on the proxy to be quickly delivered once requested. This allows for degradation in network conditions to be hidden from the player while the proxy serves prefetched data, preventing a reduction to the video quality as a result of an overreaction by the player. Further, the proxy can reduce the impact of the bottleneck in the network, achieving higher throughput by utilizing parallel connections to the server

    On Evaluating Commercial Cloud Services: A Systematic Review

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    Background: Cloud Computing is increasingly booming in industry with many competing providers and services. Accordingly, evaluation of commercial Cloud services is necessary. However, the existing evaluation studies are relatively chaotic. There exists tremendous confusion and gap between practices and theory about Cloud services evaluation. Aim: To facilitate relieving the aforementioned chaos, this work aims to synthesize the existing evaluation implementations to outline the state-of-the-practice and also identify research opportunities in Cloud services evaluation. Method: Based on a conceptual evaluation model comprising six steps, the Systematic Literature Review (SLR) method was employed to collect relevant evidence to investigate the Cloud services evaluation step by step. Results: This SLR identified 82 relevant evaluation studies. The overall data collected from these studies essentially represent the current practical landscape of implementing Cloud services evaluation, and in turn can be reused to facilitate future evaluation work. Conclusions: Evaluation of commercial Cloud services has become a world-wide research topic. Some of the findings of this SLR identify several research gaps in the area of Cloud services evaluation (e.g., the Elasticity and Security evaluation of commercial Cloud services could be a long-term challenge), while some other findings suggest the trend of applying commercial Cloud services (e.g., compared with PaaS, IaaS seems more suitable for customers and is particularly important in industry). This SLR study itself also confirms some previous experiences and reveals new Evidence-Based Software Engineering (EBSE) lessons

    Quality of Experience Experimentation Prediction Framework through Programmable Network Management

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    Quality of experience (QoE) metrics can be used to assess user perception and satisfaction in data services applications delivered over the Internet. End-to-end metrics are formed because QoE is dependent on both the users’ perception and the service used. Traditionally, network optimization has focused on improving network properties such as the quality of service (QoS). In this paper we examine adaptive streaming over a software-defined network environment. We aimed to evaluate and study the media streams, aspects affecting the stream, and the network. This was undertaken to eventually reach a stage of analysing the network’s features and their direct relationship with the perceived QoE. We then use machine learning to build a prediction model based on subjective user experiments. This will help to eliminate future physical experiments and automate the process of predicting QoE

    Quality of Experience Experimentation Prediction Framework through Programmable Network Management

    Get PDF
    Quality of experience (QoE) metrics can be used to assess user perception and satisfaction in data services applications delivered over the Internet. End-to-end metrics are formed because QoE is dependent on both the users’ perception and the service used. Traditionally, network optimization has focused on improving network properties such as the quality of service (QoS). In this paper we examine adaptive streaming over a software-defined network environment. We aimed to evaluate and study the media streams, aspects affecting the stream, and the network. This was undertaken to eventually reach a stage of analysing the network’s features and their direct relationship with the perceived QoE. We then use machine learning to build a prediction model based on subjective user experiments. This will help to eliminate future physical experiments and automate the process of predicting QoE

    Dutkat: A Privacy-Preserving System for Automatic Catch Documentation and Illegal Activity Detection in the Fishing Industry

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    United Nations' Sustainable Development Goal 14 aims to conserve and sustainably use the oceans and their resources for the benefit of people and the planet. This includes protecting marine ecosystems, preventing pollution, and overfishing, and increasing scientific understanding of the oceans. Achieving this goal will help ensure the health and well-being of marine life and the millions of people who rely on the oceans for their livelihoods. In order to ensure sustainable fishing practices, it is important to have a system in place for automatic catch documentation. This thesis presents our research on the design and development of Dutkat, a privacy-preserving, edge-based system for catch documentation and detection of illegal activities in the fishing industry. Utilising machine learning techniques, Dutkat can analyse large amounts of data and identify patterns that may indicate illegal activities such as overfishing or illegal discard of catch. Additionally, the system can assist in catch documentation by automating the process of identifying and counting fish species, thus reducing potential human error and increasing efficiency. Specifically, our research has consisted of the development of various components of the Dutkat system, evaluation through experimentation, exploration of existing data, and organization of machine learning competitions. We have also implemented it from a compliance-by-design perspective to ensure that the system is in compliance with data protection laws and regulations such as GDPR. Our goal with Dutkat is to promote sustainable fishing practices, which aligns with the Sustainable Development Goal 14, while simultaneously protecting the privacy and rights of fishing crews
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