174 research outputs found

    Internet of Things: A Review of Surveys Based on Context Aware Intelligent Services

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    The Internet of Things (IoT) has made it possible for devices around the world to acquire information and store it, in order to be able to use it at a later stage. However, this potential opportunity is often not exploited because of the excessively big interval between the data collection and the capability to process and analyse it. In this paper, we review the current IoT technologies, approaches and models in order to discover what challenges need to be met to make more sense of data. The main goal of this paper is to review the surveys related to IoT in order to provide well integrated and context aware intelligent services for IoT. Moreover, we present a state-of-the-art of IoT from the context aware perspective that allows the integration of IoT and social networks in the emerging Social Internet of Things (SIoT) term.This work has been partially funded by the Spanish Ministry of Economy and Competitiveness (MINECO/FEDER) under the granted Project SEQUOIA-UA (Management requirements and methodology for Big Data analytics) TIN2015-63502-C3-3-R, by the University of Alicante, within the program of support for research, under project GRE14-10, and by the Conselleria de Educación, Investigación, Cultura y Deporte, Comunidad Valenciana, Spain, within the program of support for research, under project GV/2016/087. This work has also been partially funded by projects from the Spanish Ministry of Education and Competitivity TIN2015-65100-R and DIIM2.0 (PROMETEOII/2014/001)

    Internet of Things: Architectures, Protocols, and Applications

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    Ambient Agents: Embedded Agents for Remote Control and Monitoring Using the PANGEA Platform

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    Ambient intelligence has advanced significantly during the last few years. The incorporation of image processing and artificial intelligence techniques have opened the possibility for such aspects as pattern recognition, thus allowing for a better adaptation of these systems. This study presents a new model of an embedded agent especially designed to be implemented in sensing devices with resource constraints. This new model of an agent is integrated within the PANGEA (Platform for the Automatic Construction of Organiztions of Intelligent Agents) platform, an organizational-based platform, defining a new sensor role in the system and aimed at providing contextual information and interacting with the environment. A case study was developed over the PANGEA platform and designed using different agents and sensors responsible for providing user support at home in the event of incidents or emergencies. The system presented in the case study incorporates agents in Arduino hardware devices with recognition modules and illuminated bands; it also incorporates IP cameras programmed for automatic tracking, which can connect remotely in the event of emergencies. The user wears a bracelet, which contains a simple vibration sensor that can receive notifications about the emergency situation

    A review of the role of sensors in mobile context-aware recommendation systems

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    Recommendation systems are specialized in offering suggestions about specific items of different types (e.g., books, movies, restaurants, and hotels) that could be interesting for the user. They have attracted considerable research attention due to their benefits and also their commercial interest. Particularly, in recent years, the concept of context-aware recommendation system has appeared to emphasize the importance of considering the context of the situations in which the user is involved in order to provide more accurate recommendations. The detection of the context requires the use of sensors of different types, which measure different context variables. Despite the relevant role played by sensors in the development of context-aware recommendation systems, sensors and recommendation approaches are two fields usually studied independently. In this paper, we provide a survey on the use of sensors for recommendation systems. Our contribution can be seen from a double perspective. On the one hand, we overview existing techniques used to detect context factors that could be relevant for recommendation. On the other hand, we illustrate the interest of sensors by considering different recommendation use cases and scenarios

    New platform for intelligent context-based distributed information fusion

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    Tesis por compendio de publicaciones[ES]Durante las últimas décadas, las redes de sensores se han vuelto cada vez más importantes y hoy en día están presentes en prácticamente todos los sectores de nuestra sociedad. Su gran capacidad para adquirir datos y actuar sobre el entorno, puede facilitar la construcción de sistemas sensibles al contexto, que permitan un análisis detallado y flexible de los procesos que ocurren y los servicios que se pueden proporcionar a los usuarios. Esta tesis doctoral se presenta en el formato de “Compendio de Artículos”, de tal forma que las principales características de la arquitectura multi-agente distribuida propuesta para facilitar la interconexión de redes de sensores se presentan en tres artículos bien diferenciados. Se ha planteado una arquitectura modular y ligera para dispositivos limitados computacionalmente, diseñando un mecanismo de comunicación flexible que permite la interacción entre diferentes agentes embebidos, desplegados en dispositivos de tamaño reducido. Se propone un nuevo modelo de agente embebido, como mecanismo de extensión para la plataforma PANGEA. Además, se diseña un nuevo modelo de organización virtual de agentes especializada en la fusión de información. De esta forma, los agentes inteligentes tienen en cuenta las características de las organizaciones existentes en el entorno a la hora de proporcionar servicios. El modelo de fusión de información presenta una arquitectura claramente diferenciada en 4 niveles, siendo capaz de obtener la información proporcionada por las redes de sensores (capas inferiores) para ser integrada con organizaciones virtuales de agentes (capas superiores). El filtrado de señales, minería de datos, sistemas de razonamiento basados en casos y otras técnicas de Inteligencia Artificial han sido aplicadas para la consecución exitosa de esta investigación. Una de las principales innovaciones que pretendo con mi estudio, es investigar acerca de nuevos mecanismos que permitan la adición dinámica de redes de sensores combinando diferentes tecnologías con el propósito final de exponer un conjunto de servicios de usuario de forma distribuida. En este sentido, se propondrá una arquitectura multiagente basada en organizaciones virtuales que gestione de forma autónoma la infraestructura subyacente constituida por el hardware y los diferentes sensores

    Crowdsensing in Smart Cities: Overview, Platforms, and Environment Sensing Issues

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    [EN] Evidence shows that Smart Cities are starting to materialise in our lives through the gradual introduction of the Internet of Things (IoT) paradigm. In this scope, crowdsensing emerges as a powerful solution to address environmental monitoring, allowing to control air pollution levels in crowded urban areas in a distributed, collaborative, inexpensive and accurate manner. However, even though technology is already available, such environmental sensing devices have not yet reached consumers. In this paper, we present an analysis of candidate technologies for crowdsensing architectures, along with the requirements for empowering users with air monitoring capabilities. Specifically, we start by providing an overview of the most relevant IoT architectures and protocols. Then, we present the general design of an off-the-shelf mobile environmental sensor able to cope with air quality monitoring requirements; we explore different hardware options to develop the desired sensing unit using readily available devices, discussing the main technical issues associated with each option, thereby opening new opportunities in terms of environmental monitoring programs.This work was partially supported by the Ministerio de Economia y Competitividad, Programa Estatal de Investigacion, Desarrollo e Innovacion Orientada a los Retos de la Sociedad, Proyectos I+D+I 2014, Spain, under Grant TEC2014-52690-R, the Generalitat Valenciana, Spain, the Secretaria Nacional de Educacion Superior, Ciencia, Tecnologia e Innovacion del Ecuador (SENESCYT), and the Universidad de Cuenca.Alvear-Alvear, Ó.; Tavares De Araujo Cesariny Calafate, CM.; Cano, J.; Manzoni, P. (2018). Crowdsensing in Smart Cities: Overview, Platforms, and Environment Sensing Issues. Sensors. 18(2):1-28. https://doi.org/10.3390/s18020460S12818

    A Performance Comparison of VMware GPU Virtualization Techniques in Cloud Gaming

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    Cloud gaming is an application deployment scenario which runs an interactive gaming application remotely in a cloud according to the commands received from a thin client and streams the scenes as a video sequence back to the client over the Internet, and it is of interest to both research community and industry. The academic community has developed some open-source cloud gaming systems such as GamingAnywhere for research study, while some industrial pioneers such as Onlive and Gaikai have succeeded in gaining a large user base in the cloud gaming market. Graphical Processing Unit (GPU) virtualization plays an important role in such an environment as it is a critical component that allows virtual machines to run 3D applications with performance guarantees. Currently, GPU pass-through and GPU sharing are the two main techniques of GPU virtualization. The former enables a single virtual machine to access a physical GPU directly and exclusively, while the latter makes a physical GPU shareable by multiple virtual machines. VMware Inc., one of the most popular virtualization solution vendors, has provided concrete implementations of GPU pass-through and GPU sharing. In particular, it provides a GPU pass-through solution called Virtual Dedicated Graphics Acceleration (vDGA) and a GPU-sharing solution called Virtual Shared Graphics Acceleration (vSGA). Moreover, VMware Inc. recently claimed it realized another GPU sharing solution called vGPU. Nevertheless, the feasibility and performance of these solutions in cloud gaming has not been studied yet. In this work, an experimental study is conducted to evaluate the feasibility and performance of GPU pass-through and GPU sharing solutions offered by VMware in cloud gaming scenarios. The primary results confirm that vDGA and vGPU techniques can fit the demands of cloud gaming. In particular, these two solutions achieved good performance in the tested graphics card benchmarks, and gained acceptable image quality and response delay for the tested games
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