333 research outputs found

    Bitstream-based video quality modeling and analysis of HTTP-based adaptive streaming

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    Die Verbreitung erschwinglicher Videoaufnahmetechnologie und verbesserte Internetbandbreiten ermöglichen das Streaming von hochwertigen Videos (Auflösungen > 1080p, Bildwiederholraten ≥ 60fps) online. HTTP-basiertes adaptives Streaming ist die bevorzugte Methode zum Streamen von Videos, bei der Videoparameter an die verfügbare Bandbreite angepasst wird, was sich auf die Videoqualität auswirkt. Adaptives Streaming reduziert Videowiedergabeunterbrechnungen aufgrund geringer Netzwerkbandbreite, wirken sich jedoch auf die wahrgenommene Qualität aus, weswegen eine systematische Bewertung dieser notwendig ist. Diese Bewertung erfolgt üblicherweise für kurze Abschnitte von wenige Sekunden und während einer Sitzung (bis zu mehreren Minuten). Diese Arbeit untersucht beide Aspekte mithilfe perzeptiver und instrumenteller Methoden. Die perzeptive Bewertung der kurzfristigen Videoqualität umfasst eine Reihe von Labortests, die in frei verfügbaren Datensätzen publiziert wurden. Die Qualität von längeren Sitzungen wurde in Labortests mit menschlichen Betrachtern bewertet, die reale Betrachtungsszenarien simulieren. Die Methodik wurde zusätzlich außerhalb des Labors für die Bewertung der kurzfristigen Videoqualität und der Gesamtqualität untersucht, um alternative Ansätze für die perzeptive Qualitätsbewertung zu erforschen. Die instrumentelle Qualitätsevaluierung wurde anhand von bitstrom- und hybriden pixelbasierten Videoqualitätsmodellen durchgeführt, die im Zuge dieser Arbeit entwickelt wurden. Dazu wurde die Modellreihe AVQBits entwickelt, die auf den Labortestergebnissen basieren. Es wurden vier verschiedene Modellvarianten von AVQBits mit verschiedenen Inputinformationen erstellt: Mode 3, Mode 1, Mode 0 und Hybrid Mode 0. Die Modellvarianten wurden untersucht und schneiden besser oder gleichwertig zu anderen aktuellen Modellen ab. Diese Modelle wurden auch auf 360°- und Gaming-Videos, HFR-Inhalte und Bilder angewendet. Darüber hinaus wird ein Langzeitintegrationsmodell (1 - 5 Minuten) auf der Grundlage des ITU-T-P.1203.3-Modells präsentiert, das die verschiedenen Varianten von AVQBits mit sekündigen Qualitätswerten als Videoqualitätskomponente des vorgeschlagenen Langzeitintegrationsmodells verwendet. Alle AVQBits-Varianten, das Langzeitintegrationsmodul und die perzeptiven Testdaten wurden frei zugänglich gemacht, um weitere Forschung zu ermöglichen.The pervasion of affordable capture technology and increased internet bandwidth allows high-quality videos (resolutions > 1080p, framerates ≥ 60fps) to be streamed online. HTTP-based adaptive streaming is the preferred method for streaming videos, adjusting video quality based on available bandwidth. Although adaptive streaming reduces the occurrences of video playout being stopped (called “stalling”) due to narrow network bandwidth, the automatic adaptation has an impact on the quality perceived by the user, which results in the need to systematically assess the perceived quality. Such an evaluation is usually done on a short-term (few seconds) and overall session basis (up to several minutes). In this thesis, both these aspects are assessed using subjective and instrumental methods. The subjective assessment of short-term video quality consists of a series of lab-based video quality tests that have resulted in publicly available datasets. The overall integral quality was subjectively assessed in lab tests with human viewers mimicking a real-life viewing scenario. In addition to the lab tests, the out-of-the-lab test method was investigated for both short-term video quality and overall session quality assessment to explore the possibility of alternative approaches for subjective quality assessment. The instrumental method of quality evaluation was addressed in terms of bitstream- and hybrid pixel-based video quality models developed as part of this thesis. For this, a family of models, namely AVQBits has been conceived using the results of the lab tests as ground truth. Based on the available input information, four different instances of AVQBits, that is, a Mode 3, a Mode 1, a Mode 0, and a Hybrid Mode 0 model are presented. The model instances have been evaluated and they perform better or on par with other state-of-the-art models. These models have further been applied to 360° and gaming videos, HFR content, and images. Also, a long-term integration (1 - 5 mins) model based on the ITU-T P.1203.3 model is presented. In this work, the different instances of AVQBits with the per-1-sec scores output are employed as the video quality component of the proposed long-term integration model. All AVQBits variants as well as the long-term integration module and the subjective test data are made publicly available for further research

    Packet loss visibility across SD, HD, 3D, and UHD video streams

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    The trend towards video streaming with increased spatial resolutions and dimensions, SD, HD, 3D, and 4kUHD, even for portable devices has important implications for displayed video quality. There is an interplay between packetization, packet loss visibility, choice of codec, and viewing conditions, which implies that prior studies at lower resolutions may not be as relevant. This paper presents two sets of experiments, the one at a Variable BitRate (VBR) and the other at a Constant BitRate (CBR), which highlight different aspects of the interpretation. The latter experiments also compare and contrast encoding with either an H.264 or an High Efficiency Video Coding (HEVC) codec, with all results recorded as objective Mean Opinion Score (MOS). The video quality assessments will be of interest to those considering: the bitrates and expected quality in error-prone environments; or, in fact, whether to use a reliable transport protocol to prevent all errors, at a cost in jitter and latency, rather than tolerate low levels of packet errors

    G.1070 Model Extension at Full HD Resolution for VP9/HEVC Codec

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    HD video streaming, which is gaining in popularity these days requires a large amount of bandwidth. This has resulted in the emergence of newer codecs like H.265/High Efficiency Video Coding (HEVC) and VP9 from Google. These codecs are supposed to provide an excellent video compression to quality ratio. ITU-T describes a standardised parametric model called the G.1070 Opinion Model, which estimates the Quality of Experience (QoE) of any multimedia content. The model estimates three parameters viz. the speech quality alone (Sq), the video quality alone (Vq) and the overall multimedia quality (M q) of the input video. However, it needs to be trained separately for different codecs, video formats and certain other parameters, which can be obtained by carrying out suitable subjective tests. Our contribution in this paper is threefold. First, we carry out a subjective test according to the Recommendation P.910 to estimate the video quality for VP9 codec. Second, for the first time we use the results obtained from the subjective test to find out a set of coefficients that enables us to extend the G.1070 model for VP9 codec at Full HD resolution. Third, we provide an answer as to which is the better codec from H.265/HEVC and VP9 by evaluating their performance against scores obtained from different standard objective tests like the G.1070 model, Video Quality Metric (VQM) model and the Peak Signal to Noise Ratio (PSNR) model

    Quality of Experience in Immersive Video Technologies

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    Over the last decades, several technological revolutions have impacted the television industry, such as the shifts from black & white to color and from standard to high-definition. Nevertheless, further considerable improvements can still be achieved to provide a better multimedia experience, for example with ultra-high-definition, high dynamic range & wide color gamut, or 3D. These so-called immersive technologies aim at providing better, more realistic, and emotionally stronger experiences. To measure quality of experience (QoE), subjective evaluation is the ultimate means since it relies on a pool of human subjects. However, reliable and meaningful results can only be obtained if experiments are properly designed and conducted following a strict methodology. In this thesis, we build a rigorous framework for subjective evaluation of new types of image and video content. We propose different procedures and analysis tools for measuring QoE in immersive technologies. As immersive technologies capture more information than conventional technologies, they have the ability to provide more details, enhanced depth perception, as well as better color, contrast, and brightness. To measure the impact of immersive technologies on the viewersâ QoE, we apply the proposed framework for designing experiments and analyzing collected subjectsâ ratings. We also analyze eye movements to study human visual attention during immersive content playback. Since immersive content carries more information than conventional content, efficient compression algorithms are needed for storage and transmission using existing infrastructures. To determine the required bandwidth for high-quality transmission of immersive content, we use the proposed framework to conduct meticulous evaluations of recent image and video codecs in the context of immersive technologies. Subjective evaluation is time consuming, expensive, and is not always feasible. Consequently, researchers have developed objective metrics to automatically predict quality. To measure the performance of objective metrics in assessing immersive content quality, we perform several in-depth benchmarks of state-of-the-art and commonly used objective metrics. For this aim, we use ground truth quality scores, which are collected under our subjective evaluation framework. To improve QoE, we propose different systems for stereoscopic and autostereoscopic 3D displays in particular. The proposed systems can help reducing the artifacts generated at the visualization stage, which impact picture quality, depth quality, and visual comfort. To demonstrate the effectiveness of these systems, we use the proposed framework to measure viewersâ preference between these systems and standard 2D & 3D modes. In summary, this thesis tackles the problems of measuring, predicting, and improving QoE in immersive technologies. To address these problems, we build a rigorous framework and we apply it through several in-depth investigations. We put essential concepts of multimedia QoE under this framework. These concepts not only are of fundamental nature, but also have shown their impact in very practical applications. In particular, the JPEG, MPEG, and VCEG standardization bodies have adopted these concepts to select technologies that were proposed for standardization and to validate the resulting standards in terms of compression efficiency

    Prediction of Quality of Experience for Video Streaming Using Raw QoS Parameters

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    Along with the rapid growth in consumer adoption of modern portable devices, video streaming is expected to dominate a large share of the global Internet traffic in the near future. Today user experience is becoming a reliable indicator for video service providers and telecommunication operators to convey overall end-to-end system functioning. Towards this, there is a profound need for an efficient Quality of Experience (QoE) monitoring and prediction. QoE is a subjective metric, which deals with user perception and can vary due to the user expectation and context. However, available QoE measurement techniques that adopt a full reference method are impractical in real-time transmission since they require the original video sequence to be available at the receiver’s end. QoE prediction, however, requires a firm understanding of those Quality of Service (QoS) factors that are the most influential on QoE. The main aim of this thesis work is the development of novel and efficient models for video quality prediction in a non-intrusive way and to demonstrate their application in QoE-enabled optimisation schemes for video delivery. In this thesis, the correlation between QoS and QoE is utilized to objectively estimate the QoE. For this, both objective and subjective methods were used to create datasets that represent the correlation between QoS parameters and measured QoE. Firstly, the impact of selected QoS parameters from both encoding and network levels on video QoE is investigated. The obtained QoS/QoE correlation is backed by thorough statistical analysis. Secondly, the development of two novel hybrid non-reference models for predicting video quality using fuzzy logic inference systems (FIS) as a learning-based technique. Finally, attention was move onto demonstrating two applications of the developed FIS prediction model to show how QoE is used to optimise video delivery

    Data-driven visual quality estimation using machine learning

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    Heutzutage werden viele visuelle Inhalte erstellt und sind zugänglich, was auf Verbesserungen der Technologie wie Smartphones und das Internet zurückzuführen ist. Es ist daher notwendig, die von den Nutzern wahrgenommene Qualität zu bewerten, um das Erlebnis weiter zu verbessern. Allerdings sind nur wenige der aktuellen Qualitätsmodelle speziell für höhere Auflösungen konzipiert, sagen mehr als nur den Mean Opinion Score vorher oder nutzen maschinelles Lernen. Ein Ziel dieser Arbeit ist es, solche maschinellen Modelle für höhere Auflösungen mit verschiedenen Datensätzen zu trainieren und zu evaluieren. Als Erstes wird eine objektive Analyse der Bildqualität bei höheren Auflösungen durchgeführt. Die Bilder wurden mit Video-Encodern komprimiert, hierbei weist AV1 die beste Qualität und Kompression auf. Anschließend werden die Ergebnisse eines Crowd-Sourcing-Tests mit einem Labortest bezüglich Bildqualität verglichen. Weiterhin werden auf Deep Learning basierende Modelle für die Vorhersage von Bild- und Videoqualität beschrieben. Das auf Deep Learning basierende Modell ist aufgrund der benötigten Ressourcen für die Vorhersage der Videoqualität in der Praxis nicht anwendbar. Aus diesem Grund werden pixelbasierte Videoqualitätsmodelle vorgeschlagen und ausgewertet, die aussagekräftige Features verwenden, welche Bild- und Bewegungsaspekte abdecken. Diese Modelle können zur Vorhersage von Mean Opinion Scores für Videos oder sogar für anderer Werte im Zusammenhang mit der Videoqualität verwendet werden, wie z.B. einer Bewertungsverteilung. Die vorgestellte Modellarchitektur kann auf andere Videoprobleme angewandt werden, wie z.B. Videoklassifizierung, Vorhersage der Qualität von Spielevideos, Klassifikation von Spielegenres oder der Klassifikation von Kodierungsparametern. Ein wichtiger Aspekt ist auch die Verarbeitungszeit solcher Modelle. Daher wird ein allgemeiner Ansatz zur Beschleunigung von State-of-the-Art-Videoqualitätsmodellen vorgestellt, der zeigt, dass ein erheblicher Teil der Verarbeitungszeit eingespart werden kann, während eine ähnliche Vorhersagegenauigkeit erhalten bleibt. Die Modelle sind als Open Source veröffentlicht, so dass die entwickelten Frameworks für weitere Forschungsarbeiten genutzt werden können. Außerdem können die vorgestellten Ansätze als Bausteine für neuere Medienformate verwendet werden.Today a lot of visual content is accessible and produced, due to improvements in technology such as smartphones and the internet. This results in a need to assess the quality perceived by users to further improve the experience. However, only a few of the state-of-the-art quality models are specifically designed for higher resolutions, predict more than mean opinion score, or use machine learning. One goal of the thesis is to train and evaluate such machine learning models of higher resolutions with several datasets. At first, an objective evaluation of image quality in case of higher resolutions is performed. The images are compressed using video encoders, and it is shown that AV1 is best considering quality and compression. This evaluation is followed by the analysis of a crowdsourcing test in comparison with a lab test investigating image quality. Afterward, deep learning-based models for image quality prediction and an extension for video quality are proposed. However, the deep learning-based video quality model is not practically usable because of performance constrains. For this reason, pixel-based video quality models using well-motivated features covering image and motion aspects are proposed and evaluated. These models can be used to predict mean opinion scores for videos, or even to predict other video quality-related information, such as a rating distributions. The introduced model architecture can be applied to other video problems, such as video classification, gaming video quality prediction, gaming genre classification or encoding parameter estimation. Furthermore, one important aspect is the processing time of such models. Hence, a generic approach to speed up state-of-the-art video quality models is introduced, which shows that a significant amount of processing time can be saved, while achieving similar prediction accuracy. The models have been made publicly available as open source so that the developed frameworks can be used for further research. Moreover, the presented approaches may be usable as building blocks for newer media formats

    Optimizing Perceptual Quality Prediction Models for Multimedia Processing Systems

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    A QoE adaptive management system for high definition video streaming over wireless networks

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    [EN] The development of the smart devices had led to demanding high-quality streaming videos over wireless communications. In Multimedia technology, the Ultra-High Definition (UHD) video quality has an important role due to the smart devices that are capable of capturing and processing high-quality video content. Since delivery of the high-quality video stream over the wireless networks adds challenges to the end-users, the network behaviors 'factors such as delay of arriving packets, delay variation between packets, and packet loss, are impacted on the Quality of Experience (QoE). Moreover, the characteristics of the video and the devices are other impacts, which influenced by the QoE. In this research work, the influence of the involved parameters is studied based on characteristics of the video, wireless channel capacity, and receivers' aspects, which collapse the QoE. Then, the impact of the aforementioned parameters on both subjective and objective QoE is studied. A smart algorithm for video stream services is proposed to optimize assessing and managing the QoE of clients (end-users). The proposed algorithm includes two approaches: first, using the machine-learning model to predict QoE. Second, according to the QoE prediction, the algorithm manages the video quality of the end-users by offering better video quality. As a result, the proposed algorithm which based on the least absolute shrinkage and selection operator (LASSO) regression is outperformed previously proposed methods for predicting and managing QoE of streaming video over wireless networks.This work has been partially supported by the "Ministerio de Economia y Competitividad" in the "Programa Estatal de Fomento de la Investigacion Cientifica y Tecnica de Excelencia, Subprograma Estatal de Generacion de Conocimiento" with in the Project under Grant TIN2017-84802-C2-1-P. This study has been partially done in the computer science departments at the (University of Sulaimani and Halabja).Taha, M.; Canovas, A.; Lloret, J.; Ali, A. (2021). A QoE adaptive management system for high definition video streaming over wireless networks. Telecommunication Systems. 77(1):63-81. https://doi.org/10.1007/s11235-020-00741-2638177

    Visually lossless coding in HEVC : a high bit depth and 4:4:4 capable JND-based perceptual quantisation technique for HEVC

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    Due to the increasing prevalence of high bit depth and YCbCr 4:4:4 video data, it is desirable to develop a JND-based visually lossless coding technique which can account for high bit depth 4:4:4 data in addition to standard 8-bit precision chroma subsampled data. In this paper, we propose a Coding Block (CB)-level JND-based luma and chroma perceptual quantisation technique for HEVC named Pixel-PAQ. Pixel-PAQ exploits both luminance masking and chrominance masking to achieve JND-based visually lossless coding; the proposed method is compatible with high bit depth YCbCr 4:4:4 video data of any resolution. When applied to YCbCr 4:4:4 high bit depth video data, Pixel-PAQ can achieve vast bitrate reductions – of up to 75% (68.6% over four QP data points) – compared with a state-of-the-art luma-based JND method for HEVC named IDSQ. Moreover, the participants in the subjective evaluations confirm that visually lossless coding is successfully achieved by Pixel-PAQ (at a PSNR value of 28.04 dB in one test)

    AVQBits-adaptive video quality model based on bitstream information for various video applications

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    The paper presents AVQBits, a versatile, bitstream-based video quality model. It can be applied in several contexts such as video service monitoring, evaluation of video encoding quality, of gaming video QoE, and even of omnidirectional video quality. In the paper, it is shown that AVQBits predictions closely match video quality ratings obained in various subjective tests with human viewers, for videos up to 4K-UHD resolution (Ultra-High Definition, 3840 x 2180 pixels) and framerates up 120 fps. With the different variants of AVQBits presented in the paper, video quality can be monitored either at the client side, in the network or directly after encoding. The no-reference AVQBits model was developed for different video services and types of input data, reflecting the increasing popularity of Video-on-Demand services and widespread use of HTTP-based adaptive streaming. At its core, AVQBits encompasses the standardized ITU-T P.1204.3 model, with further model instances that can either have restricted or extended input information, depending on the application context. Four different instances of AVQBits are presented, that is, a Mode 3 model with full access to the bitstream, a Mode 0 variant using only metadata such as codec type, framerate, resoution and bitrate as input, a Mode 1 model using Mode 0 information and frame-type and -size information, and a Hybrid Mode 0 model that is based on Mode 0 metadata and the decoded video pixel information. The models are trained on the authors’ own AVT-PNATS-UHD-1 dataset described in the paper. All models show a highly competitive performance by using AVT-VQDB-UHD-1 as validation dataset, e.g., with the Mode 0 variant yielding a value of 0.890 Pearson Correlation, the Mode 1 model of 0.901, the hybrid no-reference mode 0 model of 0.928 and the model with full bitstream access of 0.942. In addition, all four AVQBits variants are evaluated when applying them out-of-the-box to different media formats such as 360° video, high framerate (HFR) content, or gaming videos. The analysis shows that the ITU-T P.1204.3 and Hybrid Mode 0 instances of AVQBits for the considered use-cases either perform on par with or better than even state-of-the-art full reference, pixel-based models. Furthermore, it is shown that the proposed Mode 0 and Mode 1 variants outperform commonly used no-reference models for the different application scopes. Also, a long-term integration model based on the standardized ITU-T P.1203.3 is presented to estimate ratings of overall audiovisual streaming Quality of Experience (QoE) for sessions of 30 s up to 5 min duration. In the paper, the AVQBits instances with their per-1-sec score output are evaluated as the video quality component of the proposed long-term integration model. All AVQBits variants as well as the long-term integration module are made publicly available for the community for further research
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