52 research outputs found
Altruistically Inclined?: The Behavioral Sciences, Evolutionary Theory, and the Origins of Reciprocity
Altruistically Inclined? examines the implications of recent research in the natural sciences for two important social scientific approaches to individual behavior: the economic/rational choice approach and the sociological/anthropological. It considers jointly two controversial and related ideas: the operation of group selection within early human evolutionary processes and the likelihood of modularityâdomain-specific adaptations in our cognitive mechanisms and behavioral predispositions.
Experimental research shows that people will often cooperate in one-shot prisoner\u27s dilemma (PD) games and reject positive offers in ultimatum games, contradicting commonly accepted notions of rationality. Upon first appearance, predispositions to behave in this fashion could not have been favored by natural selection operating only at the level of the individual organism.
Emphasizing universal and variable features of human culture, developing research on how the brain functions, and refinements of thinking about levels of selection in evolutionary processes, Alexander J. Field argues that humans are born with the rudiments of a PD solution moduleâand differentially prepared to learn norms supportive of it. His emphasis on failure to harm, as opposed to the provision of affirmative assistance, as the empirically dominant form of altruistic behavior is also novel.
The point of departure and principal point of reference is economics. But Altruistically Inclined? will interest a broad range of scholars in the social and behavioral sciences, natural scientists concerned with the implications of research and debates within their fields for the conduct of work elsewhere, and educated lay readers curious about essential features of human nature.https://scholarcommons.scu.edu/faculty_books/1325/thumbnail.jp
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The application of software visualization technology to evolutionary computation: a case study in Genetic Algorithms
Evolutionary computation is an area within the field of artificial intelligence that is founded upon the principles of biological evolution. Evolution can be defined as the process of gradual development. Evolutionary algorithms are typically applied as a generic problem solving method, searching a problem space in order to locate good solutions. These solutions are found through an iterative evolutionary search that progresses by means of gradual developments.
In the majority of cases of evolutionary computation the user is not aware of their algorithm's search behaviour. This causes two problems. First, the user has no way of assuring the quality of any solutions found other than to compare the solutions found by the algorithm with any available benchmark solutions or to re-run the algorithm and check if the results can be repeated or improved upon. Second, because the user is unaware of the algorithm's behaviour they have no way of identifying the contribution of the different components of the algorithm and therefore, no direct way of analyzing the algorithm's design and assigning credit to good algorithm components, or locating and improving ineffective algorithm components.
The artificial intelligence and engineering communities have been slow to accept evolutionary computation as a robust problem-solving method because, unlike cased-based systems, rule-based systems or belief networks, they are unable to follow the algorithm's reasoning when locating a set of solutions in the problem space. During an evolutionary algorithm's execution the user may be able to see the results of the search but the search process itself like is a "black box" to the user. It is the search behaviour of evolutionary algorithms that needs to be understood by the user, in order for evolutionary computation to become more accepted within these communities.
The aim of software visualization is to help people understand and use computer software. Software visualization technology has been applied successfully to illustrate a variety of heuristic search algorithms, programming languages and data structures. This thesis adopts software visualization as an approach for illustrating the search behaviour of evolutionary algorithms.
Genetic Algorithms ("GAs") are used here as a specific case study to illustrate how software visualization may be applied to evolutionary computation. A set of visualization requirements are derived from the findings of a GA user study. A number of search space visualization techniques are examined for illustrating the search behaviour of a GA. "Henson," an extendable framework for developing visualization tools for genetic algorithms is presented. Finally, the application of the Henson framework is illustrated by the development of "Gonzo," a visualization tool designed to enable GA users to explore their algorithm's search behaviour.
The contributions made in this thesis extend into the areas of software visualization, evolutionary computation and the psychology of programming. The GA user study presented here is the first and only known study of the working practices of GA users. The search space visualization techniques proposed here have never been applied in this domain before, and the resulting interactive visualizations provide the GA user with a previously unavailable insight into their algorithm's operation
Artificial societies and information theory: modelling of sub system formation based on Luhmann's autopoietic theory
This thesis develops a theoretical framework for the generation of artificial societies. In particular
it shows how sub-systems emerge when the agents are able to learn and have the ability
to communicate.
This novel theoretical framework integrates the autopoietic hypothesis of human societies, formulated
originally by the German sociologist Luhmann, with concepts of Shannon's information
theory applied to adaptive learning agents.
Simulations were executed using Multi-Agent-Based Modelling (ABM), a relatively new computational
modelling paradigm involving the modelling of phenomena as dynamical systems of
interacting agents. The thesis in particular, investigates the functions and properties necessary
to reproduce the paradigm of society by using the mentioned ABM approach.
Luhmann has proposed that in society subsystems are formed to reduce uncertainty. Subsystems
can then be composed by agents with a reduced behavioural complexity. For example in
society there are people who produce goods and other who distribute them.
Both the behaviour and communication is learned by the agent and not imposed. The simulated
task is to collect food, keep it and eat it until sated. Every agent communicates its energy state
to the neighbouring agents. This results in two subsystems whereas agents in the first collect
food and in the latter steal food from others. The ratio between the number of agents that
belongs to the first system and to the second system, depends on the number of food resources.
Simulations are in accordance with Luhmann, who suggested that adaptive agents self-organise
by reducing the amount of sensory information or, equivalently, reducing the complexity of the
perceived environment from the agent's perspective. Shannon's information theorem is used
to assess the performance of the simulated learning agents. A practical measure, based on the
concept of Shannon's information
ow, is developed and applied to adaptive controllers which
use Hebbian learning, input correlation learning (ICO/ISO) and temporal difference learning.
The behavioural complexity is measured with a novel information measure, called Predictive
Performance, which is able to measure at a subjective level how good an agent is performing
a task. This is then used to quantify the social division of tasks in a social group of honest,
cooperative food foraging, communicating agents
An Essay on Decision Theory with Imperfect Recall
In this paper, I seek to establish a framework in which solutions to imperfect recall decision problems can be suitably examined. I introduce a strategy concept which is an extension of the standard concept employed since von Neumann and Morgenstern, and show how it may provide optimal solutions to problems which feature forgetting. For a technical analysis, I provide a characterization of imperfect recall extensive forms, a crucial input into future studies on the properties of optimal extended strategies. Also, I discuss further issues in decision theory with imperfect recall, including the prospects of induced forgetting when preferences change during the problem.decision theory, bounded rationality, imperfect recall, strategy
New Perspectives on Games and Interaction
This volume is a collection of papers presented at the 2007 colloquium on new perspectives on games and interaction at the Royal Dutch Academy of Sciences in Amsterdam. The purpose of the colloquium was to clarify the uses of the concepts of game theory, and to identify promising new directions. This important collection testifies to the growing importance of game theory as a tool to capture the concepts of strategy, interaction, argumentation, communication, cooperation and competition. Also, it provides evidence for the richness of game theory and for its impressive and growing application
Stylistic atructures: a computational approach to text classification
The problem of authorship attribution has received attention both in the academic world (e.g. did Shakespeare or Marlowe write Edward III?) and outside (e.g. is this confession really the words of the accused or was it made up by someone else?). Previous studies by statisticians and literary scholars have sought "verbal habits" that characterize particular authors consistently. By and large, this has meant looking for distinctive rates of usage of specific marker words -- as in the classic study by Mosteller and Wallace of the Federalist Papers.
The present study is based on the premiss that authorship attribution is just one type of text classification and that advances in this area can be made by applying and adapting techniques from the field of machine learning.
Five different trainable text-classification systems are described, which differ from current stylometric practice in a number of ways, in particular by using a wider variety of marker patterns than customary and by seeking such markers automatically, without being told what to look for. A comparison of the strengths and weaknesses of these systems, when tested on a representative range of text-classification problems, confirms the importance of paying more attention than usual to alternative methods of representing distinctive differences between types of text.
The thesis concludes with suggestions on how to make further progress towards the goal of a fully automatic, trainable text-classification system
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Decision making and judgement in radiographic and sonographic practice : an investigation using decision analysis
This is a study into decision making and judgement in the context of radiography. The early part of the study investigated the nature and scope of decisions and judgements made in general radiography and sonography, while the later part focused on the decisions and judgements made by sonographers when breaking bad news to patients. The study is located in a broad interpretative framework, it used an adapted form of phenomenological methodology. A survey and an observational study were used to collect data. In-depth interviews were conducted which used decision analysis (a tool normally used as a decision aid) to elicit participants perceptions and experiences of decision making and judgement.
Decision analysis was used in three different ways to collect data. The technique was found to be particularly useful in enabling participants to reflect on their intuitive processes and hence make them overt.
The data collected during the observational phase of the study was used to formulate a classification of radiographic decision making and judgement. The study found that the predominant style of decision making and judgement in radiography is intuitive with some evidence of peer-aided decision making and judgement. There is little evidence that the participants use systems aided approaches. Participants found the process of decision analysis interesting but could not relate its use to their own professional practice other than as an educational or de-briefing tool.
In sonography it was found that participants had an over-confidence in their diagnostic abilities which influenced their decision making. Sonographers were also found to produce information based on experience, when this information was absent from the decision making scenario provided. On the whole the participants in this study had given little thought to the process of decision making and judgement and the impact of factors such as base rates
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