48,660 research outputs found

    Preservation of a Computer-Based Art Installation

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    In contemporary digital art computer technology plays an integral part not only in the creation of art pieces but also in their func- tioning as art works. Such digital art works have usually a performative or interactive character and therefore rely on an underlying working com- puter system. Since computer and information technology advances with such unrelenting pace, hardware and software modules soon become ob- solete. How to preserve such digital art works in these circumstances from a art conservation standpoint is much debated but not clear yet. In this article we present and discuss issues in the conservation of digital art works using a case study of a ten years old interactive art installation

    Preservation of an interactive computer-based art installation—a case study

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    Preservation of an interactive computer-based art installation—a case study

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    In Homage of Change

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    Preserving today for tomorrow: A case study of an archive of Interactive Music Installations

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    This work presents the problems addressed and the first results obtained by a project aimed at the preservation of Interactive Music Installations (IMI). Preservation requires that besides all the necessary components for the (re)production of a performance, also the knowledge about these components is kept, so that the original process can be repeated at any given time. This work proposes a multilevel approach for the preservation of IMI. As case studies, the Pinocchio Square (installed in EXPO 2002) and the Il Caos delle Sfere are considered

    Rethinking authenticity in digital art preservation

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    In this paper I am discussing the repositioning of traditional conservation concepts of historicity, authenticity and versioning in relation to born digital artworks, upon findings from my research on preservation of computer-based artifacts. Challenges for digital art preservation and previous work in this area are described, followed by an analysis of digital art as a process of components interaction, as performance and in terms of instantiations. The concept of dynamic authenticity is proposed, and it is argued that our approach to digital artworks preservation should be variable and digital object responsive, with a level of variability tolerance to match digital art intrinsic variability and dynamic authenticity

    Digitally Archiving Architectural Models and Exhibition Designs: The Case of an Art Museum

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    [Excerpt] In 2013, a medium-sized art museum located in the Northeast United States received a grant to plan for an electronic records repository. This museum will be referred to here as USAM for brevity. Working as the electronic records consultant on this project, the first major task was to research and inventory the electronic records being created and already existing at the museum, which necessitated scans of network storage, focus groups with departmental staff, and investigations of media included in the physical archives. In engaging in this research process, certain document types were expected, such as image files, word processed documents and spreadsheets. Although documents of these types were indeed plentiful, an extensive quantity of digitally produced two-dimensional drawings (2D) and three-dimensional models (3D) were found. Specifically, over 37,000 CAD drawings were unearthed during a network storage inventory project, as well as over 6,000 3D models. These files originate primarily in VectorWorks (and its predecessor MiniCAD), AutoCAD, and Rhinoceros. Given the quantity of digitally produced models and drawings existing at USAM, and the need to plan for an electronic records repository, this project is motivated by the following question: By what methods can two-dimensional CAD drawings (2D) and three-dimensional (3D) models be digitally archived for long term preservation and access? To answer this question, a review of the relevant literature is first presented, which explores the methods that have been developed for archiving architectural models and exhibition designs. Second, the study methods are presented, which include more detail on the context as well the archiving tests that were conducted. The paper concludes with results and conclusions regarding how architectural models and exhibitions designs are archived at USAM

    Experimental and Creative Approaches to Collecting and Distributing New Media Art within Regional Arts Organisations

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    This article is an overview of preliminary research undertaken for the creation of a framework for collecting and distributing new media art within regional art galleries in the U.K. From the 1960s, artists have experimented using computers and software as production tools to create artworks ranging from static, algorithmic drawings on paper to installations with complex, interactive and process-oriented behaviours. The art-form has evolved into multiple strands of production, presentation and distribution. But are we, as collectors, researchers, artists and enthusiasts facing an uncertain future concerning the integration of new media art into institutional cultural organisations? Recently, concerns have been raised by curators regarding the importance of learning how to collect new media art if there is to be any hope of preserving the artworks as well as their histories. Traditional collections management approaches must evolve to take into account the variable characteristics of new media artworks. As I will discuss in this article, although regarded as a barrier to collecting new media artworks, artists and curators at individual institutions have recently taken steps to tackle curatorial and collections management activities concerning the often unpredictable and unstable behaviours of new media artworks by collaboration and experimentation. This method has proved successful with some mainstream, university and municipal galleries prior to acquiring or commissioning new artworks into their collections. This paper purports that by collaboration, experimentation and the sharing of knowledge and resources, these concerns may be conquered to preserve and make new media art accessible for future generations to enjoy and not to lament over its disappearance

    The listening room, Camden Arts Centre

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    This version of The Listening Room is minimal, one microphone and two loudspeakers in the Reading Room of Camden Arts Centre, a relatively small space for this work. The Reading Room is the former entrance to the building, this entrance has been bricked over to create three highly reflective wall surfaces in the room. The room resonance is so pronounced that my usual placement of microphone and speakers would tend to fix on one pitch and stay there - to introduce more of the available frequencies from the space I left the Reading Room table in the space to allow an additional reflective element and used an asymmetric placement of loudspeakers, one at the side and one under the table
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