9,410 research outputs found

    A case study for NoC based homogeneous MPSoC architectures

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    The many-core design paradigm requires flexible and modular hardware and software components to provide the required scalability to next-generation on-chip multiprocessor architectures. A multidisciplinary approach is necessary to consider all the interactions between the different components of the design. In this paper, a complete design methodology that tackles at once the aspects of system level modeling, hardware architecture, and programming model has been successfully used for the implementation of a multiprocessor network-on-chip (NoC)-based system, the NoCRay graphic accelerator. The design, based on 16 processors, after prototyping with field-programmable gate array (FPGA), has been laid out in 90-nm technology. Post-layout results show very low power, area, as well as 500 MHz of clock frequency. Results show that an array of small and simple processors outperform a single high-end general purpose processo

    Hierarchical Agent-based Adaptation for Self-Aware Embedded Computing Systems

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    Siirretty Doriast

    Lightweight register file caching in collector units for GPUs

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    Modern GPUs benefit from a sizable Register File (RF) to provide fine-grained thread switching. As the RF is huge and accessed frequently, it consumes a considerable share of the dynamic energy of the GPU. Designing a large, high-throughput RF with low energy consumption and area for GPUs is challenging. In this paper, an energy-efficient hierarchical RF design for GPUs, called Malekeh, is introduced. Malekeh keeps registers in energy-efficient small caches and maximizes cache efficacy by using lightweight policies and supporting adaptive algorithms. The policies’ effectiveness is improved by leveraging register reuse distance information provided by the compiler as a hint. Malekeh reduces the RF reads by 48.5% and dynamic energy by 29.1%. It also improves performance by 9.6% with a negligible overhead of 0.04% in the area.This work has been supported by the CoCoUnit ERC Advanced Grant of the EU’s Horizon 2020 program (grant No 833057), the Spanish State Research Agency (MCIN/AEI) under grant PID2020- 113172RB-I00, and the ICREA Academia program.Peer ReviewedPostprint (author's final draft

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
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