220 research outputs found

    Performances of LTE networks

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    Poussé par la demande croissante de services à haut débit sans fil, Long Term Evolution (LTE) a émergé comme une solution prometteuse pour les communications mobiles. Dans plusieurs pays à travers le monde, la mise en oeuvre de LTE est en train de se développer. LTE offre une architecture tout-IP qui fournit des débits élevés et permet une prise en charge efficace des applications de type multimédia. LTE est spécifié par le 3GPP ; cette technologie fournit une architecture capable de mettre en place des mécanismes pour traiter des classes de trafic hétérogènes comme la voix, la vidéo, les transferts de fichier, les courriers électroniques, etc. Ces classes de flux hétérogènes peuvent être gérées en fonction de la qualité de service requise mais aussi de la qualité des canaux et des conditions environnementales qui peuvent varier considérablement sur une courte échelle de temps. Les standards du 3GPP ne spécifient pas l’algorithmique de l’allocation des ressources du réseau d’accès, dont l’importance est grande pour garantir performance et qualité de service (QoS). Dans cette thèse, nous nous focalisons plus spécifiquement sur la QoS de LTE sur la voie descendante. Nous nous concentrons alors sur la gestion des ressources et l’ordonnancement sur l’interface radio des réseaux d’accès. Dans une première partie, nous nous sommes intéressés à des contextes de macro-cellules. Le premier mécanisme proposé pour l’allocation des ressources combine une méthode de jetons virtuels et des ordonnanceurs opportunistes. Les performances obtenues sont très bonnes mais n’assurent pas une très bonne équité. Notre seconde proposition repose sur la théorie des jeux, et plus spécifiquement sur la valeur de Shapley, pour atteindre un haut niveau d’équité entre les différentes classes de services au détriment de la qualité de service. Cela nous a poussé, dans un troisième mécanisme, à combiner les deux schémas. La deuxième partie de la thèse est consacrée aux femto-cellules (ou femtocells) qui offrent des compléments de couverture appréciables. La difficulté consiste alors à étudier et à minimiser les interférences. Notre premier mécanisme d’atténuation des interférences est fondé sur le contrôle de la puissance de transmission. Il fonctionne en utilisant la théorie des jeux non coopératifs. On effectue une négociation constante entre le débit et les interférences pour trouver un niveau optimal de puissance d’émission. Le second mécanisme est centralisé et utilise une approche de division de la bande passante afin d’obliger les femtocells à ne pas utiliser les mêmes sous-bandes évitant ainsi les interférences. Le partage de bande passante et l’allocation sont effectués en utilisant sur la théorie des jeux (valeur de Shapley) et en tenant compte du type d’application. Ce schéma réduit les interférences considérablement. Tous les mécanismes proposés ont été testés et évalués dans un environnement de simulation en utilisant l’outil LTE-Sim au développement duquel nous avons contribué. ABSTRACT : Driven by the growing demand for high-speed broadband wireless services, Long term Evolution (LTE) technology has emerged as a competitive alternative to mobile communications solution. In several countries around the world, the implementation of LTE has started. LTE offers an IP-based framework that provides high data rates for multimedia applications. Moreover, based on the 3GPP specifications, the technology provides a set of built in mechanisms to support heterogeneous classes of traffic including data, voice and video, etc. Supporting heterogeneous classes of services means that the traffic is highly diverse and has distinct QoS parameters, channel and environmental conditions may vary dramatically on a short time scale. The 3GPP specifications leave unstandardized the resource management and scheduling mechanisms which are crucial components to guarantee the QoS performance for the services. In this thesis, we evaluate the performance and QoS in LTE technology. Moreover, our research addresses the resource management and scheduling issues on the wireless interface. In fact, after surveying, classifying and comparing different scheduling mechanisms, we propose three QoS mechanisms for resource allocation in macrocell scenarios focused on real time services and two mechanisms for interference mitigation in femtocell scenarios taking into account the QoS of real time services. Our first proposed mechanism for resource allocation in macrocell scenarios combines the well known virtual token (or token buckets) method with opportunistic schedulers, our second scheme utilizes game theory, specifically the Shapley value in order to achieve a higher fairness level among classes of services and our third mechanism combines the first and the second proposed schemes. Our first mechanism for interference mitigation in femtocell scenarios is power control based and works by using non cooperative games. It performs a constant bargain between throughput and SINR to find out the optimal transmit power level. The second mechanism is centralised, it uses a bandwidth division approach in order to not use the same subbands to avoid interference. The bandwidth division and assignation is performed based on game theory (Shapley value) taking into account the application bitrate . This scheme reduces interference considerably and shows an improvement compared to other bandwidth division schemes. All proposed mechanism are performed in a LTE simulation environment. several constraints such as throughput, Packet Loss Ratio, delay, fairness index, SINR are used to evaluate the efficiency of our scheme

    Performances des RĂ©seaux LTE

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    Poussé par la demande croissante de services à haut débit sans fil, Long Term Evolution (LTE) a émergé comme une solution prometteuse pour les communications mobiles. Dans plusieurs pays à travers le monde, la mise en oeuvre de LTE est en train de se développer. LTE offre une architecture tout-IP qui fournit des débits élevés et permet une prise en charge efficace des applications de type multimédia. LTE est spécifié par le 3GPP ; cette technologie fournit une architecture capable de mettre en place des mécanismes pour traiter des classes de trafic hétérogènes comme la voix, la vidéo, les transferts de fichier, les courriers électroniques, etc. Ces classes de flux hétérogènes peuvent être gérées en fonction de la qualité de service requise mais aussi de la qualité des canaux et des conditions environnementales qui peuvent varier considérablement sur une courte échelle de temps. Les standards du 3GPP ne spécifient pas l algorithmique de l allocation des ressources du réseau d accès, dont l importance est grande pour garantir performance et qualité de service (QoS). Dans cette thèse, nous nous focalisons plus spécifiquement sur la QoS de LTE sur la voie descendante. Nous nous concentrons alors sur la gestion des ressources et l ordonnancement sur l interface radio des réseaux d accès. Dans une première partie, nous nous sommes intéressés à des contextes de macro-cellules. Le premier mécanisme proposé pour l allocation des ressources combine une méthode de jetons virtuels et des ordonnanceurs opportunistes. Les performances obtenues sont très bonnes mais n assurent pas une très bonne équité. Notre seconde proposition repose sur la théorie des jeux, et plus spécifiquement sur la valeur de Shapley, pour atteindre un haut niveau d équité entre les différentes classes de services au détriment de la qualité de service. Cela nous a poussé, dans un troisième mécanisme, à combiner les deux schémas. La deuxième partie de la thèse est consacrée aux femto-cellules (ou femtocells) qui offrent des compléments de couverture appréciables. La difficulté consiste alors à étudier et à minimiser les interférences. Notre premier mécanisme d atténuation des interférences est fondé sur le contrôle de la puissance de transmission. Il fonctionne en utilisant la théorie des jeux non coopératifs. On effectue une négociation constante entre le débit et les interférences pour trouver un niveau optimal de puissance d émission. Le second mécanisme est centralisé et utilise une approche de division de la bande passante afin d obliger les femtocells à ne pas utiliser les mêmes sous-bandes évitant ainsi les interférences. Le partage de bande passante et l allocation sont effectués en utilisant sur la théorie des jeux (valeur de Shapley) et en tenant compte du type d application. Ce schéma réduit les interférences considérablement. Tous les mécanismes proposés ont été testés et évalués dans un environnement de simulation en utilisant l outil LTE-Sim au développement duquel nous avons contribué.Driven by the growing demand for high-speed broadband wireless services, Long term Evolution (LTE) technology has emerged as a competitive alternative to mobile communications solution. In several countries around the world, the implementation of LTE has started. LTE offers an IP-based framework that provides high data rates for multimedia applications. Moreover, based on the 3GPP specifications, the technology provides a set of built in mechanisms to support heterogeneous classes of traffic including data, voice and video, etc. Supporting heterogeneous classes of services means that the traffic is highly diverse and has distinct QoS parameters, channel and environmental conditions may vary dramatically on a short time scale. The 3GPP specifications leave unstandardized the resource management and scheduling mechanisms which are crucial components to guarantee the QoS performance for the services. In this thesis, we evaluate the performance and QoS in LTE technology. Moreover, our research addresses the resource management and scheduling issues on the wireless interface. In fact, after surveying, classifying and comparing different scheduling mechanisms, we propose three QoS mechanisms for resource allocation in macrocell scenarios focused on real time services and two mechanisms for interference mitigation in femtocell scenarios taking into account the QoS of real time services. Our first proposed mechanism for resource allocation in macrocell scenarios combines the well known virtual token (or token buckets) method with opportunistic schedulers, our second scheme utilizes game theory, specifically the Shapley value in order to achieve a higher fairness level among classes of services and our third mechanism combines the first and the second proposed schemes. Our first mechanism for interference mitigation in femtocell scenarios is power control based and works by using non cooperative games. It performs a constant bargain between throughput and SINR to find out the optimal transmit power level. The second mechanism is centralised, it uses a bandwidth division approach in order to not use the same subbands to avoid interference. The bandwidth division and assignation is performed based on game theory (Shapley value) taking into account the application bitrate . This scheme reduces interference considerably and shows an improvement compared to other bandwidth division schemes. All proposed mechanism are performed in a LTE simulation environment. several constraints such as throughput, Packet Loss Ratio, delay, fairness index, SINR are used to evaluate the efficiency of our schemesTOULOUSE-INP (315552154) / SudocSudocFranceF

    Basics of coalitional games with applications to communications and networking

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    Game theory is the study of decision making in an interactive environment. Coalitional games fulfill the promise of group efficient solutions to problems involving strategic actions. Formulation of optimal player behavior is a fundamental element in this theory. This paper comprises a self-instructive didactic means to study basics of coalitional games indicating how coalitional game theory tools can provide a framework to tackle different problems in communications and networking. We show that coalitional game approaches achieve an improved performance compare to non-cooperative game theoretical solutions

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Markov Decision Processes with Applications in Wireless Sensor Networks: A Survey

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    Wireless sensor networks (WSNs) consist of autonomous and resource-limited devices. The devices cooperate to monitor one or more physical phenomena within an area of interest. WSNs operate as stochastic systems because of randomness in the monitored environments. For long service time and low maintenance cost, WSNs require adaptive and robust methods to address data exchange, topology formulation, resource and power optimization, sensing coverage and object detection, and security challenges. In these problems, sensor nodes are to make optimized decisions from a set of accessible strategies to achieve design goals. This survey reviews numerous applications of the Markov decision process (MDP) framework, a powerful decision-making tool to develop adaptive algorithms and protocols for WSNs. Furthermore, various solution methods are discussed and compared to serve as a guide for using MDPs in WSNs

    Resource allocation in networks via coalitional games

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    The main goal of this dissertation is to manage resource allocation in network engineering problems and to introduce efficient cooperative algorithms to obtain high performance, ensuring fairness and stability. Specifically, this dissertation introduces new approaches for resource allocation in Orthogonal Frequency Division Multiple Access (OFDMA) wireless networks and in smart power grids by casting the problems to the coalitional game framework and by providing a constructive iterative algorithm based on dynamic learning theory.  Software Engineering (Software)Algorithms and the Foundations of Software technolog

    Collaborative Information Processing in Wireless Sensor Networks for Diffusive Source Estimation

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    In this dissertation, we address the issue of collaborative information processing for diffusive source parameter estimation using wireless sensor networks (WSNs) capable of sensing in dispersive medium/environment, from signal processing perspective. We begin the dissertation by focusing on the mathematical formulation of a special diffusion phenomenon, i.e., an underwater oil spill, along with statistical algorithms for meaningful analysis of sensor data leading to efficient estimation of desired parameters of interest. The objective is to obtain an analytical solution to the problem, rather than using non-model based sophisticated numerical techniques. We tried to make the physical diffusion model as much appropriate as possible, while maintaining some pragmatic and reasonable assumptions for the simplicity of exposition and analytical derivation. The dissertation studies both source localization and tracking for static and moving diffusive sources respectively. For static diffusive source localization, we investigate two parametric estimation techniques based on the maximum-likelihood (ML) and the best linear unbiased estimator (BLUE) for a special case of our obtained physical dispersion model. We prove the consistency and asymptotic normality of the obtained ML solution when the number of sensor nodes and samples approach infinity, and derive the Cramer-Rao lower bound (CRLB) on its performance. In case of a moving diffusive source, we propose a particle filter (PF) based target tracking scheme for moving diffusive source, and analytically derive the posterior Cramer-Rao lower bound (PCRLB) for the moving source state estimates as a theoretical performance bound. Further, we explore nonparametric, machine learning based estimation technique for diffusive source parameter estimation using Dirichlet process mixture model (DPMM). Since real data are often complicated, no parametric model is suitable. As an alternative, we exploit the rich tools of nonparametric Bayesian methods, in particular the DPMM, which provides us with a flexible and data-driven estimation process. We propose DPMM based static diffusive source localization algorithm and provide analytical proof of convergence. The proposed algorithm is also extended to the scenario when multiple diffusive sources of same kind are present in the diffusive field of interest. Efficient power allocation can play an important role in extending the lifetime of a resource constrained WSN. Resource-constrained WSNs rely on collaborative signal and information processing for efficient handling of large volumes of data collected by the sensor nodes. In this dissertation, the problem of collaborative information processing for sequential parameter estimation in a WSN is formulated in a cooperative game-theoretic framework, which addresses the issue of fair resource allocation for estimation task at the Fusion center (FC). The framework allows addressing either resource allocation or commitment for information processing as solutions of cooperative games with underlying theoretical justifications. Different solution concepts found in cooperative games, namely, the Shapley function and Nash bargaining are used to enforce certain kinds of fairness among the nodes in a WSN
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