16,903 research outputs found

    Optimal Placement Algorithms for Virtual Machines

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    Cloud computing provides a computing platform for the users to meet their demands in an efficient, cost-effective way. Virtualization technologies are used in the clouds to aid the efficient usage of hardware. Virtual machines (VMs) are utilized to satisfy the user needs and are placed on physical machines (PMs) of the cloud for effective usage of hardware resources and electricity in the cloud. Optimizing the number of PMs used helps in cutting down the power consumption by a substantial amount. In this paper, we present an optimal technique to map virtual machines to physical machines (nodes) such that the number of required nodes is minimized. We provide two approaches based on linear programming and quadratic programming techniques that significantly improve over the existing theoretical bounds and efficiently solve the problem of virtual machine (VM) placement in data centers

    Scheduling Parallel Jobs with Linear Speedup

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    We consider a scheduling problem where a set of jobs is distributed over parallel machines. The processing time of any job is dependent on the usage of a scarce renewable resource, e.g., personnel. An amount of k units of that resource can be allocated to the jobs at any time, and the more of that resource is allocated to a job, the smaller its processing time. The dependence of processing times on the amount of resources is linear for any job. The objective is to find a resource allocation and a schedule that minimizes the makespan. Utilizing an integer quadratic programming relaxation, we show how to obtain a (3+e)-approximation algorithm for that problem, for any e>0. This generalizes and improves previous results, respectively. Our approach relies on a fully polynomial time approximation scheme to solve the quadratic programming relaxation. This result is interesting in itself, because the underlying quadratic program is NP-hard to solve in general. We also briefly discuss variants of the problem and derive lower bounds.operations research and management science;

    Timely-Throughput Optimal Coded Computing over Cloud Networks

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    In modern distributed computing systems, unpredictable and unreliable infrastructures result in high variability of computing resources. Meanwhile, there is significantly increasing demand for timely and event-driven services with deadline constraints. Motivated by measurements over Amazon EC2 clusters, we consider a two-state Markov model for variability of computing speed in cloud networks. In this model, each worker can be either in a good state or a bad state in terms of the computation speed, and the transition between these states is modeled as a Markov chain which is unknown to the scheduler. We then consider a Coded Computing framework, in which the data is possibly encoded and stored at the worker nodes in order to provide robustness against nodes that may be in a bad state. With timely computation requests submitted to the system with computation deadlines, our goal is to design the optimal computation-load allocation scheme and the optimal data encoding scheme that maximize the timely computation throughput (i.e, the average number of computation tasks that are accomplished before their deadline). Our main result is the development of a dynamic computation strategy called Lagrange Estimate-and Allocate (LEA) strategy, which achieves the optimal timely computation throughput. It is shown that compared to the static allocation strategy, LEA increases the timely computation throughput by 1.4X - 17.5X in various scenarios via simulations and by 1.27X - 6.5X in experiments over Amazon EC2 clustersComment: to appear in MobiHoc 201

    A Tutorial on Clique Problems in Communications and Signal Processing

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    Since its first use by Euler on the problem of the seven bridges of K\"onigsberg, graph theory has shown excellent abilities in solving and unveiling the properties of multiple discrete optimization problems. The study of the structure of some integer programs reveals equivalence with graph theory problems making a large body of the literature readily available for solving and characterizing the complexity of these problems. This tutorial presents a framework for utilizing a particular graph theory problem, known as the clique problem, for solving communications and signal processing problems. In particular, the paper aims to illustrate the structural properties of integer programs that can be formulated as clique problems through multiple examples in communications and signal processing. To that end, the first part of the tutorial provides various optimal and heuristic solutions for the maximum clique, maximum weight clique, and kk-clique problems. The tutorial, further, illustrates the use of the clique formulation through numerous contemporary examples in communications and signal processing, mainly in maximum access for non-orthogonal multiple access networks, throughput maximization using index and instantly decodable network coding, collision-free radio frequency identification networks, and resource allocation in cloud-radio access networks. Finally, the tutorial sheds light on the recent advances of such applications, and provides technical insights on ways of dealing with mixed discrete-continuous optimization problems

    Feedback Allocation For OFDMA Systems With Slow Frequency-domain Scheduling

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    We study the problem of allocating limited feedback resources across multiple users in an orthogonal-frequency-division-multiple-access downlink system with slow frequency-domain scheduling. Many flavors of slow frequency-domain scheduling (e.g., persistent scheduling, semi-persistent scheduling), that adapt user-sub-band assignments on a slower time-scale, are being considered in standards such as 3GPP Long-Term Evolution. In this paper, we develop a feedback allocation algorithm that operates in conjunction with any arbitrary slow frequency-domain scheduler with the goal of improving the throughput of the system. Given a user-sub-band assignment chosen by the scheduler, the feedback allocation algorithm involves solving a weighted sum-rate maximization at each (slow) scheduling instant. We first develop an optimal dynamic-programming-based algorithm to solve the feedback allocation problem with pseudo-polynomial complexity in the number of users and in the total feedback bit budget. We then propose two approximation algorithms with complexity further reduced, for scenarios where the problem exhibits additional structure.Comment: Accepted to IEEE Transactions on Signal Processin

    Reclaiming the energy of a schedule: models and algorithms

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    We consider a task graph to be executed on a set of processors. We assume that the mapping is given, say by an ordered list of tasks to execute on each processor, and we aim at optimizing the energy consumption while enforcing a prescribed bound on the execution time. While it is not possible to change the allocation of a task, it is possible to change its speed. Rather than using a local approach such as backfilling, we consider the problem as a whole and study the impact of several speed variation models on its complexity. For continuous speeds, we give a closed-form formula for trees and series-parallel graphs, and we cast the problem into a geometric programming problem for general directed acyclic graphs. We show that the classical dynamic voltage and frequency scaling (DVFS) model with discrete modes leads to a NP-complete problem, even if the modes are regularly distributed (an important particular case in practice, which we analyze as the incremental model). On the contrary, the VDD-hopping model leads to a polynomial solution. Finally, we provide an approximation algorithm for the incremental model, which we extend for the general DVFS model.Comment: A two-page extended abstract of this work appeared as a short presentation in SPAA'2011, while the long version has been accepted for publication in "Concurrency and Computation: Practice and Experience
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