293 research outputs found

    A Survey of Signal Processing Problems and Tools in Holographic Three-Dimensional Television

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    Cataloged from PDF version of article.Diffraction and holography are fertile areas for application of signal theory and processing. Recent work on 3DTV displays has posed particularly challenging signal processing problems. Various procedures to compute Rayleigh-Sommerfeld, Fresnel and Fraunhofer diffraction exist in the literature. Diffraction between parallel planes and tilted planes can be efficiently computed. Discretization and quantization of diffraction fields yield interesting theoretical and practical results, and allow efficient schemes compared to commonly used Nyquist sampling. The literature on computer-generated holography provides a good resource for holographic 3DTV related issues. Fast algorithms to compute Fourier, Walsh-Hadamard, fractional Fourier, linear canonical, Fresnel, and wavelet transforms, as well as optimization-based techniques such as best orthogonal basis, matching pursuit, basis pursuit etc., are especially relevant signal processing techniques for wave propagation, diffraction, holography, and related problems. Atomic decompositions, multiresolution techniques, Gabor functions, and Wigner distributions are among the signal processing techniques which have or may be applied to problems in optics. Research aimed at solving such problems at the intersection of wave optics and signal processing promises not only to facilitate the development of 3DTV systems, but also to contribute to fundamental advances in optics and signal processing theory. © 2007 IEEE

    An overview of the holographic display related tasks within the European 3DTV project

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    A European consortium has been working since September 2004 on all video-based technical aspects of three-dimensional television. The group has structured its technical activities under five technical committees focusing on capturing 3D live scenes, converting the captured scenes to an abstract 3D representations, transmitting the 3D visual information, displaying the 3D video, and processing of signals for the conversion of the abstract 3D video to signals needed to drive the display. The display of 3D video signals by holographic means is highly desirable. Synthesis of high-resolution computer generated holograms with high spatial frequency content, using fast algorithms, is crucial. Fresnel approximation with its fast implementations, fast superposition of zonelens terms, look-up tables using pre-computed holoprimitives are reported in the literature. Phase-retrieval methods are also under investigation. Successful solutions to this problem will benefit from proper utilization and adaptation of signal processing tools like waveletes, fresnelets, chirplets. and atomic decompositions and various optimization algorithms like matching pursuit or simulated annealing

    Improving reconstructions of digital holograms

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    Digital holography is a two step process of recording a hologram on an electronic sensor and reconstructing it numerically. This thesis makes a number of contri- butions to the second step of this process. These can be split into two distinct parts: A) speckle reduction in reconstructions of digital holograms (DHs), and B) modeling and overcoming partial occlusion e®ects in reconstructions of DHs, and using occlusions to reduce the effects of the twin image in reconstructions of DHs. Part A represents the major part of this thesis. Speckle reduction forms an important step in many digital holographic applications and we have developed a number of techniques that can be used to reduce its corruptive effect in recon- structions of DHs. These techniques range from 3D filtering of DH reconstructions to a technique that filters in the Fourier domain of the reconstructed DH. We have also investigated the most commonly used industrial speckle reduction technique - wavelet filters. In Part B, we investigate the nature of opaque and non-opaque partial occlusions. We motivate this work by trying to ¯nd a subset of pixels that overcome the effects of a partial occlusion, thus revealing otherwise hidden features on an object captured using digital holography. Finally, we have used an occlusion at the twin image plane to completely remove the corrupting effect of the out-of-focus twin image on reconstructions of DHs

    Visualization and Characterization of Agricultural Sprays Using Machine Learning based Digital Inline Holography

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    Accurate characterization of agricultural sprays is crucial to predict in field performance of liquid applied crop protection products. Here we introduce a robust and efficient machine learning (ML) based Digital In-line Holography (DIH) to accurately characterize the droplet field for a wide range of agricultural spray nozzles. Compared to non-ML methods, our method enhances accuracy, generalizability, and processing speed. Our approach employs two neural networks: a modified U-Net to obtain the 3D droplet field from the numerically reconstructed optical field, followed by a VGG16 classifier to reduce false positives from the U-Net prediction. The modified U-Net is trained using holograms generated using a single spray nozzle at three spray locations; center, half-span, and the spray edge to create training data with various number densities and droplet size ranges. VGG16 is trained via the minimum intensity projection of the droplet 3D point spread function. Data augmentation is used to increase the efficiency of classification and make the algorithm generalizable for different measurement settings. The model is validated via NIST traceable glass beads and six agricultural spray nozzles representing various spray characteristics. The results demonstrate a high accuracy rate, with over 90% droplet extraction and less than 5% false positives. Compared to traditional spray measurement techniques, our method offers a significant leap forward in spatial resolution and generalizability. In particular, our method can extract the real cumulative volume distribution of the NIST beads, where the laser diffraction is biased towards droplets moving at slower speeds. Additionally, the ML-based DIH enables the estimation of mass and momentum flux at different locations and the calculation of relative velocities of droplet pairs, which are difficult to obtain via conventional techniques.Comment: 24 pages, 12 figure

    Direct extraction of the mean particle size from a digital hologram

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    The definitive version is available at http://www.opticsinfobase.org/abstract.cfm?URI=ao-45-5-944International audienceDigital holography, which consists of both acquiring the hologram image in a digital camera and numerically reconstructing the information, offers new and faster ways to make the most of a hologram. We describe a new method to determine the rough size of particles in an in-line hologram. This method relies on a property that is specific to interference patterns in Fresnel holograms: Self-correlation of a hologram provides access to size information. The proposed method is both simple and fast and gives results with acceptable precision. It suppresses all the problems related to the numerical depth of focus when large depth volumes are analyzed. © 2006 Optical Society of Americ

    Numerical techniques for Fresnel diffraction in computational holography

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    Optical holography can produce very realistic virtual images due to its capability to properly convey the depth cues that we use to interpret three-dimensional objects. Computational holography is the use of digital representations plus computational methods to carry out the holographic operations of construction and reconstruction. The large computational requirements of holographic simulations prohibit present-day existence of real-time holographic displays comparable in size to traditional two-dimensional displays. Fourier-based approaches to calculate the Fresnel diffraction of light provide one of the most efficient algorithms for holographic computations because this permits the use of the fast Fourier transform (FFT). The limitations on sampling imposed by Fourier-based algorithms have been overcome by the development, in this research, of a fast shifted Fresnel transform. This fast shifted Fresnel transform was used to develop a tiling approach to hologram construction and reconstruction, which computes the Fresnel propagation of light between parallel planes having different resolutions. A new method for hologram construction is presented, named partitioned hologram computation, which applies the concepts of the shifted Fresnel transform and tiling

    Application of Stochastic Diffusion for Hiding High Fidelity Encrypted Images

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    Cryptography coupled with information hiding has received increased attention in recent years and has become a major research theme because of the importance of protecting encrypted information in any Electronic Data Interchange system in a way that is both discrete and covert. One of the essential limitations in any cryptography system is that the encrypted data provides an indication on its importance which arouses suspicion and makes it vulnerable to attack. Information hiding of Steganography provides a potential solution to this issue by making the data imperceptible, the security of the hidden information being a threat only if its existence is detected through Steganalysis. This paper focuses on a study methods for hiding encrypted information, specifically, methods that encrypt data before embedding in host data where the ‘data’ is in the form of a full colour digital image. Such methods provide a greater level of data security especially when the information is to be submitted over the Internet, for example, since a potential attacker needs to first detect, then extract and then decrypt the embedded data in order to recover the original information. After providing an extensive survey of the current methods available, we present a new method of encrypting and then hiding full colour images in three full colour host images with out loss of fidelity following data extraction and decryption. The application of this technique, which is based on a technique called ‘Stochastic Diffusion’ are wide ranging and include covert image information interchange, digital image authentication, video authentication, copyright protection and digital rights management of image data in general
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