57 research outputs found

    Animating Human Muscle Structure

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    Graphical simulations of human muscle motion and deformation are of great interest to medical education. In this article, the authors present a technique for simulating muscle deformations by combining physically and geometrically based computations to reduce computation cost and produce fast, accurate simulations

    Meshless deformable models for LV motion analysis

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    We propose a novel meshless deformable model for in vivo cardiac left ventricle (LV) 3D motion estimation. As a relatively new technology, tagged MRI (tMRI) provides a direct and noninvasive way to reveal local deformation of the myocardium, which creates a large amount of heart motion data which requiring quantitative analysis. In our study, we sample the heart motion sparsely at intersections of three sets of orthogonal tagging planes and then use a new meshless deformable model to recover the dense 3D motion of the myocardium temporally during the cardiac cycle. We compute external forces at tag intersections based on tracked local motion and redistribute the force to meshless particles throughout the myocardium. Internal constraint forces at particles are derived from local strain energy using a Moving Least Squares (MLS) method. The dense 3D motion field is then computed and updated using the Lagrange equation. The new model avoids the singularity problem of mesh-based models and is capable of tracking large deformation with high efficiency and accuracy. In particular, the model performs well even when the control points (tag intersections) are relatively sparse. We tested the performance of the meshless model on a numerical phantom, as well as in vivo heart data of healthy subjects and patients. The experimental results show that the meshless deformable model can fully recover the myocardium motion in 3D. 1

    Solid deformation by material point method

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    Solid materials are responsible for many interesting phenomena. There are various types of them, such as deformable objects and granular materials. In this paper, we present an MPM based framework to simulate the wide range of solid materials. In this framework, solid mechanics is based on the elastoplastic model following small deformation theory. We use von Mises criterion for deformable objects, and the Drucker–Prager model with nonassociated plastic flow rules for granular materials. As a result, we can simulate different kinds of deformation of deformable objects and sloping failure for granular materials

    Master of Science

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    thesisWe present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space-the least-squares best fit of the material's rest state into three dimensions. Together with plastic offsets that map embedded space to rest space, the embedded space allows us to robustly estimate the deformation gradient, compute elastic forces, and account for plastic flow. We additionally introduce an estimate for the volume of a particle, opening the door for nonuniform sampling, and describe a technique to increase the robustness of point-based elastic simulation. Our approach can handle arbitrarily large elastic deformations and extreme plastic deformations. Because the approach is point-based, there is no need for complex remeshing-the corresponding operation is a simple neighborhood query in embedded space. We demonstrate our approach on a variety of examples that display a wide range of material behaviors

    Position Based Balloon Angioplasty

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    Balloon angioplasty is an endovascular procedure to widen narrowed or obstructed blood vessels, typically to treat arterial atherosclerosis. Simulating angioplasty procedure in the complex vascular structures is a challenge task since the balloon and vessels are both flexible bodies. In this paper, we proposed a position based balloon physical model to solve nonlinear physical deformation in the process of balloon inflation. Firstly, the balloon is discrete modeled by the closed triangle mesh, and the hyperelastic membrane material and continuum based formulation are combined to compute the mechanical properties in the process of balloon inflation. Then, an adaptive air mesh generation algorithm is proposed as a preprocessing procedure for accelerating the coming collision process between balloon and blood vessel according to the characteristic of collision area which is relative fixed. The experiment results show that this physical model is feasible, which could simulate the contact and deformation process between the inflation balloon and the diseased blood vessel wall with good robustness and in realtime

    Implementation of Character Animation via BVH in OGRE

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    OgrE是一个被广泛使用的开源三维图形渲染引擎。为了提高角色动画的制作效率,应该减少一些中间转换的环节,本文提出采用解析标准bVH文件的方法:通过结构体函数直接将解析后的数据加载到内存中,利用OgrE引擎对其进行实时渲染。实验结果证明,在OgrE引擎中,解析后的bVH文件的运动数据能够成功驱动模型,并且实现高逼真的3d渲染效果。OGRE is a popular open-source 3D graphic rendering engine.To improve the efficiency of implementing character animation,standard BVH files should be exploited to reduce the workload of intermediate transformation.The structure functions of the BVH files is used to parse the animation data and the parsed data,which is loaded directly to the memory,and then real-time rendering is implemented in OGRE engine.The experiment results demonstrate that parsed BVH files can successfully drive the model,obtaining vivid and brilliant 3D rendering effect.福建省自然科学基金计划资助项目(F0910149;S0850028);福建省软科学研究计划资助项目(2010R0091);厦门市科技计划项目(3502Z20103001);泉州市技术研究与开发重点项目(2009G29

    Conformation constraints for efficient viscoelastic fluid simulation

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    The simulation of high viscoelasticity poses important computational challenges. One is the difficulty to robustly measure strain and its derivatives in a medium without permanent structure. Another is the high stiffness of the governing differential equations. Solutions that tackle these challenges exist, but they are computationally slow. We propose a constraint-based model of viscoelasticity that enables efficient simulation of highly viscous and viscoelastic phenomena. Our model reformulates, in a constraint-based fashion, a constitutive model of viscoelasticity for polymeric fluids, which defines simple governing equations for a conformation tensor. The model can represent a diverse palette of materials, spanning elastoplastic, highly viscous, and inviscid liquid behaviors. In addition, we have designed a constrained dynamics solver that extends the position-based dynamics method to handle efficiently both position-based and velocity-based constraints. We show results that range from interactive simulation of viscoelastic effects to large-scale simulation of high viscosity with competitive performance

    A practical method for animating anisotropic elastoplastic materials

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    This paper introduces a simple method for simulating highly anisotropic elastoplastic material behaviors like the dissolution of fibrous phenomena (splintering wood, shredding bales of hay) and materials composed of large numbers of irregularly‐shaped bodies (piles of twigs, pencils, or cards). We introduce a simple transformation of the anisotropic problem into an equivalent isotropic one, and we solve this new “fictitious” isotropic problem using an existing simulator based on the material point method. Our approach results in minimal changes to existing simulators, and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager yield criterion instead of inventing new anisotropic plasticity models for every phenomenon we wish to simulate
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