471 research outputs found
Scalable Peer-to-Peer Streaming for Live Entertainment Content
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralized or provider-provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimize use of existing capacity to ensure quality of service, delivering low startup delay and lag in playout of the live content. There are three main aspects of our solution: first, a swarming mechanism that constructs an overlay topology for minimizing propagation delays from the source to end consumers; second, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream; and finally, a novel incentive mechanism that encourages peers to donate capacity even when the user is not actively consuming content
Power-Constrained Fuzzy Logic Control of Video Streaming over a Wireless Interconnect
Wireless communication of video, with Bluetooth as an example, represents a compromise between channel conditions, display and decode deadlines, and energy constraints. This paper proposes fuzzy logic control (FLC) of automatic repeat request (ARQ) as a way of reconciling these factors, with a 40% saving in power in the worst channel conditions from economizing on transmissions when channel errors occur. Whatever the channel conditions are, FLC is shown to outperform the default Bluetooth scheme and an alternative Bluetooth-adaptive ARQ scheme in terms of reduced packet loss and delay, as well as improved video quality
A Statistical Approach to Adaptive Playout Scheduling in Voice Over Internet Protocol Communication
Factors like network delay, latency and bandwidth significantly affect the quality of communication using Voice over Internet Protocol. The use of jitter buffer at the receiving end compensates the effect of varying network delay up to some extent. But the extra buffer delay given for each packet plays a major role in playing late packets and thereby improving voice quality. As the buffer delay increases packet loss rate decreases, which in general is a very good sign. However, an increase of buffer delay beyond a certain limit affects the interactive quality of voice communication. In this paper, we propose a statistical framework for adaptive playout scheduling of voice packets based on network statistics, packet loss rate and availability of packets in the buffer. Experimental results show that the proposed model allocates optimal buffer delay with the lowest packet loss rate when compared with other algorithms
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
CHORUS Deliverable 4.3: Report from CHORUS workshops on national initiatives and metadata
Minutes of the following Workshops:
• National Initiatives on Multimedia Content Description and Retrieval, Geneva, October 10th, 2007.
• Metadata in Audio-Visual/Multimedia production and archiving, Munich, IRT, 21st – 22nd November 2007
Workshop in Geneva 10/10/2007
This highly successful workshop was organised in cooperation with the European Commission. The event brought together
the technical, administrative and financial representatives of the various national initiatives, which have been established
recently in some European countries to support research and technical development in the area of audio-visual content
processing, indexing and searching for the next generation Internet using semantic technologies, and which may lead to an
internet-based knowledge infrastructure. The objective of this workshop was to provide a platform for mutual information
and exchange between these initiatives, the European Commission and the participants. Top speakers were present from
each of the national initiatives. There was time for discussions with the audience and amongst the European National
Initiatives. The challenges, communalities, difficulties, targeted/expected impact, success criteria, etc. were tackled. This
workshop addressed how these national initiatives could work together and benefit from each other.
Workshop in Munich 11/21-22/2007
Numerous EU and national research projects are working on the automatic or semi-automatic generation of descriptive and
functional metadata derived from analysing audio-visual content. The owners of AV archives and production facilities are
eagerly awaiting such methods which would help them to better exploit their assets.Hand in hand with the digitization of
analogue archives and the archiving of digital AV material, metadatashould be generated on an as high semantic level as
possible, preferably fully automatically. All users of metadata rely on a certain metadata model. All AV/multimedia search
engines, developed or under current development, would have to respect some compatibility or compliance with the
metadata models in use. The purpose of this workshop is to draw attention to the specific problem of metadata models in the
context of (semi)-automatic multimedia search
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