2,427 research outputs found

    Genomics and proteomics: a signal processor's tour

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    The theory and methods of signal processing are becoming increasingly important in molecular biology. Digital filtering techniques, transform domain methods, and Markov models have played important roles in gene identification, biological sequence analysis, and alignment. This paper contains a brief review of molecular biology, followed by a review of the applications of signal processing theory. This includes the problem of gene finding using digital filtering, and the use of transform domain methods in the study of protein binding spots. The relatively new topic of noncoding genes, and the associated problem of identifying ncRNA buried in DNA sequences are also described. This includes a discussion of hidden Markov models and context free grammars. Several new directions in genomic signal processing are briefly outlined in the end

    Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art

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    Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or vegetation, that do not require gameplay function considerations. There is also a breadth of literature examining the procedural generation of such elements for purposes outside of games. The body of research, focused on specific methods for generating specific assets, provides a narrow view of the available possibilities. Hence, it is difficult to have a clear picture of all approaches and possibilities, with no guide for interested parties to discover possible methods and approaches for their needs, and no facility to guide them through each technique or approach to map out the process of using them. Therefore, a systematic literature review has been conducted, yielding 200 accepted papers. This paper explores state-of-the-art approaches to graphical asset generation, examining research from a wide range of applications, inside and outside of games. Informed by the literature, a conceptual framework has been derived to address the aforementioned gaps

    Low-rank Based Algorithms for Rectification, Repetition Detection and De-noising in Urban Images

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    In this thesis, we aim to solve the problem of automatic image rectification and repeated patterns detection on 2D urban images, using novel low-rank based techniques. Repeated patterns (such as windows, tiles, balconies and doors) are prominent and significant features in urban scenes. Detection of the periodic structures is useful in many applications such as photorealistic 3D reconstruction, 2D-to-3D alignment, facade parsing, city modeling, classification, navigation, visualization in 3D map environments, shape completion, cinematography and 3D games. However both of the image rectification and repeated patterns detection problems are challenging due to scene occlusions, varying illumination, pose variation and sensor noise. Therefore, detection of these repeated patterns becomes very important for city scene analysis. Given a 2D image of urban scene, we automatically rectify a facade image and extract facade textures first. Based on the rectified facade texture, we exploit novel algorithms that extract repeated patterns by using Kronecker product based modeling that is based on a solid theoretical foundation. We have tested our algorithms in a large set of images, which includes building facades from Paris, Hong Kong and New York

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    The SP theory of intelligence: benefits and applications

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    This article describes existing and expected benefits of the "SP theory of intelligence", and some potential applications. The theory aims to simplify and integrate ideas across artificial intelligence, mainstream computing, and human perception and cognition, with information compression as a unifying theme. It combines conceptual simplicity with descriptive and explanatory power across several areas of computing and cognition. In the "SP machine" -- an expression of the SP theory which is currently realized in the form of a computer model -- there is potential for an overall simplification of computing systems, including software. The SP theory promises deeper insights and better solutions in several areas of application including, most notably, unsupervised learning, natural language processing, autonomous robots, computer vision, intelligent databases, software engineering, information compression, medical diagnosis and big data. There is also potential in areas such as the semantic web, bioinformatics, structuring of documents, the detection of computer viruses, data fusion, new kinds of computer, and the development of scientific theories. The theory promises seamless integration of structures and functions within and between different areas of application. The potential value, worldwide, of these benefits and applications is at least $190 billion each year. Further development would be facilitated by the creation of a high-parallel, open-source version of the SP machine, available to researchers everywhere.Comment: arXiv admin note: substantial text overlap with arXiv:1212.022

    The 2nd Conference of PhD Students in Computer Science

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    An overview of artificial intelligence and robotics. Volume 1: Artificial intelligence. Part B: Applications

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    Artificial Intelligence (AI) is an emerging technology that has recently attracted considerable attention. Many applications are now under development. This report, Part B of a three part report on AI, presents overviews of the key application areas: Expert Systems, Computer Vision, Natural Language Processing, Speech Interfaces, and Problem Solving and Planning. The basic approaches to such systems, the state-of-the-art, existing systems and future trends and expectations are covered

    Learning Grammars for Architecture-Specific Facade Parsing

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    International audienceParsing facade images requires optimal handcrafted grammar for a given class of buildings. Such a handcrafted grammar is often designed manually by experts. In this paper, we present a novel framework to learn a compact grammar from a set of ground-truth images. To this end, parse trees of ground-truth annotated images are obtained running existing inference algorithms with a simple, very general grammar. From these parse trees, repeated subtrees are sought and merged together to share derivations and produce a grammar with fewer rules. Furthermore, unsupervised clustering is performed on these rules, so that, rules corresponding to the same complex pattern are grouped together leading to a rich compact grammar. Experimental validation and comparison with the state-of-the-art grammar-based methods on four diff erent datasets show that the learned grammar helps in much faster convergence while producing equal or more accurate parsing results compared to handcrafted grammars as well as grammars learned by other methods. Besides, we release a new dataset of facade images from Paris following the Art-deco style and demonstrate the general applicability and extreme potential of the proposed framework
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