9,514 research outputs found

    Physiological Sensing for Affective Computing

    Get PDF
    This thesis addresses two aspects related to enabling systems to recognize the affective state of people and respond sensibly to it. First, the issue of representing affective states and unambiguously assigning physiological measurements to those is addressed by suggesting a new approach based on the dimensional emotion model of valence and arousal. Second, the issue of sensing affect-related physiological data is addressed by suggesting a concept for physiological sensor systems that live up to the requirements of adaptive, user-centred systems.In dieser Arbeit wird ein Konzept zur eindeutigen Zuordnung physiologischer Messdaten zu EmotionszustĂ€nden erarbeitet, wobei Probleme klassischer AnsĂ€tze hierzu vermieden werden. Des Weiteren widmet sich die Arbeit der Erfassung emotionsbezogener physiologischer Parameter. Es wird ein Konzept fĂŒr Sensorsysteme vorgestellt, welches die zuverlĂ€ssige Erfassung relevanter physiologischer Parameter erlaubt, ohne jedoch den Nutzer stark zu beeintrĂ€chtigen. Der Schwerpunkt liegt hierbei auf der alltagstauglichen Gestaltung des Systems

    Multi-modal Approach for Affective Computing

    Full text link
    Throughout the past decade, many studies have classified human emotions using only a single sensing modality such as face video, electroencephalogram (EEG), electrocardiogram (ECG), galvanic skin response (GSR), etc. The results of these studies are constrained by the limitations of these modalities such as the absence of physiological biomarkers in the face-video analysis, poor spatial resolution in EEG, poor temporal resolution of the GSR etc. Scant research has been conducted to compare the merits of these modalities and understand how to best use them individually and jointly. Using multi-modal AMIGOS dataset, this study compares the performance of human emotion classification using multiple computational approaches applied to face videos and various bio-sensing modalities. Using a novel method for compensating physiological baseline we show an increase in the classification accuracy of various approaches that we use. Finally, we present a multi-modal emotion-classification approach in the domain of affective computing research.Comment: Published in IEEE 40th International Engineering in Medicine and Biology Conference (EMBC) 201

    Emotions in context: examining pervasive affective sensing systems, applications, and analyses

    Get PDF
    Pervasive sensing has opened up new opportunities for measuring our feelings and understanding our behavior by monitoring our affective states while mobile. This review paper surveys pervasive affect sensing by examining and considering three major elements of affective pervasive systems, namely; “sensing”, “analysis”, and “application”. Sensing investigates the different sensing modalities that are used in existing real-time affective applications, Analysis explores different approaches to emotion recognition and visualization based on different types of collected data, and Application investigates different leading areas of affective applications. For each of the three aspects, the paper includes an extensive survey of the literature and finally outlines some of challenges and future research opportunities of affective sensing in the context of pervasive computing

    Affective games:a multimodal classification system

    Get PDF
    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Investigating User Needs for Bio-sensing and Affective Wearables

    Get PDF
    Bio-sensing wearables are currently advancing to provide users with a lot of information about their physiological and affective states. However, relatively little is known about users' interest in acquiring, sharing and receiving this information and through which channels and modalities. To close this gap, we report on the results of an online survey (N=109) exploring principle aspects of the design space of wearables such as data types, contexts, feedback modalities and sharing behaviors. Results show that users are interested in obtaining physiological, emotional and cognitive data through modalities beyond traditional touchscreen output. Valence of the information, whether positive or negative affects the sharing behaviors

    An Empirical Study Comparing Unobtrusive Physiological Sensors for Stress Detection in Computer Work.

    Get PDF
    Several unobtrusive sensors have been tested in studies to capture physiological reactions to stress in workplace settings. Lab studies tend to focus on assessing sensors during a specific computer task, while in situ studies tend to offer a generalized view of sensors' efficacy for workplace stress monitoring, without discriminating different tasks. Given the variation in workplace computer activities, this study investigates the efficacy of unobtrusive sensors for stress measurement across a variety of tasks. We present a comparison of five physiological measurements obtained in a lab experiment, where participants completed six different computer tasks, while we measured their stress levels using a chest-band (ECG, respiration), a wristband (PPG and EDA), and an emerging thermal imaging method (perinasal perspiration). We found that thermal imaging can detect increased stress for most participants across all tasks, while wrist and chest sensors were less generalizable across tasks and participants. We summarize the costs and benefits of each sensor stream, and show how some computer use scenarios present usability and reliability challenges for stress monitoring with certain physiological sensors. We provide recommendations for researchers and system builders for measuring stress with physiological sensors during workplace computer use

    Machine Understanding of Human Behavior

    Get PDF
    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    Automatic Measurement of Affect in Dimensional and Continuous Spaces: Why, What, and How?

    Get PDF
    This paper aims to give a brief overview of the current state-of-the-art in automatic measurement of affect signals in dimensional and continuous spaces (a continuous scale from -1 to +1) by seeking answers to the following questions: i) why has the field shifted towards dimensional and continuous interpretations of affective displays recorded in real-world settings? ii) what are the affect dimensions used, and the affect signals measured? and iii) how has the current automatic measurement technology been developed, and how can we advance the field
    • 

    corecore