363,041 research outputs found

    Dynamic Composite Data Physicalization Using Wheeled Micro-Robots

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    This paper introduces dynamic composite physicalizations, a new class of physical visualizations that use collections of self-propelled objects to represent data. Dynamic composite physicalizations can be used both to give physical form to well-known interactive visualization techniques, and to explore new visualizations and interaction paradigms. We first propose a design space characterizing composite physicalizations based on previous work in the fields of Information Visualization and Human Computer Interaction. We illustrate dynamic composite physicalizations in two scenarios demonstrating potential benefits for collaboration and decision making, as well as new opportunities for physical interaction. We then describe our implementation using wheeled micro-robots capable of locating themselves and sensing user input, before discussing limitations and opportunities for future work

    Design Patterns for Situated Visualization in Augmented Reality

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    Situated visualization has become an increasingly popular research area in the visualization community, fueled by advancements in augmented reality (AR) technology and immersive analytics. Visualizing data in spatial proximity to their physical referents affords new design opportunities and considerations not present in traditional visualization, which researchers are now beginning to explore. However, the AR research community has an extensive history of designing graphics that are displayed in highly physical contexts. In this work, we leverage the richness of AR research and apply it to situated visualization. We derive design patterns which summarize common approaches of visualizing data in situ. The design patterns are based on a survey of 293 papers published in the AR and visualization communities, as well as our own expertise. We discuss design dimensions that help to describe both our patterns and previous work in the literature. This discussion is accompanied by several guidelines which explain how to apply the patterns given the constraints imposed by the real world. We conclude by discussing future research directions that will help establish a complete understanding of the design of situated visualization, including the role of interactivity, tasks, and workflows.Comment: To appear in IEEE VIS 202

    Analyzing library collections with starfield visualizations

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    This paper presents a qualitative and formative study of the uses of a starfield-based visualization interface for analysis of library collections. The evaluation process has produced feedback that suggests ways to significantly improve starfield interfaces and the interaction process to improve their learnability and usability. The study also gave us clear indication of additional potential uses of starfield visualizations that can be exploited by further functionality and interface development. We report on resulting implications for the design and use of starfield visualizations that will impact their graphical interface features, their use for managing data quality and their potential for various forms of visual data mining. Although the current implementation and analysis focuses on the collection of a physical library, the most important contributions of our work will be in digital libraries, in which volume, complexity and dynamism of collections are increasing dramatically and tools are needed for visualization and analysis

    Experiences with starfield visualizations for analysis of library collections

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    This paper presents a qualitative and formative study of the uses of a starfield-based visualization interface for analysis of library collections. The evaluation process has produced feedback that suggests ways to significantly improve starfield interfaces and the interaction process to improve their learnability and usability. The study also gave us clear indication of additional potential uses of starfield visualizations that can be exploited by further functionality and interface development. We report on resulting implications for the design and use of starfield visualizations that will impact their graphical interface features, their use for managing data quality and their potential for various forms of visual data mining. Although the current implementation and analysis focuses on the collection of a physical library, the most important contributions of our work will be in digital libraries, in which volume, complexity and dynamism of collections are increasing dramatically and tools are needed for visualization and analysis

    Towards Autocomplete Strategies for Visualization Construction

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    Constructive visualization uses physical data units - tokens - to enable non-experts to create personalized visualizations engagingly. However, its physical nature limits efficiency and scalability. One potential solution to address this issue is autocomplete. By providing automated suggestions while still allowing for manual intervention, autocomplete can expedite visualization construction while maintaining expressivity. We conduct a speculative design study to examine how people would like to interact with a visualization authoring system that supports autocomplete. Our study identifies three types of autocomplete strategies and gains insights for designing future visualization authoring tools with autocomplete functionality. A free copy of this paper and all supplemental materials are available on our online repository https://osf.io/nu4z3/?view_only=594baee54d114a99ab381886fb32a126Comment: 5 pages, 4 figure

    PerfVis: Pervasive Visualization in Immersive AugmentedReality for Performance Awareness

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    Developers are usually unaware of the impact of code changes to the performance of software systems. Although developers can analyze the performance of a system by executing, for instance, a performance test to compare the performance of two consecutive versions of the system, changing from a programming task to a testing task would disrupt the development flow. In this paper, we propose the use of a city visualization that dynamically provides developers with a pervasive view of the continuous performance of a system. We use an immersive augmented reality device (Microsoft HoloLens) to display our visualization and extend the integrated development environment on a computer screen to use the physical space. We report on technical details of the design and implementation of our visualization tool, and discuss early feedback that we collected of its usability. Our investigation explores a new visual metaphor to support the exploration and analysis of possibly very large and multidimensional performance data. Our initial result indicates that the city metaphor can be adequate to analyze dynamic performance data on a large and non-trivial software system.Comment: ICPE'19 vision, 4 pages, 2 figure, conferenc

    PIViTa: Taxonomy for Displaying Information in Pervasive and Collaborative Environments

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    In the years ahead, there are increasing demands for ubiquitous and continuous access to information and interactive devices embedded into a physical context are proliferated. Users need support for getting required information anywhere and anytime, therefore, we cannot study advances in Ambient Intelligence and Information Visualization separately, it is necessary to consider the relevant features for displaying information into intelligent environments. A taxonomical approach can make another step towards understand the design space of information visualization in intelligent environments by extracting crucial characteristics.In the years ahead, there are increasing demands for ubiquitous and continuous access to information and interactive devices embedded into a physical context are proliferated. Users need support for getting required information anywhere and anytime, therefore, we cannot study advances in Ambient Intelligence and Information Visualization separately, it is necessary to consider the relevant features for displaying information into intelligent environments. A taxonomical approach can make another step towards understand the design space of information visualization in intelligent environments by extracting crucial characteristics
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