18,655 research outputs found
A Peer-to-Peer Middleware Framework for Resilient Persistent Programming
The persistent programming systems of the 1980s offered a programming model
that integrated computation and long-term storage. In these systems, reliable
applications could be engineered without requiring the programmer to write
translation code to manage the transfer of data to and from non-volatile
storage. More importantly, it simplified the programmer's conceptual model of
an application, and avoided the many coherency problems that result from
multiple cached copies of the same information. Although technically
innovative, persistent languages were not widely adopted, perhaps due in part
to their closed-world model. Each persistent store was located on a single
host, and there were no flexible mechanisms for communication or transfer of
data between separate stores. Here we re-open the work on persistence and
combine it with modern peer-to-peer techniques in order to provide support for
orthogonal persistence in resilient and potentially long-running distributed
applications. Our vision is of an infrastructure within which an application
can be developed and distributed with minimal modification, whereupon the
application becomes resilient to certain failure modes. If a node, or the
connection to it, fails during execution of the application, the objects are
re-instantiated from distributed replicas, without their reference holders
being aware of the failure. Furthermore, we believe that this can be achieved
within a spectrum of application programmer intervention, ranging from minimal
to totally prescriptive, as desired. The same mechanisms encompass an
orthogonally persistent programming model. We outline our approach to
implementing this vision, and describe current progress.Comment: Submitted to EuroSys 200
Active data structures on GPGPUs
Active data structures support operations that may affect a large number of elements of an aggregate data structure. They are well suited for extremely fine grain parallel systems, including circuit parallelism. General purpose GPUs were designed to support regular graphics algorithms, but their intermediate level of granularity makes them potentially viable also for active data structures. We consider the characteristics of active data structures and discuss the feasibility of implementing them on GPGPUs. We describe the GPU implementations of two such data structures (ESF arrays and index intervals), assess their performance, and discuss the potential of active data structures as an unconventional programming model that can exploit the capabilities of emerging fine grain architectures such as GPUs
CREOLE: a Universal Language for Creating, Requesting, Updating and Deleting Resources
In the context of Service-Oriented Computing, applications can be developed
following the REST (Representation State Transfer) architectural style. This
style corresponds to a resource-oriented model, where resources are manipulated
via CRUD (Create, Request, Update, Delete) interfaces. The diversity of CRUD
languages due to the absence of a standard leads to composition problems
related to adaptation, integration and coordination of services. To overcome
these problems, we propose a pivot architecture built around a universal
language to manipulate resources, called CREOLE, a CRUD Language for Resource
Edition. In this architecture, scripts written in existing CRUD languages, like
SQL, are compiled into Creole and then executed over different CRUD interfaces.
After stating the requirements for a universal language for manipulating
resources, we formally describe the language and informally motivate its
definition with respect to the requirements. We then concretely show how the
architecture solves adaptation, integration and coordination problems in the
case of photo management in Flickr and Picasa, two well-known service-oriented
applications. Finally, we propose a roadmap for future work.Comment: In Proceedings FOCLASA 2010, arXiv:1007.499
Pattern Reification as the Basis for Description-Driven Systems
One of the main factors driving object-oriented software development for
information systems is the requirement for systems to be tolerant to change. To
address this issue in designing systems, this paper proposes a pattern-based,
object-oriented, description-driven system (DDS) architecture as an extension
to the standard UML four-layer meta-model. A DDS architecture is proposed in
which aspects of both static and dynamic systems behavior can be captured via
descriptive models and meta-models. The proposed architecture embodies four
main elements - firstly, the adoption of a multi-layered meta-modeling
architecture and reflective meta-level architecture, secondly the
identification of four data modeling relationships that can be made explicit
such that they can be modified dynamically, thirdly the identification of five
design patterns which have emerged from practice and have proved essential in
providing reusable building blocks for data management, and fourthly the
encoding of the structural properties of the five design patterns by means of
one fundamental pattern, the Graph pattern. A practical example of this
philosophy, the CRISTAL project, is used to demonstrate the use of
description-driven data objects to handle system evolution.Comment: 20 pages, 10 figure
A Flexible and Secure Deployment Framework for Distributed Applications
This paper describes an implemented system which is designed to support the
deployment of applications offering distributed services, comprising a number
of distributed components. This is achieved by creating high level placement
and topology descriptions which drive tools that deploy applications consisting
of components running on multiple hosts. The system addresses issues of
heterogeneity by providing abstractions over host-specific attributes yielding
a homogeneous run-time environment into which components may be deployed. The
run-time environments provide secure binding mechanisms that permit deployed
components to bind to stored data and services on the hosts on which they are
running.Comment: 2nd International Working Conference on Component Deployment (CD
2004), Edinburgh, Scotlan
Towards a re-engineering method for web services architectures
Recent developments in Web technologies ā in particular
through the Web services framework ā have greatly enhanced the flexible and interoperable implementation of service-oriented software architectures. Many older Web-based and other distributed software systems will be re-engineered to a Web services-oriented platform. Using an advanced
e-learning system as our case study, we investigate central aspects of a re-engineering approach for the Web services platform. Since our aim is to provide components of the legacy system also as services in the new platform, re-engineering to suit the new development paradigm is as important as re-engineering to suit the new architectural requirements
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