1,929 research outputs found

    A Performance Study of ATM Multicast Switch with Different Traffics

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    The demand of multicast service In ATM network such as video teleconferencing, broadband telephony and large file transfer makes the multicast switch very important. The multicast switch is needed to multicast an input cell to a number of selected output or broadcast it to all outputs. Since the cell loss and delay will decrease the performance of an ATM multicast switch, it should be designed so that the degradation is minimised. Hence, to improve the performance, which is characterised by cell loss probability and mean cell delay, this thesis proposes a new architecture of a multicast switch. In this thesis, the traffic is classified into three categories with different requirements: real-time, near real-time and non real-time. Since the real-time cell is very sensitive to delay, it is given the first priority to be served. Near real-time cell can tolerate a small delay while the non real-time cell is less sensitive to delay. Hence, the arriving cells of those traffic can be buffered to wait their tum to be transmitted. Two buffering schemes which respectively realise the buffer of near real-time and non real-time cell are implemented: First In First Out with Ordinary Blocking (FIFO-BL) and First In First Out (FIFO). To achieve a better performance, Largest Queue First Serve (LQFS) as a scheduling algorithm is implemented. The proposed architecture with the above buffering schemes and traffic classes is studied by developing appropriate simulation models. Subsequently, the effect of arrival rate, immediate rate, requested copy number, buffer size and RealTC rate on the switch performance are studied quantitatively and qualitatively. It is concluded that the proposed architecture can support the future different multimedia traffic types, where cell loss probability and delay requirement will be the main factors

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report

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    For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices

    MKAS : A modular knockout ATM switch

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    Simple Knockout Switch [11 exhibits excellent traffic performance (cell loss, cell delay and maximum throughput etc.) under uniform as well as non-uniform traffic patterns (2-6). But being a single stage, its hardware complexity is directly proportional to the switch size N. This problem may bind its implementation for largescale requirements because of the technological and physical constraints of packaging (e. g. chip or board size). Here, we are proposing a two-stage Modular Knockout ATM Switch architecture, which is extendable to large-scale switch sizes without sacrificing any significant decrease in switch performance. The concept of Generalised Knockout Principle in conjunction with Simple Knockout Principle has been utilised to filter, route and resolve the output contention problems in distributed fashion. Using distributed address filtration and shared concentration techniques simplifies the switch functions and reduces the switch complexity to large extent in terms of filters, switching elements and input output interconnection wires

    Applications of satellite technology to broadband ISDN networks

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    Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 190Mwhereasthesecondarchitecturewouldbeabout190M whereas the second architecture would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization

    Quality of Service over Specific Link Layers: state of the art report

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    The Integrated Services concept is proposed as an enhancement to the current Internet architecture, to provide a better Quality of Service (QoS) than that provided by the traditional Best-Effort service. The features of the Integrated Services are explained in this report. To support Integrated Services, certain requirements are posed on the underlying link layer. These requirements are studied by the Integrated Services over Specific Link Layers (ISSLL) IETF working group. The status of this ongoing research is reported in this document. To be more specific, the solutions to provide Integrated Services over ATM, IEEE 802 LAN technologies and low-bitrate links are evaluated in detail. The ISSLL working group has not yet studied the requirements, that are posed on the underlying link layer, when this link layer is wireless. Therefore, this state of the art report is extended with an identification of the requirements that are posed on the underlying wireless link, to provide differentiated Quality of Service
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