11 research outputs found

    Performance of management solutions and cooperation approaches for vehicular delay-tolerant networks

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    A wide range of daily-life applications supported by vehicular networks attracted the interest, not only from the research community, but also from governments and the automotive industry. For example, they can be used to enable services that assist drivers on the roads (e.g., road safety, traffic monitoring), to spread commercial and entertainment contents (e.g., publicity), or to enable communications on remote or rural regions where it is not possible to have a common network infrastructure. Nonetheless, the unique properties of vehicular networks raise several challenges that greatly impact the deployment of these networks. Most of the challenges faced by vehicular networks arise from the highly dynamic network topology, which leads to short and sporadic contact opportunities, disruption, variable node density, and intermittent connectivity. This situation makes data dissemination an interesting research topic within the vehicular networking area, which is addressed by this study. The work described along this thesis is motivated by the need to propose new solutions to deal with data dissemination problems in vehicular networking focusing on vehicular delay-tolerant networks (VDTNs). To guarantee the success of data dissemination in vehicular networks scenarios it is important to ensure that network nodes cooperate with each other. However, it is not possible to ensure a fully cooperative scenario. This situation makes vehicular networks suitable to the presence of selfish and misbehavior nodes, which may result in a significant decrease of the overall network performance. Thus, cooperative nodes may suffer from the overwhelming load of services from other nodes, which comprises their performance. Trying to solve some of these problems, this thesis presents several proposals and studies on the impact of cooperation, monitoring, and management strategies on the network performance of the VDTN architecture. The main goal of these proposals is to enhance the network performance. In particular, cooperation and management approaches are exploited to improve and optimize the use of network resources. It is demonstrated the performance gains attainable in a VDTN through both types of approaches, not only in terms of bundle delivery probability, but also in terms of wasted resources. The results and achievements observed on this research work are intended to contribute to the advance of the state-of-the-art on methods and strategies for overcome the challenges that arise from the unique characteristics and conceptual design of vehicular networks.O vasto número de aplicações e cenários suportados pelas redes veiculares faz com que estas atraiam o interesse não só da comunidade científica, mas também dos governos e da indústria automóvel. A título de exemplo, estas podem ser usadas para a implementação de serviços e aplicações que podem ajudar os condutores dos veículos a tomar decisões nas estradas, para a disseminação de conteúdos publicitários, ou ainda, para permitir que existam comunicações em zonas rurais ou remotas onde não é possível ter uma infraestrutura de rede convencional. Contudo, as propriedades únicas das redes veiculares fazem com que seja necessário ultrapassar um conjunto de desafios que têm grande impacto na sua aplicabilidade. A maioria dos desafios que as redes veiculares enfrentam advêm da grande mobilidade dos veículos e da topologia de rede que está em constante mutação. Esta situação faz com que este tipo de rede seja suscetível de disrupção, que as oportunidades de contacto sejam escassas e de curta duração, e que a ligação seja intermitente. Fruto destas adversidades, a disseminação dos dados torna-se um tópico de investigação bastante promissor na área das redes veiculares e por esta mesma razão é abordada neste trabalho de investigação. O trabalho descrito nesta tese é motivado pela necessidade de propor novas abordagens para lidar com os problemas inerentes à disseminação dos dados em ambientes veiculares. Para garantir o sucesso da disseminação dos dados em ambientes veiculares é importante que este tipo de redes garanta a cooperação entre os nós da rede. Contudo, neste tipo de ambientes não é possível garantir um cenário totalmente cooperativo. Este cenário faz com que as redes veiculares sejam suscetíveis à presença de nós não cooperativos que comprometem seriamente o desempenho global da rede. Por outro lado, os nós cooperativos podem ver o seu desempenho comprometido por causa da sobrecarga de serviços que poderão suportar. Para tentar resolver alguns destes problemas, esta tese apresenta várias propostas e estudos sobre o impacto de estratégias de cooperação, monitorização e gestão de rede no desempenho das redes veiculares com ligações intermitentes (Vehicular Delay-Tolerant Networks - VDTNs). O objetivo das propostas apresentadas nesta tese é melhorar o desempenho global da rede. Em particular, as estratégias de cooperação e gestão de rede são exploradas para melhorar e optimizar o uso dos recursos da rede. Ficou demonstrado que o uso deste tipo de estratégias e metodologias contribui para um aumento significativo do desempenho da rede, não só em termos de agregados de pacotes (“bundles”) entregues, mas também na diminuição do volume de recursos desperdiçados. Os resultados observados neste trabalho procuram contribuir para o avanço do estado da arte em métodos e estratégias que visam ultrapassar alguns dos desafios que advêm das propriedades e desenho conceptual das redes veiculares

    Performance evaluation of cooperation strategies for m-health services and applications

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    Health telematics are becoming a major improvement for patients’ lives, especially for disabled, elderly, and chronically ill people. Information and communication technologies have rapidly grown along with the mobile Internet concept of anywhere and anytime connection. In this context, Mobile Health (m-Health) proposes healthcare services delivering, overcoming geographical, temporal and even organizational barriers. Pervasive and m-Health services aim to respond several emerging problems in health services, including the increasing number of chronic diseases related to lifestyle, high costs in existing national health services, the need to empower patients and families to self-care and manage their own healthcare, and the need to provide direct access to health services, regardless the time and place. Mobile Health (m- Health) systems include the use of mobile devices and applications that interact with patients and caretakers. However, mobile devices have several constraints (such as, processor, energy, and storage resource limitations), affecting the quality of service and user experience. Architectures based on mobile devices and wireless communications presents several challenged issues and constraints, such as, battery and storage capacity, broadcast constraints, interferences, disconnections, noises, limited bandwidths, and network delays. In this sense, cooperation-based approaches are presented as a solution to solve such limitations, focusing on increasing network connectivity, communication rates, and reliability. Cooperation is an important research topic that has been growing in recent years. With the advent of wireless networks, several recent studies present cooperation mechanisms and algorithms as a solution to improve wireless networks performance. In the absence of a stable network infrastructure, mobile nodes cooperate with each other performing all networking functionalities. For example, it can support intermediate nodes forwarding packets between two distant nodes. This Thesis proposes a novel cooperation strategy for m-Health services and applications. This reputation-based scheme uses a Web-service to handle all the nodes reputation and networking permissions. Its main goal is to provide Internet services to mobile devices without network connectivity through cooperation with neighbor devices. Therefore resolving the above mentioned network problems and resulting in a major improvement for m-Health network architectures performances. A performance evaluation of this proposal through a real network scenario demonstrating and validating this cooperative scheme using a real m-Health application is presented. A cryptography solution for m-Health applications under cooperative environments, called DE4MHA, is also proposed and evaluated using the same real network scenario and the same m-Health application. Finally, this work proposes, a generalized cooperative application framework, called MobiCoop, that extends the incentive-based cooperative scheme for m-Health applications for all mobile applications. Its performance evaluation is also presented through a real network scenario demonstrating and validating MobiCoop using different mobile applications

    Content Sharing in Mobile Networks with Infrastructure: Planning and Management

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    This thesis focuses on mobile ad-hoc networks (with pedestrian or vehicular mobility) having infrastructure support. We deal with the problems of design, deployment and management of such networks. A first issue to address concerns infrastructure itself: how pervasive should it be in order for the network to operate at the same time efficiently and in a cost-effective manner? How should the units composing it (e.g., access points) be placed? There are several approaches to such questions in literature, and this thesis studies and compares them. Furthermore, in order to effectively design the infrastructure, we need to understand how and how much it will be used. As an example, what is the relationship between infrastructure-to-node and node-to-node communication? How far away, in time and space, do data travel before its destination is reached? A common assumption made when dealing with such problems is that perfect knowledge about the current and future node mobility is available. In this thesis, we also deal with the problem of assessing the impact that an imperfect, limited knowledge has on network performance. As far as the management of the network is concerned, this thesis presents a variant of the paradigm known as publish-and-subscribe. With respect to the original paradigm, our goal was to ensure a high probability of finding the requested content, even in presence of selfish, uncooperative nodes, or even nodes whose precise goal is harming the system. Each node is allowed to get from the network an amount of content which corresponds to the amount of content provided to other nodes. Nodes with caching capabilities are assisted in using their cache in order to improve the amount of offered conten

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios

    Recent Developments on Mobile Ad-Hoc Networks and Vehicular Ad-Hoc Networks

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    This book presents collective works published in the recent Special Issue (SI) entitled "Recent Developments on Mobile Ad-Hoc Networks and Vehicular Ad-Hoc Networks”. These works expose the readership to the latest solutions and techniques for MANETs and VANETs. They cover interesting topics such as power-aware optimization solutions for MANETs, data dissemination in VANETs, adaptive multi-hop broadcast schemes for VANETs, multi-metric routing protocols for VANETs, and incentive mechanisms to encourage the distribution of information in VANETs. The book demonstrates pioneering work in these fields, investigates novel solutions and methods, and discusses future trends in these field

    Performance of a fixed reward incentive scheme for two-hop DTNs with competing relays

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    International audienceWe analyse the performance of an incentive scheme for two-hop DTNs in which a back-logged source proposes a fixed reward to the relays to deliver a message. Only one message at a time is proposed by source. For a given message, only the first relay to deliver this message gets the reward corresponding to this message thereby inducing a competition between the relays. The relays seek to maximize the expected reward for each message whereas the objective of the source is to satisfy a given constraint on the probability of message delivery. We show that the optimal policy of a relay is of threshold type: it accepts a message until a first threshold and then keeps the message until it either meets the destination or reaches the second threshold. Formulas for computing the thresholds as well as probability of message delivery are derived for a backlogged source

    Performance of a fixed reward incentive scheme for two-hop DTNs with competing relays

    No full text
    International audienceWe analyse the performance of an incentive scheme for two- hop DTNs in which a backlogged source proposes a fixed reward to the relays to deliver a message. Only one mes- sage at a time is proposed by source. For a given message, only the first relay to deliver this message gets the reward corresponding to this message thereby inducing a competi- tion between the relays. The relays seek to maximize the expected reward for each message whereas the objective of the source is to satisfy a given constraint on the probabil- ity of message delivery. We show that the optimal policy of a relay is of threshold type: it accepts a message until a first threshold and then keeps the message until it either meets the destination or reaches the second threshold. For- mulas for computing the thresholds as well as probability of message delivery are derived for a backlogged source. Ex- plicit expressions are obtained for this scenario in the limit- ing regime where the number of relays is large

    Sharing our digital aura through social and physical proximity

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.Includes bibliographical references (p. 153-160).People are quite good at establishing a social style and using it in different communications contexts, but they do less well when the communication is mediated by computer networks. It is hard to control what information is revealed and how one's digital persona will be presented or interpreted. In this thesis, we ameliorate this problem by creating a "Virtual Private Milieu", a "VPM", that allows networked devices to act on our behalf and project a "digital aura" to other people and devices around us in a manner analogous to the way humans naturally interact with one another. The dynamic aggregation of the different auras and facets that the devices expose to one another creates social spheres of interaction between sets of active devices, and consequently between people. We focus on the subset of networking that deals with proximate communication, which we dub Face-to-Face Networking (FtFN). Network interaction in this space is often analogous to human face-to-face interaction, and increasingly, our devices are being used in local situations. We describe a VPM framework, key features of which include the incorporation of trust and context parameters into the discovery and communication process, incorporation of multiple contextunique identities, and also the support for multiple degrees of security and privacy. We also present the "Social Dashboard", a readily usable control for one's aura. Finally, we review "Comm.unity", a software package that allows developers and researchers easy implementation and deployment of local and distant social applications, and present two applications developed over this platform.Nadav Aharony.S.M

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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