91 research outputs found

    Energy-efficiency evaluation of Intel KNL for HPC workloads

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    Energy consumption is increasingly becoming a limiting factor to the design of faster large-scale parallel systems, and development of energy-efficient and energy-aware applications is today a relevant issue for HPC code-developer communities. In this work we focus on energy performance of the Knights Landing (KNL) Xeon Phi, the latest many-core architecture processor introduced by Intel into the HPC market. We take into account the 64-core Xeon Phi 7230, and analyze its energy performance using both the on-chip MCDRAM and the regular DDR4 system memory as main storage for the application data-domain. As a benchmark application we use a Lattice Boltzmann code heavily optimized for this architecture and implemented using different memory data layouts to store its lattice. We assessthen the energy consumption using different memory data-layouts, kind of memory (DDR4 or MCDRAM) and number of threads per core

    Performance and portability of accelerated lattice Boltzmann applications with OpenACC

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    An increasingly large number of HPC systems rely on heterogeneous architectures combining traditional multi-core CPUs with power efficient accelerators. Designing efficient applications for these systems have been troublesome in the past as accelerators could usually be programmed using specific programming languages threatening maintainability, portability, and correctness. Several new programming environments try to tackle this problem. Among them, OpenACC offers a high-level approach based on compiler directives to mark regions of existing C, C++, or Fortran codes to run on accelerators. This approach directly addresses code portability, leaving to compilers the support of each different accelerator, but one has to carefully assess the relative costs of portable approaches versus computing efficiency. In this paper, we address precisely this issue, using as a test-bench a massively parallel lattice Boltzmann algorithm. We first describe our multi-node implementation and optimization of the algorithm, using OpenACC and MPI. We then benchmark the code on a variety of processors, including traditional CPUs and GPUs, and make accurate performance comparisons with other GPU implementations of the same algorithm using CUDA and OpenCL. We also asses the performance impact associated with portable programming, and the actual portability and performance-portability of OpenACC-based applications across several state-of-the-art architectures

    Accelerating fluid-solid simulations (Lattice-Boltzmann & Immersed-Boundary) on heterogeneous architectures

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    We propose a numerical approach based on the Lattice-Boltzmann (LBM) and Immersed Boundary (IB) methods to tackle the problem of the interaction of solids with an incompressible fluid flow, and its implementation on heterogeneous platforms based on data-parallel accelerators such as NVIDIA GPUs and the Intel Xeon Phi. We explain in detail the parallelization of these methods and describe a number of optimizations, mainly focusing on improving memory management and reducing the cost of host-accelerator communication. As previous research has consistently shown, pure LBM simulations are able to achieve good performance results on heterogeneous systems thanks to the high parallel efficiency of this method. Unfortunately, when coupling LBM and IB methods, the overheads of IB degrade the overall performance. As an alternative, we have explored different hybrid implementations that effectively hide such overheads and allow us to exploit both the multi-core and the hardware accelerator in a cooperative way, with excellent performance results

    Efficient Algorithms And Optimizations For Scientific Computing On Many-Core Processors

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    Designing efficient algorithms for many-core and multicore architectures requires using different strategies to allow for the best exploitation of the hardware resources on those architectures. Researchers have ported many scientific applications to modern many-core and multicore parallel architectures, and by doing so they have achieved significant speedups over running on single CPU cores. While many applications have achieved significant speedups, some applications still require more effort to accelerate due to their inherently serial behavior. One class of applications that has this serial behavior is the Monte Carlo simulations. Monte Carlo simulations have been used to simulate many problems in statistical physics and statistical mechanics that were not possible to simulate using Molecular Dynamics. While there are a fair number of well-known and recognized GPU Molecular Dynamics codes, the existing Monte Carlo ensemble simulations have not been ported to the GPU, so they are relatively slow and could not run large systems in a reasonable amount of time. Due to the previously mentioned shortcomings of existing Monte Carlo ensemble codes and due to the interest of researchers to have a fast Monte Carlo simulation framework that can simulate large systems, a new GPU framework called GOMC is implemented to simulate different particle and molecular-based force fields and ensembles. GOMC simulates different Monte Carlo ensembles such as the canonical, grand canonical, and Gibbs ensembles. This work describes many challenges in developing a GPU Monte Carlo code for such ensembles and how I addressed these challenges. This work also describes efficient many-core and multicore large-scale energy calculations for Monte Carlo Gibbs ensemble using cell lists. Designing Monte Carlo molecular simulations is challenging as they have less computation and parallelism when compared to similar molecular dynamics applications. The modified cell list allows for more speedup gains for energy calculations on both many-core and multicore architectures when compared to other implementations without using the conventional cell lists. The work presents results and analysis of the cell list algorithms for each one of the parallel architectures using top of the line GPUs, CPUs, and Intel’s Phi coprocessors. In addition, the work evaluates the performance of the cell list algorithms for different problem sizes and different radial cutoffs. In addition, this work evaluates two cell list approaches, a hybrid MPI+OpenMP approach and a hybrid MPI+CUDA approach. The cell list methods are evaluated on a small cluster of multicore CPUs, Intel Phi coprocessors, and GPUs. The performance results are evaluated using different combinations of MPI processes, threads, and problem sizes. Another application presented in this dissertation involves the understanding of the properties of crystalline materials, and their design and control. Recent developments include the introduction of new models to simulate system behavior and properties that are of large experimental and theoretical interest. One of those models is the Phase-Field Crystal (PFC) model. The PFC model has enabled researchers to simulate 2D and 3D crystal structures and study defects such as dislocations and grain boundaries. In this work, GPUs are used to accelerate various dynamic properties of polycrystals in the 2D PFC model. Some properties require very intensive computation that may involve hundreds of thousands of atoms. The GPU implementation has achieved significant speedups of more than 46 times for some large systems simulations

    Optimization of lattice Boltzmann simulations on heterogeneous computers

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    High-performance computing systems are more and more often based on accelerators. Computing applications targeting those systems often follow a host-driven approach, in which hosts offload almost all compute-intensive sections of the code onto accelerators; this approach only marginally exploits the computational resources available on the host CPUs, limiting overall performances. The obvious step forward is to run compute-intensive kernels in a concurrent and balanced way on both hosts and accelerators. In this paper, we consider exactly this problem for a class of applications based on lattice Boltzmann methods, widely used in computational fluid dynamics. Our goal is to develop just one program, portable and able to run efficiently on several different combinations of hosts and accelerators. To reach this goal, we define common data layouts enabling the code to exploit the different parallel and vector options of the various accelerators efficiently, and matching the possibly different requirements of the compute-bound and memory-bound kernels of the application. We also define models and metrics that predict the best partitioning of workloads among host and accelerator, and the optimally achievable overall performance level. We test the performance of our codes and their scaling properties using, as testbeds, HPC clusters incorporating different accelerators: Intel Xeon Phi many-core processors, NVIDIA GPUs, and AMD GPUs

    High Performance Free Surface LBM on GPUs

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