521 research outputs found

    Benchmarking of mobile phone cameras

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    A simplified HDR image processing pipeline for digital photography

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    High Dynamic Range (HDR) imaging has revolutionized the digital imaging. It allows capture, storage, manipulation, and display of full dynamic range of the captured scene. As a result, it has spawned whole new possibilities for digital photography, from photorealistic to hyper-real. With all these advantages, the technique is expected to replace the conventional 8-bit Low Dynamic Range (LDR) imaging in the future. However, HDR results in an even more complex imaging pipeline including new techniques for capturing, encoding, and displaying images. The goal of this thesis is to bridge the gap between conventional imaging pipeline to the HDR’s in as simple a way as possible. We make three contributions. First we show that a simple extension of gamma encoding suffices as a representation to store HDR images. Second, gamma as a control for image contrast can be ‘optimally’ tuned on a per image basis. Lastly, we show a general tone curve, with detail preservation, suffices to tone map an image (there is only a limited need for the expensive spatially varying tone mappers). All three of our contributions are evaluated psychophysically. Together they support our general thesis that an HDR workflow, similar to that already used in photography, might be used. This said, we believe the adoption of HDR into photography is, perhaps, less difficult than it is sometimes posed to be

    Human-centered display design : balancing technology & perception

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    Evaluation of the color image and video processing chain and visual quality management for consumer systems

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    With the advent of novel digital display technologies, color processing is increasingly becoming a key aspect in consumer video applications. Today’s state-of-the-art displays require sophisticated color and image reproduction techniques in order to achieve larger screen size, higher luminance and higher resolution than ever before. However, from color science perspective, there are clearly opportunities for improvement in the color reproduction capabilities of various emerging and conventional display technologies. This research seeks to identify potential areas for improvement in color processing in a video processing chain. As part of this research, various processes involved in a typical video processing chain in consumer video applications were reviewed. Several published color and contrast enhancement algorithms were evaluated, and a novel algorithm was developed to enhance color and contrast in images and videos in an effective and coordinated manner. Further, a psychophysical technique was developed and implemented for performing visual evaluation of color image and consumer video quality. Based on the performance analysis and visual experiments involving various algorithms, guidelines were proposed for the development of an effective color and contrast enhancement method for images and video applications. It is hoped that the knowledge gained from this research will help build a better understanding of color processing and color quality management methods in consumer video

    Optimization of Single and Layered Surface Texturing

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    In visualization problems, surface shape is often a piece of data that must be shown effectively. One factor that strongly affects shape perception is texture. For example, patterns of texture on a surface can show the surface orientation from foreshortening or compression of the texture marks, and surface depth through size variation from perspective projection. However, texture is generally under-used in the scientific visualization community. The benefits of using texture on single surfaces also apply to layered surfaces. Layering of multiple surfaces in a single viewpoint allows direct comparison of surface shape. The studies presented in this dissertation aim to find optimal methods for texturing of both single and layered surfaces. This line of research starts with open, many-parameter experiments using human subjects to find what factors are important for optimal texturing of layered surfaces. These experiments showed that texture shape parameters are very important, and that texture brightness is critical so that shading cues are available. Also, the optimal textures seem to be task dependent; a feature finding task needed relatively little texture information, but more shape-dependent tasks needed stronger texture cues. In visualization problems, surface shape is often a piece of data that must be shown effectively. One factor that strongly affects shape perception is texture. For example, patterns of texture on a surface can show the surface orientation from foreshortening or compression of the texture marks, and surface depth through size variation from perspective projection. However, texture is generally under-used in the scientific visualization community. The benefits of using texture on single surfaces also apply to layered surfaces. Layering of multiple surfaces in a single viewpoint allows direct comparison of surface shape. The studies presented in this dissertation aim to find optimal methods for texturing of both single and layered surfaces. This line of research starts with open, many-parameter experiments using human subjects to find what factors are important for optimal texturing of layered surfaces. These experiments showed that texture shape parameters are very important, and that texture brightness is critical so that shading cues are available. Also, the optimal textures seem to be task dependent; a feature finding task needed relatively little texture information, but more shape-dependent tasks needed stronger texture cues

    Optimization of video capturing and tone mapping in video camera systems

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    Image enhancement techniques are widely employed in many areas of professional and consumer imaging, machine vision and computational imaging. Image enhancement techniques used in surveillance video cameras are complex systems involving controllable lenses, sensors and advanced signal processing. In surveillance, a high output image quality with very robust and stable operation under difficult imaging conditions are essential, combined with automatic, intelligent camera behavior without user intervention. The key problem discussed in this thesis is to ensure this high quality under all conditions, which specifically addresses the discrepancy of the dynamic range of input scenes and displays. For example, typical challenges are High Dynamic Range (HDR) and low-dynamic range scenes with strong light-dark differences and overall poor visibility of details, respectively. The detailed problem statement is as follows: (1) performing correct and stable image acquisition for video cameras in variable dynamic range environments, and (2) finding the best image processing algorithms to maximize the visualization of all image details without introducing image distortions. Additionally, the solutions should satisfy complexity and cost requirements of typical video surveillance cameras. For image acquisition, we develop optimal image exposure algorithms that use a controlled lens, sensor integration time and camera gain, to maximize SNR. For faster and more stable control of the camera exposure system, we remove nonlinear tone-mapping steps from the level control loop and we derive a parallel control strategy that prevents control delays and compensates for the non-linearity and unknown transfer characteristics of the used lenses. For HDR imaging we adopt exposure bracketing that merges short and long exposed images. To solve the involved non-linear sensor distortions, we apply a non-linear correction function to the distorted sensor signal, implementing a second-order polynomial with coefficients adaptively estimated from the signal itself. The result is a good, dynamically controlled match between the long- and short-exposed image. The robustness of this technique is improved for fluorescent light conditions, preventing serious distortions by luminance flickering and color errors. To prevent image degradation we propose both fluorescent light detection and fluorescence locking, based on measurements of the sensor signal intensity and color errors in the short-exposed image. The use of various filtering steps increases the detector robustness and reliability for scenes with motion and the appearance of other light sources. In the alternative algorithm principle of fluorescence locking, we ensure that light integrated during the short exposure time has a correct intensity and color by synchronizing the exposure measurement to the mains frequency. The second area of research is to maximize visualization of all image details. This is achieved by both global and local tone mapping functions. The largest problem of Global Tone Mapping Functions (GTMF) is that they often significantly deteriorate the image contrast. We have developed a new GTMF and illustrate, both analytically and perceptually, that it exhibits only a limited amount of compression, compared to conventional solutions. Our algorithm splits GTMF into two tasks: (1) compressing HDR images (DRC transfer function) and (2) enhancing the (global) image contrast (CHRE transfer function). The DRC subsystem adapts the HDR video signal to the remainder of the system, which can handle only a fraction of the original dynamic range. Our main contribution is a novel DRC function shape which is adaptive to the image, so that details in the dark image parts are enhanced simultaneously while only moderately compressing details in the bright areas. Also, the DRC function shape is well matched with the sensor noise characteristics in order to limit the noise amplification. Furthermore, we show that the image quality can be significantly improved in DRC compression if a local contrast preservation step is included. The second part of GTMF is a CHRE subsystem that fine-tunes and redistributes the luminance (and color) signal in the image, to optimize global contrast of the scene. The contribution of the proposed CHRE processing is that unlike standard histogram equalization, it can preserve details in statistically unpopulated but visually relevant luminance regions. One of the important cornerstones of the GTMF is that both DRC and CHRE algorithms are performed in the perceptually uniform space and optimized for the salient regions obtained by the improved salient-region detector, to maximize the relevant information transfer to the HVS. The proposed GTMF solution offers a good processing quality, but cannot sufficiently preserve local contrast for extreme HDR signals and it gives limited improvement low-contrast scenes. The local contrast improvement is based on the Locally Adaptive Contrast Enhancement (LACE) algorithm. We contribute by using multi-band frequency decomposition, to set up the complete enhancement system. Four key problems occur with real-time LACE processing: (1) "halo" artifacts, (2) clipping of the enhancement signal, (3) noise degradation and (4) the overall system complexity. "Halo" artifacts are eliminated by a new contrast gain specification using local energy and contrast measurements. This solution has a low complexity and offers excellent performance in terms of higher contrast and visually appealing performance. Algorithms preventing clipping of the output signal and reducing noise amplification give a further enhancement. We have added a supplementary discussion on executing LACE in the logarithmic domain, where we have derived a new contrast gain function solving LACE problems efficiently. For the best results, we have found that LACE processing should be performed in the logarithmic domain for standard and HDR images, and in the linear domain for low-contrast images. Finally, the complexity of the contrast gain calculation is reduced by a new local energy metric, which can be calculated efficiently in a 2D-separable fashion. Besides the complexity benefit, the proposed energy metric gives better performance compared to the conventional metrics. The conclusions of our work are summarized as follows. For acquisition, we need to combine an optimal exposure algorithm, giving both improved dynamic performance and maximum image contrast/SNR, with robust exposure bracketing that can handle difficult conditions such as fluorescent lighting. For optimizing visibility of details in the scene, we have split the GTMF in two parts, DRC and CHRE, so that a controlled optimization can be performed offering less contrast compression and detail loss than in the conventional case. Local contrast is enhanced with the known LACE algorithm, but the performance is significantly improved by individually addressing "halo" artifacts, signal clipping and noise degradation. We provide artifact reduction by new contrast gain function based on local energy, contrast measurements and noise estimation. Besides the above arguments, we have contributed feasible performance metrics and listed ample practical evidence of the real-time implementation of our algorithms in FPGAs and ASICs, used in commercially available surveillance cameras, which obtained awards for their image quality

    Diffusing Colors: Image Colorization with Text Guided Diffusion

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    The colorization of grayscale images is a complex and subjective task with significant challenges. Despite recent progress in employing large-scale datasets with deep neural networks, difficulties with controllability and visual quality persist. To tackle these issues, we present a novel image colorization framework that utilizes image diffusion techniques with granular text prompts. This integration not only produces colorization outputs that are semantically appropriate but also greatly improves the level of control users have over the colorization process. Our method provides a balance between automation and control, outperforming existing techniques in terms of visual quality and semantic coherence. We leverage a pretrained generative Diffusion Model, and show that we can finetune it for the colorization task without losing its generative power or attention to text prompts. Moreover, we present a novel CLIP-based ranking model that evaluates color vividness, enabling automatic selection of the most suitable level of vividness based on the specific scene semantics. Our approach holds potential particularly for color enhancement and historical image colorization.Comment: SIGGRAPH Asia 202

    Characteristics of flight simulator visual systems

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    The physical parameters of the flight simulator visual system that characterize the system and determine its fidelity are identified and defined. The characteristics of visual simulation systems are discussed in terms of the basic categories of spatial, energy, and temporal properties corresponding to the three fundamental quantities of length, mass, and time. Each of these parameters are further addressed in relation to its effect, its appropriate units or descriptors, methods of measurement, and its use or importance to image quality

    Color to gray conversions for stereo matching

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    The thesis belongs to the Computer Graphics and Computer Vision fields, it copes with the image color to grayscale conversion problem with the intent of improving the results in the context of stereo matching. Many different state of the art color to grayscale conversion algorithms have been evaluated, implemented and tested inside the stereo matching context, and a new ad-hoc algorithm has been proposed that optimizes the conversion process by evaluating the whole set of images to be matched simultaneously. La tesi si colloca nel settore della Computer Graphics e della Computer Vision e affronta il problema della conversione di un immmagine a colori in toni di grigio allo scopo di migliorare il processo di calcolo delle corrispondenze tra coppie di immagini. In questo ambito sono stati analizzati, implementati e valutati diversi algoritmi per la conversione in toni di grigio noti in letteratura e proposto un nuovo algoritmo specifico per questa problematica. La soluzione proposta affronta la conversione valutando contemporanemente tutto l'insieme di immagini da far corrispondere
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