9,847 research outputs found
Gossip in a Smartphone Peer-to-Peer Network
In this paper, we study the fundamental problem of gossip in the mobile
telephone model: a recently introduced variation of the classical telephone
model modified to better describe the local peer-to-peer communication services
implemented in many popular smartphone operating systems. In more detail, the
mobile telephone model differs from the classical telephone model in three
ways: (1) each device can participate in at most one connection per round; (2)
the network topology can undergo a parameterized rate of change; and (3)
devices can advertise a parameterized number of bits about their state to their
neighbors in each round before connection attempts are initiated. We begin by
describing and analyzing new randomized gossip algorithms in this model under
the harsh assumption of a network topology that can change completely in every
round. We prove a significant time complexity gap between the case where nodes
can advertise bits to their neighbors in each round, and the case where
nodes can advertise bit. For the latter assumption, we present two
solutions: the first depends on a shared randomness source, while the second
eliminates this assumption using a pseudorandomness generator we prove to exist
with a novel generalization of a classical result from the study of two-party
communication complexity. We then turn our attention to the easier case where
the topology graph is stable, and describe and analyze a new gossip algorithm
that provides a substantial performance improvement for many parameters. We
conclude by studying a relaxed version of gossip in which it is only necessary
for nodes to each learn a specified fraction of the messages in the system.Comment: Extended Abstract to Appear in the Proceedings of the ACM Conference
on the Principles of Distributed Computing (PODC 2017
DOH: A Content Delivery Peer-to-Peer Network
Many SMEs and non-pro¯t organizations su®er when their Web
servers become unavailable due to °ash crowd e®ects when their web site
becomes popular. One of the solutions to the °ash-crowd problem is to place
the web site on a scalable CDN (Content Delivery Network) that replicates
the content and distributes the load in order to improve its response time.
In this paper, we present our approach to building a scalable Web Hosting
environment as a CDN on top of a structured peer-to-peer system of collaborative
web-servers integrated to share the load and to improve the overall
system performance, scalability, availability and robustness. Unlike clusterbased
solutions, it can run on heterogeneous hardware, over geographically
dispersed areas. To validate and evaluate our approach, we have developed a
system prototype called DOH (DKS Organized Hosting) that is a CDN implemented
on top of the DKS (Distributed K-nary Search) structured P2P
system with DHT (Distributed Hash table) functionality [9]. The prototype
is implemented in Java, using the DKS middleware, the Jetty web-server, and
a modi¯ed JavaFTP server. The proposed design of CDN has been evaluated
by simulation and by evaluation experiments on the prototype
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Reducing Peer-to-Peer Network Traffic
Bakalárska práca sa zaoberá detekovaním peer-to-peer sietí, ich sledovaním a obmedzova- ním. Za týmto účelom bola vytvorená aplikácia, ktorá, pomocou voľne dostupných nástro- jov, je schopná tieto siete detekovať, sledovať a obmedzovať na úrovni aplikačnej vrstvy, aj na úrovni blokovania portov. Aplikácia bola vytvorená v jazyku Java a je určená pre operačný systém Linux.Bachelor thesis deals with peer-to-peer detection watching and reducing bandwith. An application was created for this purpose that is able to detect watch and control such networks at application layer or to block specified ports using opensource utilities. The application was created in Java language and is dedicated to Linux operating system.
Low-resource eclipse attacks on Ethereum’s peer-to-peer network
We present eclipse attacks on Ethereum nodes that exploit the peer-to-peer network used for neighbor discovery. Our attacks can be launched using only two hosts, each with a single IP address. Our eclipse attacker monopolizes all of the victim’s incoming and outgoing connections, thus isolating the victim from the rest of its peers in the network. The attacker can then filter the victim’s view of the blockchain, or co-opt the victim’s computing power as part of more sophisticated attacks. We argue that these eclipse-attack vulnerabilities result from Ethereum’s adoption of the Kademlia peer-to-peer protocol, and present countermeasures that both harden the network against eclipse attacks and cause it to behave differently from the traditional Kademlia protocol. Several of our countermeasures have been incorporated in the Ethereum geth 1.8 client released on February 14, 2018.First author draf
On the Cost of Participating in a Peer-to-Peer Network
In this paper, we model the cost incurred by each peer participating in a
peer-to-peer network. Such a cost model allows to gauge potential disincentives
for peers to collaborate, and provides a measure of the ``total cost'' of a
network, which is a possible benchmark to distinguish between proposals. We
characterize the cost imposed on a node as a function of the experienced load
and the node connectivity, and show how our model applies to a few proposed
routing geometries for distributed hash tables (DHTs). We further outline a
number of open questions this research has raised.Comment: 17 pages, 4 figures. Short version to be published in the Proceedings
of the Third International Workshop on Peer-to-Peer Systems (IPTPS'04). San
Diego, CA. February 200
A heterogeneous peer-to-peer network testbed
In this paper, we describe a heterogeneous peer-to-peer network testbed, which is developed as part of a joint research project to investigate novel resource discovery and content distribution protocols in a heterogeneous wired/wireless environment. We describe the testbed requirements, the testbed architecture, the multi-functional wireless node, and the software architecture. We also describe some of the proposed protocols to be developed and tested on the testbed. © 2009 IEEE.published_or_final_versionThe 1st International Conference on Ubiquitous and Future Networks (ICUFN 2009), Hong Kong, 7-9 June 2009. In Proceedings of the 1st ICUFN, 2009, p. 46-5
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