5 research outputs found

    Patterns in Eyetracking Scanpaths and the Affecting Factors

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    Web pages are typically decorated with different kinds of visual elements that help sighted people complete their tasks. Unfortunately, people accessing web pages in constrained environments, such as visually disabled and small screen device users, cannot benefit from them. In our previous work, we show that tracking the eye movements of sighted users provide good understanding of how people use these visual elements. We also show that reengineering web pages by using these visual elements can improve people's experience in constrainted environments. However, in order to reengineering web pages based on eyetracking, we first need to aggregate, analyse and understand how a group of people's eyetracking data can be combined to create a common scanpath (namely, eye movement sequence) in terms of visual elements. This paper presents an algorithm that aims to achieve this. This algorithm was developed iteratively and experimentally evaluated with an eyetracking study. This study shows that the proposed algorithm is able to identify patterns in eyetracking scanpaths and it can work well with different number of participants. We then extended our experiments to investigate the effects of the task, gender and familiarity factors on common scanpaths. The results suggest that these factors can cause some differences in common scanpaths. This study also suggests that this algorithm can be improved by considering different techniques for preprocessing the data, by addressing the drawbacks of using the hierarchical structure and by taking into account the underlying cognitive processes

    Analysis of the ergonomics of e-commerce websites

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    The following paper includes research about ergonomics of e-commerce web applications. Main purpose of experiment was to compare existing application of Morele.net shop and developed prototype of application using eyetracking examination and survey. The study carried out on a group of 40 students provided heat maps, scan paths, number of fixations and saccades, times to the first fixation in area of interest, task completion times, assessments of both applications in the form of WUP indicators. Based on the qualitative and quantitative analysis, conclusions were drawn confirming the hypothesis put forward in the work that there is an impact of ergonomic placement of navigation elements on the accessibility and usability of the application, as well as the time of performing tasks in it

    Autism detection based on eye movement sequences on the web: a scanpath trend analysis approach

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    This is an accepted manuscript of an article published by ACM in W4A '20: Proceedings of the 17th International Web for All Conference on 20/04/2020, available online: https://doi.org/10.1145/3371300.3383340 The accepted version of the publication may differ from the final published version.Autism diagnostic procedure is a subjective, challenging and expensive procedure and relies on behavioral, historical and parental report information. In our previous, we proposed a machine learning classifier to be used as a potential screening tool or used in conjunction with other diagnostic methods, thus aiding established diagnostic methods. The classifier uses eye movements of people on web pages but it only considers non-sequential data. It achieves the best accuracy by combining data from several web pages and it has varying levels of accuracy on different web pages. In this present paper, we investigate whether it is possible to detect autism based on eye-movement sequences and achieve stable accuracy across different web pages to be not dependent on specific web pages. We used Scanpath Trend Analysis (STA) which is designed for identifying a trending path of a group of users on a web page based on their eye movements. We first identify trending paths of people with autism and neurotypical people. To detect whether or not a person has autism, we calculate the similarity of his/her path to the trending paths of people with autism and neurotypical people. If the path is more similar to the trending path of neurotypical people, we classify the person as a neurotypical person. Otherwise, we classify her/him as a person with autism. We systematically evaluate our approach with an eye-tracking dataset of 15 verbal and highly-independent people with autism and 15 neurotypical people on six web pages. Our evaluation shows that the STA approach performs better on individual web pages and provides more stable accuracy across different pages

    Web users with autism: eye tracking evidence for differences

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    Anecdotal evidence suggests that people with autism may have different processing strategies when accessing the web. However, limited empirical evidence is available to support this. This paper presents an eye tracking study with 18 participants with high-functioning autism and 18 neurotypical participants to investigate the similarities and differences between these two groups in terms of how they search for information within web pages. According to our analysis, people with autism are likely to be less successful in completing their searching tasks. They also have a tendency to look at more elements on web pages and make more transitions between the elements in comparison to neurotypical people. In addition, they tend to make shorter but more frequent fixations on elements which are not directly related to a given search task. Therefore, this paper presents the first empirical study to investigate how people with autism differ from neurotypical people when they search for information within web pages based on an in-depth statistical analysis of their gaze patterns

    Analyse visuelle et cérébrale de l’état cognitif d’un apprenant

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    Un état cognitif peut se définir comme étant l’ensemble des processus cognitifs inférieurs (par exemple : perception et attention) et supérieurs (par exemple : prise de décision et raisonnement), nécessitant de la part de l’être humain toutes ses capacités mentales en vue d’utiliser des connaissances existantes pour résoudre un problème donné ou bien d’établir de nouvelles connaissances. Dans ce contexte, une attention particulière est portée par les environnements d’apprentissage informatisés sur le suivi et l’analyse des réactions émotionnelles de l’apprenant lors de l’activité d’apprentissage. En effet, les émotions conditionnent l’état mental de l’apprenant qui a un impact direct sur ses capacités cognitives tel que le raisonnement, la prise de décision, la mémorisation, etc. Dans ce contexte, l’objectif est d’améliorer les capacités cognitives de l’apprenant en identifiant et corrigeant les états mentaux défavorables à l’apprentissage en vue d’optimiser les performances des apprenants. Dans cette thèse, nous visons en particulier à examiner le raisonnement en tant que processus cognitif complexe de haut niveau. Notre objectif est double : en premier lieu, nous cherchons à évaluer le processus de raisonnement des étudiants novices en médecine à travers leur comportement visuel et en deuxième lieu, nous cherchons à analyser leur état mental quand ils raisonnent afin de détecter des indicateurs visuels et cérébraux permettant d’améliorer l’expérience d’apprentissage. Plus précisément, notre premier objectif a été d’utiliser les mouvements des yeux de l’apprenant pour évaluer son processus de raisonnement lors d’interactions avec des jeux sérieux éducatifs. Pour ce faire, nous avons analysé deux types de mesures oculaires à savoir : des mesures statiques et des mesures dynamiques. Dans un premier temps, nous avons étudié la possibilité d’identifier automatiquement deux classes d’apprenants à partir des différentes mesures statiques, à travers l’entrainement d’algorithmes d’apprentissage machine. Ensuite, en utilisant les mesures dynamiques avec un algorithme d’alignement de séquences issu de la bio-informatique, nous avons évalué la séquence logique visuelle suivie par l’apprenant en cours de raisonnement pour vérifier s’il est en train de suivre le bon processus de raisonnement ou non. Notre deuxième objectif a été de suivre l’évolution de l’état mental d’engagement d’un apprenant à partir de son activité cérébrale et aussi d’évaluer la relation entre l’engagement et les performances d’apprentissage. Pour cela, une étude a été réalisée où nous avons analysé la distribution de l’indice d’engagement de l’apprenant à travers tout d’abord les différentes phases de résolution du problème donné et deuxièmement, à travers les différentes régions qui composent l’interface de l’environnement. L’activité cérébrale de chaque participant a été mesurée tout au long de l’interaction avec l’environnement. Ensuite, à partir des signaux obtenus, un indice d’engagement a été calculé en se basant sur les trois bandes de fréquences α, β et θ. Enfin, notre troisième objectif a été de proposer une approche multimodale à base de deux senseurs physiologiques pour permettre une analyse conjointe du comportement visuel et cérébral de l’apprenant. Nous avons à cette fin enregistré les mouvements des yeux et l’activité cérébrale de l’apprenant afin d’évaluer son processus de raisonnement durant la résolution de différents exercices cognitifs. Plus précisément, nous visons à déterminer quels sont les indicateurs clés de performances à travers un raisonnement clinique en vue de les utiliser pour améliorer en particulier, les capacités cognitives des apprenants novices et en général, l’expérience d’apprentissage.A cognitive state can be defined as a set of inferior (e.g. perception and attention) and superior (e.g. perception and attention) cognitive processes, requiring the human being to have all of his mental abilities in an effort to use existing knowledge to solve a given problem or to establish new knowledge. In this context, a particular attention is paid by computer-based learning environments to monitor and assess learner’s emotional reactions during a learning activity. In fact, emotions govern the learner’s mental state that has in turn a direct impact on his cognitive abilities such as reasoning, decision-making, memory, etc. In this context, the objective is to improve the cognitive abilities of the learner by identifying and redressing the mental states that are unfavorable to learning in order to optimize the learners’ performances. In this thesis, we aim in particular to examine the reasoning as a high-level cognitive process. Our goal is two-fold: first, we seek to evaluate the reasoning process of novice medical students through their visual behavior and second, we seek to analyze learners’ mental states when reasoning to detect visual and cerebral indicators that can improve learning outcomes. More specifically, our first objective was to use the learner’s eye movements to assess his reasoning process while interacting with educational serious games. For this purpose, we have analyzed two types of ocular metrics namely, static metrics and dynamic metrics. First of all, we have studied the feasibility of using static metrics to automatically identify two groups of learners through the training of machine learning algorithms. Then, we have assessed the logical visual sequence followed by the learner when reasoning using dynamic metrics and a sequence alignment method from bio-informatics to see if he/she performed the correct reasoning process or not. Our second objective was to analyze the evolution of the learner’s engagement mental state from his brain activity and to assess the relationship between engagement and learning performance. An experimental study was conducted where we analyzed the distribution of the learner engagement index through first, the different phases of the problem-solving task and second, through the different regions of the environment interface. The cerebral activity of each participant was recorded during the whole game interaction. Then, from the obtained signals, an engagement index was computed based on the three frequency bands α, β et θ. Finally, our third objective was to propose a multimodal approach based on two physiological sensors to provide a joint analysis of the learner’s visual and cerebral behaviors. To this end, we recorded eye movements and brain activity of the learner to assess his reasoning process during the resolution of different cognitive tasks. More precisely, we aimed to identify key indicators of reasoning performance in order to use them to improve the cognitive abilities of novice learners in particular, and the learning experience in general
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