30,175 research outputs found

    Reconfiguration in bounded bandwidth and treedepth

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    We show that several reconfiguration problems known to be PSPACE-complete remain so even when limited to graphs of bounded bandwidth. The essential step is noticing the similarity to very limited string rewriting systems, whose ability to directly simulate Turing Machines is classically known. This resolves a question posed open in [Bonsma P., 2012]. On the other hand, we show that a large class of reconfiguration problems becomes tractable on graphs of bounded treedepth, and that this result is in some sense tight.Comment: 14 page

    Weakly Admissible Vector Equilibrium Problems

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    We establish lower semi-continuity and strict convexity of the energy functionals for a large class of vector equilibrium problems in logarithmic potential theory. This in particular implies the existence and uniqueness of a minimizer for such vector equilibrium problems. Our work extends earlier results in that we allow unbounded supports without having strongly confining external fields. To deal with the possible noncompactness of supports, we map the vector equilibrium problem onto the Riemann sphere and our results follow from a study of vector equilibrium problems on compacts in higher dimensions. Our results cover a number of cases that were recently considered in random matrix theory and for which the existence of a minimizer was not clearly established yet.Comment: 16 page

    Path Planning Problems with Side Observations-When Colonels Play Hide-and-Seek

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    Resource allocation games such as the famous Colonel Blotto (CB) and Hide-and-Seek (HS) games are often used to model a large variety of practical problems, but only in their one-shot versions. Indeed, due to their extremely large strategy space, it remains an open question how one can efficiently learn in these games. In this work, we show that the online CB and HS games can be cast as path planning problems with side-observations (SOPPP): at each stage, a learner chooses a path on a directed acyclic graph and suffers the sum of losses that are adversarially assigned to the corresponding edges; and she then receives semi-bandit feedback with side-observations (i.e., she observes the losses on the chosen edges plus some others). We propose a novel algorithm, EXP3-OE, the first-of-its-kind with guaranteed efficient running time for SOPPP without requiring any auxiliary oracle. We provide an expected-regret bound of EXP3-OE in SOPPP matching the order of the best benchmark in the literature. Moreover, we introduce additional assumptions on the observability model under which we can further improve the regret bounds of EXP3-OE. We illustrate the benefit of using EXP3-OE in SOPPP by applying it to the online CB and HS games.Comment: Previously, this work appeared as arXiv:1911.09023 which was mistakenly submitted as a new article (has been submitted to be withdrawn). This is a preprint of the work published in Proceedings of the 34th AAAI Conference on Artificial Intelligence (AAAI
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