3,499 research outputs found
Optimizing Communication for Massively Parallel Processing
The current trends in high performance computing show that large machines with tens of thousands of processors will soon be readily available. The IBM Bluegene-L machine with 128k processors (which is currently being deployed) is an important step in this direction. In this scenario, it is going to be a significant burden for the programmer to manually scale his applications. This task of scaling involves addressing issues like load-imbalance and communication overhead. In this thesis, we explore several communication optimizations to help parallel applications to easily scale on a large number of processors. We also present automatic runtime techniques to relieve the programmer from the burden of optimizing communication in his applications.
This thesis explores processor virtualization to improve communication performance in applications. With processor virtualization, the computation is mapped to virtual processors (VPs). After one VP has finished computation and is waiting for responses to its messages, another VP can compute, thus overlapping communication with computation. This overlap is only effective if the processor overhead of the communication operation is a small fraction of the total communication time. Fortunately, with network interfaces having co-processors, this happens to be true and processor virtualization has a natural advantage on such interconnects.
The communication optimizations we present in this thesis, are motivated by applications such as NAMD (a classical molecular dynamics application) and CPAIMD (a quantum chemistry application). Applications like NAMD and CPAIMD consume a fair share of the time available on supercomputers. So, improving their performance would be of great value. We have successfully scaled NAMD to 1TF of peak performance on 3000 processors of PSC Lemieux, using the techniques presented in this thesis.
We study both point-to-point communication and collective communication (specifically all-to-all communication). On a large number of processors all-to-all communication can take several milli-seconds to finish. With synchronous collectives defined in MPI, the processor idles while the collective messages are in flight. Therefore, we demonstrate an asynchronous collective communication framework, to let the CPU compute while the all-to-all messages are in flight. We also show that the best strategy for all-to-all communication depends on the message size, number of processors and other dynamic parameters. This suggests that these parameters can be observed at runtime and used to choose the optimal strategy for all-to-all communication. In this thesis, we demonstrate adaptive strategy switching for all-to-all communication.
The communication optimization framework presented in this thesis, has been designed to optimize communication in the context of processor virtualization and dynamic migrating objects. We present the streaming strategy to optimize fine grained object-to-object communication.
In this thesis, we motivate the need for hardware collectives, as processor based collectives can be delayed by intermediate that processors busy with computation. We explore a next generation interconnect that supports collectives in the switching hardware. We show the performance gains of hardware collectives through synthetic benchmarks
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU
Parallel Sort-Based Matching for Data Distribution Management on Shared-Memory Multiprocessors
In this paper we consider the problem of identifying intersections between
two sets of d-dimensional axis-parallel rectangles. This is a common problem
that arises in many agent-based simulation studies, and is of central
importance in the context of High Level Architecture (HLA), where it is at the
core of the Data Distribution Management (DDM) service. Several realizations of
the DDM service have been proposed; however, many of them are either
inefficient or inherently sequential. These are serious limitations since
multicore processors are now ubiquitous, and DDM algorithms -- being
CPU-intensive -- could benefit from additional computing power. We propose a
parallel version of the Sort-Based Matching algorithm for shared-memory
multiprocessors. Sort-Based Matching is one of the most efficient serial
algorithms for the DDM problem, but is quite difficult to parallelize due to
data dependencies. We describe the algorithm and compute its asymptotic running
time; we complete the analysis by assessing its performance and scalability
through extensive experiments on two commodity multicore systems based on a
dual socket Intel Xeon processor, and a single socket Intel Core i7 processor.Comment: Proceedings of the 21-th ACM/IEEE International Symposium on
Distributed Simulation and Real Time Applications (DS-RT 2017). Best Paper
Award @DS-RT 201
Efficient parallel computation on multiprocessors with optical interconnection networks
This dissertation studies optical interconnection networks, their architecture, address schemes, and computation and communication capabilities. We focus on a simple but powerful optical interconnection network model - the Linear Array with Reconfigurable pipelined Bus System (LARPBS). We extend the LARPBS model to a simplified higher dimensional LAPRBS and provide a set of basic computation operations. We then study the following two groups of parallel computation problems on both one dimensional LARPBS\u27s as well as multi-dimensional LARPBS\u27s: parallel comparison problems, including sorting, merging, and selection; Boolean matrix multiplication, transitive closure and their applications to connected component problems. We implement an optimal sorting algorithm on an n-processor LARPBS. With this optimal sorting algorithm at disposal, we study the sorting problem for higher dimensional LARPBS\u27s and obtain the following results: • An optimal basic Columnsort algorithm on a 2D LARPBS. • Two optimal two-way merge sort algorithms on a 2D LARPBS. • An optimal multi-way merge sorting algorithm on a 2D LARPBS. • An optimal generalized column sort algorithm on a 2D LARPBS. • An optimal generalized column sort algorithm on a 3D LARPBS. • An optimal 5-phase sorting algorithm on a 3D LARPBS. Results for selection problems are as follows: • A constant time maximum-finding algorithm on an LARPBS. • An optimal maximum-finding algorithm on an LARPBS. • An O((log log n)2) time parallel selection algorithm on an LARPBS. • An O(k(log log n)2) time parallel multi-selection algorithm on an LARPBS. While studying the computation and communication properties of the LARPBS model, we find Boolean matrix multiplication and its applications to the graph are another set of problem that can be solved efficiently on the LARPBS. Following is a list of results we have obtained in this area. • A constant time Boolean matrix multiplication algorithm. • An O(log n)-time transitive closure algorithm. • An O(log n)-time connected components algorithm. • An O(log n)-time strongly connected components algorithm. The results provided in this dissertation show the strong computation and communication power of optical interconnection networks
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