2,885 research outputs found

    A Survey of Prediction and Classification Techniques in Multicore Processor Systems

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    In multicore processor systems, being able to accurately predict the future provides new optimization opportunities, which otherwise could not be exploited. For example, an oracle able to predict a certain application\u27s behavior running on a smart phone could direct the power manager to switch to appropriate dynamic voltage and frequency scaling modes that would guarantee minimum levels of desired performance while saving energy consumption and thereby prolonging battery life. Using predictions enables systems to become proactive rather than continue to operate in a reactive manner. This prediction-based proactive approach has become increasingly popular in the design and optimization of integrated circuits and of multicore processor systems. Prediction transforms from simple forecasting to sophisticated machine learning based prediction and classification that learns from existing data, employs data mining, and predicts future behavior. This can be exploited by novel optimization techniques that can span across all layers of the computing stack. In this survey paper, we present a discussion of the most popular techniques on prediction and classification in the general context of computing systems with emphasis on multicore processors. The paper is far from comprehensive, but, it will help the reader interested in employing prediction in optimization of multicore processor systems

    Parallel Architectures for Planetary Exploration Requirements (PAPER)

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    The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified

    Numerical aerodynamic simulation facility feasibility study, executive summary

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    There were three major issues examined in the feasibility study. First, the ability of the proposed system architecture to support the anticipated workload was evaluated. Second, the throughput of the computational engine (the flow model processor) was studied using real application programs. Third, the availability, reliability, and maintainability of the system were modeled. The evaluations were based on the baseline systems. The results show that the implementation of the Numerical Aerodynamic Simulation Facility, in the form considered, would indeed be a feasible project with an acceptable level of risk. The technology required (both hardware and software) either already exists or, in the case of a few parts, is expected to be announced this year

    GPU acceleration of object classification algorithms using NVIDIA CUDA

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    The field of computer vision has become an important part of today\u27s society, supporting crucial applications in the medical, manufacturing, military intelligence and surveillance domains. Many computer vision tasks can be divided into fundamental steps: image acquisition, pre-processing, feature extraction, detection or segmentation, and high-level processing. This work focuses on classification and object detection, specifically k-Nearest Neighbors, Support Vector Machine classification, and Viola & Jones object detection. Object detection and classification algorithms are computationally intensive, which makes it difficult to perform classification tasks in real-time. This thesis aims in overcoming the processing limitations of the above classification algorithms by offloading computation to the graphics processing unit (GPU) using NVIDIA\u27s Compute Unified Device Architecture (CUDA). The primary focus of this work is the implementation of the Viola and Jones object detector in CUDA. A multi-GPU implementation provides a speedup ranging from 1x to 6.5x over optimized OpenCV code for image sizes of 300 x 300 pixels up to 2900 x 1600 pixels while having comparable detection results. The second part of this thesis is the implementation of a multi-GPU multi-class SVM classifier. The classifier had the same accuracy as an identical implementation using LIBSVM with a speedup ranging from 89x to 263x on the tested datasets. The final part of this thesis was the extension of a previous CUDA k-Nearest Neighbor implementation by exploiting additional levels of parallelism. These extensions provided a speedup of 1.24x and 2.35x over the previous CUDA implementation. As an end result of this work, a library of these three CUDA classifiers has been compiled for use by future researchers

    Large quadratic programs in training gaussian support vector machines

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    We consider the numerical solution of the large convex quadratic program arising in training the learning machines named support vector machines. Since the matrix of the quadratic form is dense and generally large, solution approaches based on explicitstorage of this matrix are not practicable. Well known strategies for this quadratic program are based on decomposition techniques that split the problem into a sequence of smaller quadratic programming subproblems. For the solution of these subproblems we present an iterative projection-type method suited for the structure of the constraints and very eective in case of Gaussian support vector machines. We develop an appropriate decomposition technique designed to exploit the high performance of the proposed inner solver on medium or large subproblems. Numerical experiments on large-scale benchmark problems allow to compare this approach with another widelyused decomposition technique. Finally, a parallel extension of the proposed strategy is described

    Multi-microprocessor power system simulation

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    This thesis presents the results of research performed into the simulation of electrical power systems using a set of microprocessors operating in parallel , The uses and methods of simulation on analog and single processor computers are discussed as well as on multiple processor machines . It then considers various methods already used in the field of simulation for both the dynamic and network sets of equations in detail and the problems of using them on parallel processors . Several possible methods of parallel simulation are proposed and the best of these developed into a detailed algorithm for simulating both the dynamic and network portions of the power system .The different types of multiprocessor system are looked at , both in terms of physical configuration and the type of hardware used to implement the different types of system .The problems inherent in parallel computing are discussed and a form of multiprocessor, suitable for the simulation algorithm, is then developed taking these problems Into account. The hardware is developed using widely available hardware and the algorithm Is then Implemented upon this hardware .The results obtained using the simulator show that the proposed system provides a more economical solution, both in terms of the time taken in producing results and in the cost of the system, when compared with a conventional single processor computing system such as a mini computer

    Real-time human action recognition on an embedded, reconfigurable video processing architecture

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    Copyright @ 2008 Springer-Verlag.In recent years, automatic human motion recognition has been widely researched within the computer vision and image processing communities. Here we propose a real-time embedded vision solution for human motion recognition implemented on a ubiquitous device. There are three main contributions in this paper. Firstly, we have developed a fast human motion recognition system with simple motion features and a linear Support Vector Machine (SVM) classifier. The method has been tested on a large, public human action dataset and achieved competitive performance for the temporal template (eg. “motion history image”) class of approaches. Secondly, we have developed a reconfigurable, FPGA based video processing architecture. One advantage of this architecture is that the system processing performance can be reconfiured for a particular application, with the addition of new or replicated processing cores. Finally, we have successfully implemented a human motion recognition system on this reconfigurable architecture. With a small number of human actions (hand gestures), this stand-alone system is performing reliably, with an 80% average recognition rate using limited training data. This type of system has applications in security systems, man-machine communications and intelligent environments.DTI and Broadcom Ltd

    FPGA implementation of real-time human motion recognition on a reconfigurable video processing architecture

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    In recent years, automatic human motion recognition has been widely researched within the computer vision and image processing communities. Here we propose a real-time embedded vision solution for human motion recognition implemented on a ubiquitous device. There are three main contributions in this paper. Firstly, we have developed a fast human motion recognition system with simple motion features and a linear Support Vector Machine(SVM) classifier. The method has been tested on a large, public human action dataset and achieved competitive performance for the temporal template (eg. ``motion history image") class of approaches. Secondly, we have developed a reconfigurable, FPGA based video processing architecture. One advantage of this architecture is that the system processing performance can be reconfigured for a particular application, with the addition of new or replicated processing cores. Finally, we have successfully implemented a human motion recognition system on this reconfigurable architecture. With a small number of human actions (hand gestures), this stand-alone system is performing reliably, with an 80% average recognition rate using limited training data. This type of system has applications in security systems, man-machine communications and intelligent environments

    State-of-the-art Assessment For Simulated Forces

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    Summary of the review of the state of the art in simulated forces conducted to support the research objectives of Research and Development for Intelligent Simulated Forces
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