37,420 research outputs found

    Distributed Simulated Annealing with MapReduce

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    Simulated annealingā€™s high computational intensity has stimulated researchers to experiment with various parallel and distributed simulated annealing algorithms for shared memory, message-passing, and hybrid-parallel platforms. MapReduce is an emerging distributed computing framework for large-scale data processing on clusters of commodity servers; to our knowledge, MapReduce has not been used for simulated annealing yet. In this paper, we investigate the applicability of MapReduce to distributed simulated annealing in general, and to the TSP in particular. We (i) design six algorithmic patterns of distributed simulated annealing with MapReduce, (ii) instantiate the patterns into MR implementations to solve a sample TSP problem, and (iii) evaluate the solution quality and the speedup of the implementations on a cloud computing platform, Amazonā€™s Elastic MapReduce. Some of our patterns integrate simulated annealing with genetic algorithms. The paper can be beneficial for those interested in the potential of MapReduce in computationally intensive nature-inspired methods in general and simulated annealing in particular.https://digitalcommons.chapman.edu/scs_books/1016/thumbnail.jp

    Speedup and accuracy of parallel simulated annealing algorithms

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    This work presents two parallel simulated annealing algorithms to solve the vehicle routing problem with time windows (VRPTW). The aim is to explore speedups and investigate how the shorter annealing chains (ISR algotithm) and the shorter number of cooling stages (ISC algorithm) influence the accuracy of solutions to the problem

    Integration of Simulated Quantum Annealing in Parallel Tempering and Population Annealing for Heterogeneous-Profile QUBO Exploration

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    Simulated Quantum Annealing (SQA) is a heuristic algorithm which can solve Quadratic Unconstrained Binary Optimization (QUBO) problems by emulating the exploration of the solution space done by a quantum annealer. It mimics the quantum superposition and tunnelling effects through a set of correlated replicas of the spins system representing the problem to be solved and performing Monte Carlo steps. However, the effectiveness of SQA over a classical algorithm strictly depends on the cost/energy profile of the target problem. In fact, quantum annealing only performs well in exploring functions with high and narrow peaks, while classical annealing is better in overcoming flat and wide energy-profile barriers. Unfortunately, real-world problems have a heterogeneous solution space and the probability of success of each solver depends on the size of the energy profile region compatible with its exploration mechanism. Therefore, significant advantages could be obtained by exploiting hybrid solvers, which combine SQA and classical algorithms. This work proposes four new quantum-classical algorithms: Simulated Quantum Parallel Tempering (SQPT), Simulated Quantum Population Annealing (SQPA), Simulated Quantum Parallel Tempering - Population Annealing v1 (SQPTPA1) and Simulated Quantum Parallel Tempering - Population Annealing v2 (SQPTPA2). They are obtained by combining SQA, Parallel Tempering (PT), and Population Annealing (PA). Their results are compared with those provided by SQA, considering benchmark QUBO problems, characterized by different profiles. Even though this work is preliminary, the obtained results are encouraging and prove hybrid solversā€™ potential in solving a generic optimization problem

    Parallel genetic algorithm and parallel simulated annealing algorithm for the closest string problem

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    In this paper, we design genetic algorithm and simulated annealing algorithm and their parallel versions to solve the Closest String problem. Our implementation and experiments show usefulness of the parallel GA and SA algorithms

    A parallel simulated annealing algorithm for standard cell placement on a hypercube computer

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    A parallel version of a simulated annealing algorithm is presented which is targeted to run on a hypercube computer. A strategy for mapping the cells in a two dimensional area of a chip onto processors in an n-dimensional hypercube is proposed such that both small and large distance moves can be applied. Two types of moves are allowed: cell exchanges and cell displacements. The computation of the cost function in parallel among all the processors in the hypercube is described along with a distributed data structure that needs to be stored in the hypercube to support parallel cost evaluation. A novel tree broadcasting strategy is used extensively in the algorithm for updating cell locations in the parallel environment. Studies on the performance of the algorithm on example industrial circuits show that it is faster and gives better final placement results than the uniprocessor simulated annealing algorithms. An improved uniprocessor algorithm is proposed which is based on the improved results obtained from parallelization of the simulated annealing algorithm
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