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XML-based genetic rules for scene boundary detection in a parallel processing environment
Genetic programming is based on Darwinian evolutionary theory that suggests that the best solution for a problem can be evolved by methods of natural selection of the fittest organisms in a population. These principles are translated into genetic programming by populating the solution space with an initial number of computer programs that can possibly solve the problem and then evolving the programs by means of mutation, reproduction and crossover until a candidate solution can be found that is close to or is the optimal solution for the problem. The computer programs are not fully formed source code but rather a derivative that is represented as a parse tree. The initial solutions are randomly generated and set to a certain population size that the system can compute efficiently. Research has shown that better solutions can be obtained if 1) the population size is increased and 2) if multiple runs are performed of each experiment. If multiple runs are initiated on many machines the probability of finding an optimal solution are increased exponentially and computed more efficiently. With the proliferation of the web and high speed bandwidth connections genetic programming can take advantage of grid computing to both increase population size and increasing the number of runs by utilising machines connected to the web. Using XML-Schema as a global referencing mechanism for defining the parameters and syntax of the evolvable computer programs all machines can synchronise ad-hoc to the ever changing environment of the solution space. Another advantage of using XML is that rules are constructed that can be transformed by XSLT or DOM tree viewers so they can be understood by the GP programmer. This allows the programmer to experiment by manipulating rules to increase the fitness of a rule and evaluate the selection of parameters used to define a solution
A Framework for Genetic Algorithms Based on Hadoop
Genetic Algorithms (GAs) are powerful metaheuristic techniques mostly used in
many real-world applications. The sequential execution of GAs requires
considerable computational power both in time and resources. Nevertheless, GAs
are naturally parallel and accessing a parallel platform such as Cloud is easy
and cheap. Apache Hadoop is one of the common services that can be used for
parallel applications. However, using Hadoop to develop a parallel version of
GAs is not simple without facing its inner workings. Even though some
sequential frameworks for GAs already exist, there is no framework supporting
the development of GA applications that can be executed in parallel. In this
paper is described a framework for parallel GAs on the Hadoop platform,
following the paradigm of MapReduce. The main purpose of this framework is to
allow the user to focus on the aspects of GA that are specific to the problem
to be addressed, being sure that this task is going to be correctly executed on
the Cloud with a good performance. The framework has been also exploited to
develop an application for Feature Subset Selection problem. A preliminary
analysis of the performance of the developed GA application has been performed
using three datasets and shown very promising performance
A simple two-module problem to exemplify building-block assembly under crossover
Theoretically and empirically it is clear that a genetic algorithm with crossover will outperform a genetic algorithm without crossover in some fitness landscapes, and vice versa in other landscapes. Despite an extensive literature on the subject, and recent proofs of a principled distinction in the abilities of crossover and non-crossover algorithms for a particular theoretical landscape, building general intuitions about when and why crossover performs well when it does is a different matter. In particular, the proposal that crossover might enable the assembly of good building-blocks has been difficult to verify despite many attempts at idealized building-block landscapes. Here we show the first example of a two-module problem that shows a principled advantage for cross-over. This allows us to understand building-block assembly under crossover quite straightforwardly and build intuition about more general landscape classes favoring crossover or disfavoring it
A service oriented architecture for engineering design
Decision making in engineering design can be effectively addressed by using genetic algorithms to solve multi-objective problems. These multi-objective genetic algorithms
(MOGAs) are well suited to implementation in a Service Oriented Architecture. Often the evaluation process of the MOGA is compute-intensive due to the use of a complex computer model to represent the real-world system. The emerging paradigm of Grid Computing offers
a potential solution to the compute-intensive nature of this objective function evaluation, by
allowing access to large amounts of compute resources in a distributed manner. This paper presents a grid-enabled framework for multi-objective optimisation using genetic algorithms (MOGA-G) to aid decision making in engineering design
A self-adaptive migration model genetic algorithm for data mining applications
Data mining involves nontrivial process of extracting knowledge or patterns from large databases. Genetic Algorithms are efficient and robust searching and optimization methods that are used in data mining. In this paper we propose a Self-Adaptive Migration Model GA (SAMGA), where parameters of population size, the number of points of crossover and mutation rate for each population are adaptively fixed. Further, the migration of individuals between populations is decided dynamically. This paper gives a mathematical schema analysis of the method stating and showing that the algorithm exploits previously discovered knowledge for a more focused and concentrated search of heuristically high yielding regions while simultaneously performing a highly explorative search on the other regions of the search space. The effective performance of the algorithm is then shown using standard testbed functions and a set of actual classification datamining problems. Michigan style of classifier was used to build the classifier and the system was tested with machine learning databases of Pima Indian Diabetes database, Wisconsin Breast Cancer database and few others. The performance of our algorithm is better than others. © 2007 Elsevier Inc. All rights reserved
Digital Ecosystems: Ecosystem-Oriented Architectures
We view Digital Ecosystems to be the digital counterparts of biological
ecosystems. Here, we are concerned with the creation of these Digital
Ecosystems, exploiting the self-organising properties of biological ecosystems
to evolve high-level software applications. Therefore, we created the Digital
Ecosystem, a novel optimisation technique inspired by biological ecosystems,
where the optimisation works at two levels: a first optimisation, migration of
agents which are distributed in a decentralised peer-to-peer network, operating
continuously in time; this process feeds a second optimisation based on
evolutionary computing that operates locally on single peers and is aimed at
finding solutions to satisfy locally relevant constraints. The Digital
Ecosystem was then measured experimentally through simulations, with measures
originating from theoretical ecology, evaluating its likeness to biological
ecosystems. This included its responsiveness to requests for applications from
the user base, as a measure of the ecological succession (ecosystem maturity).
Overall, we have advanced the understanding of Digital Ecosystems, creating
Ecosystem-Oriented Architectures where the word ecosystem is more than just a
metaphor.Comment: 39 pages, 26 figures, journa
Issues in Process Variants Mining
In today's dynamic business world economic success of an enterprise increasingly depends on its ability to react to internal and external changes in a quick and flexible way. In response to this need, process-aware information systems (PAIS) emerged, which support the modeling, orchestration and monitoring of business processes and services respectively. Recently, a new generation of flexible PAIS was introduced, which additionally allows for dynamic process and service changes. This, in turn, will lead to a large number of process variants, which are created from the same original process model, but might slightly differ from each other. This paper deals with issues related to the mining of such process variant collections. Our overall goal is to learn from process changes and to merge the resulting model variants into a generic process model in the best possible way. By adopting this generic process model in the PAIS, future cost of process change and need for process adaptations will decrease. Finally, we compare our approach with existing process mining techniques, and show that process variants mining is additionally needed to learn from process changes
Genetic Programming for Smart Phone Personalisation
Personalisation in smart phones requires adaptability to dynamic context
based on user mobility, application usage and sensor inputs. Current
personalisation approaches, which rely on static logic that is developed a
priori, do not provide sufficient adaptability to dynamic and unexpected
context. This paper proposes genetic programming (GP), which can evolve program
logic in realtime, as an online learning method to deal with the highly dynamic
context in smart phone personalisation. We introduce the concept of
collaborative smart phone personalisation through the GP Island Model, in order
to exploit shared context among co-located phone users and reduce convergence
time. We implement these concepts on real smartphones to demonstrate the
capability of personalisation through GP and to explore the benefits of the
Island Model. Our empirical evaluations on two example applications confirm
that the Island Model can reduce convergence time by up to two-thirds over
standalone GP personalisation.Comment: 43 pages, 11 figure
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