14 research outputs found

    Collective behavior and evolutionary games - An introduction

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    This is an introduction to the special issue titled "Collective behavior and evolutionary games" that is in the making at Chaos, Solitons & Fractals. The term collective behavior covers many different phenomena in nature and society. From bird flocks and fish swarms to social movements and herding effects, it is the lack of a central planner that makes the spontaneous emergence of sometimes beautifully ordered and seemingly meticulously designed behavior all the more sensational and intriguing. The goal of the special issue is to attract submissions that identify unifying principles that describe the essential aspects of collective behavior, and which thus allow for a better interpretation and foster the understanding of the complexity arising in such systems. As the title of the special issue suggests, the later may come from the realm of evolutionary games, but this is certainly not a necessity, neither for this special issue, and certainly not in general. Interdisciplinary work on all aspects of collective behavior, regardless of background and motivation, and including synchronization and human cognition, is very welcome.Comment: 6 two-column pages, 1 figure; accepted for publication in Chaos, Solitons & Fractals [the special issue is available at http://www.sciencedirect.com/science/journal/09600779/56

    Rewarding cooperation in social dilemmas

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    One of the most direct human mechanisms of promoting cooperation is rewarding it. We study the effect of sharing a reward among cooperators in the most stringent form of social dilemma. Thus, individuals confront a new dilemma: on the one hand, they may be inclined to choose the shared reward despite the possibility of being exploited by defectors; on the other hand, if too many players do that, cooperators will obtain a poor reward and defectors will outperform them. By appropriately tuning the amount to be shared we can cast a vast variety of scenarios, including traditional ones in the study of cooperation as well as more complex situations where unexpected behavior can occur. We provide a complete classification of the equilibria of the nplayer game as well as of the evolutionary dynamics. Beyond, we extend our analysis to a general class of public good games where competition among individuals with the same strategy exists

    Decentralized Dynamics for Finite Opinion Games

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    Game theory studies situations in which strategic players can modify the state of a given system, in the absence of a central authority. Solution concepts, such as Nash equilibrium, have been defined in order to predict the outcome of such situations. In multi-player settings, it has been pointed out that to be realistic, a solution concept should be obtainable via processes that are decentralized and reasonably simple. Accordingly we look at the computation of solution concepts by means of decentralized dynamics. These are algorithms in which players move in turns to decrease their own cost and the hope is that the system reaches an “equilibrium” quickly. We study these dynamics for the class of opinion games, recently introduced by Bindel et al. [FOCS, 2011]. These are games, important in economics and sociology, that model the formation of an opinion in a social network. We study best-response dynamics and show upper and lower bounds on the convergence to Nash equilibria. We also study a noisy version of best-response dynamics, called logit dynamics, and prove a host of results about its convergence rate as the noise in the system varies. To get these results, we use a variety of techniques developed to bound the mixing time of Markov chains, including coupling, spectral characterizations and bottleneck ratio

    Rewarding cooperation in social dilemmas

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    One of the most direct human mechanisms of promoting cooperation is rewarding it. We study the effect of sharing a reward among cooperators in the most stringent form of social dilemma. Thus, individuals confront a new dilemma: on the one hand, they may be inclined to choose the shared reward despite the possibility of being exploited by defectors; on the other hand, if too many players do that, cooperators will obtain a poor reward and defectors will outperform them. By appropriately tuning the amount to be shared we can cast a vast variety of scenarios, including traditional ones in the study of cooperation as well as more complex situations where unexpected behavior can occur. We provide a complete classification of the equilibria of the nplayer game as well as of the evolutionary dynamics. Beyond, we extend our analysis to a general class of public good games where competition among individuals with the same strategy exists.

    Nonspecific Networking

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    A new model of strategic network formation is developed and analyzed, where an agent's investment in links is nonspecific. The model comprises a large class of games which are both potential and super- or submodular games. We obtain comparative statics results for Nash equilibria with respect to investment costs for supermodular as well as submodular networking games. We also study logit-perturbed best-response dynamics for supermodular games with potentials. We find that the associated set of stochastically stable states forms a sublattice of the lattice of Nash equilibria and derive comparative statics results for the smallest and the largest stochastically stable state. Finally, we provide a broad spectrum of applications from social interaction to industrial organization. Models of strategic network formation typically assume that each agent selects his direct links to other agents in which to invest. Nonspecific networking means that an agent cannot select a specific subset of feasible links which he wants to establish or strengthen. Rather, each agent chooses an effort level or intensity of networking. In the simplest case, the agent faces a binary choice: to network or not to network. If an agent increases his networking effort, all direct links to other agents are strengthened to various degrees. We assume that benefits accrue only from direct links. The set of agents or players is finite. Each agent has a finite strategy set consisting of the networking levels to choose from. For any pair of agents, their networking levels determine the individual benefits which they obtain from interacting with each other. An agent derives an aggregate benefit from the pairwise interactions with all others. In addition, the agent incurs networking costs, which are a function of the agent's own networking level. The agent's payoff is his aggregate benefit minus his cost.Network Formation, Potential Games, Supermodular Games

    Paradoxes in Semi-Dynamic Evolutionary Power Control Game: When Intuition Fools You!

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    Independent Lazy Better-Response Dynamics on Network Games

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    International audienceWe study an independent best-response dynamics on network games in which the nodes (players) decide to revise their strategies independently with some probability. We provide several bounds on the convergence time to an equilibrium as a function of this probability, the degree of the network, and the potential of the underlying games. These dynamics are somewhat more suitable for distributed environments than the classical better- and best-response dynamics where players revise their strategies "sequentially'", i.e., no two players revise their strategies simultaneously
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