312 research outputs found
A Characterization of Lyapunov Inequalities for Stability of Switched Systems
We study stability criteria for discrete-time switched systems and provide a
meta-theorem that characterizes all Lyapunov theorems of a certain canonical
type. For this purpose, we investigate the structure of sets of LMIs that
provide a sufficient condition for stability. Various such conditions have been
proposed in the literature in the past fifteen years. We prove in this note
that a family of languagetheoretic conditions recently provided by the authors
encapsulates all the possible LMI conditions, thus putting a conclusion to this
research effort. As a corollary, we show that it is PSPACE-complete to
recognize whether a particular set of LMIs implies stability of a switched
system. Finally, we provide a geometric interpretation of these conditions, in
terms of existence of an invariant set.Comment: arXiv admin note: text overlap with arXiv:1201.322
PSPACE-completeness of Pulling Blocks to Reach a Goal
We prove PSPACE-completeness of all but one problem in a large space of
pulling-block problems where the goal is for the agent to reach a target
destination. The problems are parameterized by whether pulling is optional, the
number of blocks which can be pulled simultaneously, whether there are fixed
blocks or thin walls, and whether there is gravity. We show NP-hardness for the
remaining problem, Pull?-1FG (optional pulling, strength 1, fixed blocks, with
gravity).Comment: Full version of JCDCGGG2019 paper, 22 pages, 25 figure
Shortest Reconfiguration of Sliding Tokens on a Caterpillar
Suppose that we are given two independent sets I_b and I_r of a graph such
that |I_b|=|I_r|, and imagine that a token is placed on each vertex in |I_b|.
Then, the sliding token problem is to determine whether there exists a sequence
of independent sets which transforms I_b into I_r so that each independent set
in the sequence results from the previous one by sliding exactly one token
along an edge in the graph. The sliding token problem is one of the
reconfiguration problems that attract the attention from the viewpoint of
theoretical computer science. The reconfiguration problems tend to be
PSPACE-complete in general, and some polynomial time algorithms are shown in
restricted cases. Recently, the problems that aim at finding a shortest
reconfiguration sequence are investigated. For the 3SAT problem, a trichotomy
for the complexity of finding the shortest sequence has been shown, that is, it
is in P, NP-complete, or PSPACE-complete in certain conditions. In general,
even if it is polynomial time solvable to decide whether two instances are
reconfigured with each other, it can be NP-complete to find a shortest sequence
between them. Namely, finding a shortest sequence between two independent sets
can be more difficult than the decision problem of reconfigurability between
them. In this paper, we show that the problem for finding a shortest sequence
between two independent sets is polynomial time solvable for some graph classes
which are subclasses of the class of interval graphs. More precisely, we can
find a shortest sequence between two independent sets on a graph G in
polynomial time if either G is a proper interval graph, a trivially perfect
graph, or a caterpillar. As far as the authors know, this is the first
polynomial time algorithm for the shortest sliding token problem for a graph
class that requires detours
Percentile Queries in Multi-Dimensional Markov Decision Processes
Markov decision processes (MDPs) with multi-dimensional weights are useful to
analyze systems with multiple objectives that may be conflicting and require
the analysis of trade-offs. We study the complexity of percentile queries in
such MDPs and give algorithms to synthesize strategies that enforce such
constraints. Given a multi-dimensional weighted MDP and a quantitative payoff
function , thresholds (one per dimension), and probability thresholds
, we show how to compute a single strategy to enforce that for all
dimensions , the probability of outcomes satisfying is at least . We consider classical quantitative payoffs from
the literature (sup, inf, lim sup, lim inf, mean-payoff, truncated sum,
discounted sum). Our work extends to the quantitative case the multi-objective
model checking problem studied by Etessami et al. in unweighted MDPs.Comment: Extended version of CAV 2015 pape
Lemmings is PSPACE-complete
Lemmings is a computer puzzle game developed by DMA Design and published by
Psygnosis in 1991, in which the player has to guide a tribe of lemming
creatures to safety through a hazardous landscape, by assigning them specific
skills that modify their behavior in different ways. In this paper we study the
optimization problem of saving the highest number of lemmings in a given
landscape with a given number of available skills.
We prove that the game is PSPACE-complete, even if there is only one lemming
to save, and only Builder and Basher skills are available. We thereby settle an
open problem posed by Cormode in 2004, and again by Forisek in 2010. However we
also prove that, if we restrict the game to levels in which the available
Builder skills are only polynomially many (and there is any number of other
skills), then the game is solvable in NP. Similarly, if the available Basher,
Miner, and Digger skills are polynomially many, the game is solvable in NP.
Furthermore, we show that saving the maximum number of lemmings is APX-hard,
even when only one type of skill is available, whatever this skill is. This
contrasts with the membership in P of the decision problem restricted to levels
with no "deadly areas" (such as water or traps) and only Climber and Floater
skills, as previously established by Cormode.Comment: 26 pages, 11 figure
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
We analyze the computational complexity of the many types of
pencil-and-paper-style puzzles featured in the 2016 puzzle video game The
Witness. In all puzzles, the goal is to draw a simple path in a rectangular
grid graph from a start vertex to a destination vertex. The different puzzle
types place different constraints on the path: preventing some edges from being
visited (broken edges); forcing some edges or vertices to be visited
(hexagons); forcing some cells to have certain numbers of incident path edges
(triangles); or forcing the regions formed by the path to be partially
monochromatic (squares), have exactly two special cells (stars), or be singly
covered by given shapes (polyominoes) and/or negatively counting shapes
(antipolyominoes). We show that any one of these clue types (except the first)
is enough to make path finding NP-complete ("witnesses exist but are hard to
find"), even for rectangular boards. Furthermore, we show that a final clue
type (antibody), which necessarily "cancels" the effect of another clue in the
same region, makes path finding -complete ("witnesses do not exist"),
even with a single antibody (combined with many anti/polyominoes), and the
problem gets no harder with many antibodies. On the positive side, we give a
polynomial-time algorithm for monomino clues, by reducing to hexagon clues on
the boundary of the puzzle, even in the presence of broken edges, and solving
"subset Hamiltonian path" for terminals on the boundary of an embedded planar
graph in polynomial time.Comment: 72 pages, 59 figures. Revised proof of Lemma 3.5. A short version of
this paper appeared at the 9th International Conference on Fun with
Algorithms (FUN 2018
Why Philosophers Should Care About Computational Complexity
One might think that, once we know something is computable, how efficiently
it can be computed is a practical question with little further philosophical
importance. In this essay, I offer a detailed case that one would be wrong. In
particular, I argue that computational complexity theory---the field that
studies the resources (such as time, space, and randomness) needed to solve
computational problems---leads to new perspectives on the nature of
mathematical knowledge, the strong AI debate, computationalism, the problem of
logical omniscience, Hume's problem of induction, Goodman's grue riddle, the
foundations of quantum mechanics, economic rationality, closed timelike curves,
and several other topics of philosophical interest. I end by discussing aspects
of complexity theory itself that could benefit from philosophical analysis.Comment: 58 pages, to appear in "Computability: G\"odel, Turing, Church, and
beyond," MIT Press, 2012. Some minor clarifications and corrections; new
references adde
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