2,626 research outputs found

    A theory of Austria

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    The present essay seeks, by way of the Austrian example, to make a contribution to what might be called the philosophy of the supranational state. More specifically, we shall attempt to use certain ideas on the philosophy of Gestalten as a basis for understanding some aspects of that political and cultural phenomenon which was variously called the Austrian Empire, the Habsburg Empire, the Danube Monarchy or Kakanien

    Genetic algorithms for the generation of models with micropopulations

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    Proceedings of: EvoWorkshops 2003: EvoBIO, EvoCOP, EvoIASP, EvoMUSART, EvoROB, and EvoSTIM Essex, UK, April 14–16, 2003The present article puts forward a method for an interactive model generation through the use of Genetic Algorithms applied to small populations. Micropopulations actually worsen the problem of the premature convergence of the algorithm, since genetic diversity is very limited. In addition, some key factors, which modify the changing likelihood of alleles, cause the likelihood of premature convergence to decrease. The present technique has been applied to the design of 3D models, starting from generic and standard pieces, using objective searches and searches with no defined objective

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    Computational Creativity and Music Generation Systems: An Introduction to the State of the Art

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    Computational Creativity is a multidisciplinary field that tries to obtain creative behaviors from computers. One of its most prolific subfields is that of Music Generation (also called Algorithmic Composition or Musical Metacreation), that uses computational means to compose music. Due to the multidisciplinary nature of this research field, it is sometimes hard to define precise goals and to keep track of what problems can be considered solved by state-of-the-art systems and what instead needs further developments. With this survey, we try to give a complete introduction to those who wish to explore Computational Creativity and Music Generation. To do so, we first give a picture of the research on the definition and the evaluation of creativity, both human and computational, needed to understand how computational means can be used to obtain creative behaviors and its importance within Artificial Intelligence studies. We then review the state of the art of Music Generation Systems, by citing examples for all the main approaches to music generation, and by listing the open challenges that were identified by previous reviews on the subject. For each of these challenges, we cite works that have proposed solutions, describing what still needs to be done and some possible directions for further research

    A Cognitive Information Theory of Music: A Computational Memetics Approach

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    This thesis offers an account of music cognition based on information theory and memetics. My research strategy is to split the memetic modelling into four layers: Data, Information, Psychology and Application. Multiple cognitive models are proposed for the Information and Psychology layers, and the MDL best-fit models with published human data are selected. Then, for the Psychology layer only, new experiments are conducted to validate the best-fit models. In the information chapter, an information-theoretic model of musical memory is proposed, along with two competing models. The proposed model exhibited a better fit with human data than the competing models. Higher-level psychological theories are then built on top of this information layer. In the similarity chapter, I proposed three competing models of musical similarity, and conducted a new experiment to validate the best-fit model. In the fitness chapter, I again proposed three competing models of musical fitness, and conducted a new experiment to validate the best-fit model. In both cases, the correlations with human data are statistically significant. All in all, my research has shown that the memetic strategy is sound, and the modelling results are encouraging. Implications of this research are discussed

    Generating Rembrandt: Artificial Intelligence, Copyright, and Accountability in the 3A Era--The Human-like Authors are Already Here- A New Model

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    Artificial intelligence (AI) systems are creative, unpredictable, independent, autonomous, rational, evolving, capable of data collection, communicative, efficient, accurate, and have free choice among alternatives. Similar to humans, AI systems can autonomously create and generate creative works. The use of AI systems in the production of works, either for personal or manufacturing purposes, has become common in the 3A era of automated, autonomous, and advanced technology. Despite this progress, there is a deep and common concern in modern society that AI technology will become uncontrollable. There is therefore a call for social and legal tools for controlling AI systems’ functions and outcomes. This Article addresses the questions of the copyrightability of artworks generated by AI systems: ownership and accountability. The Article debates who should enjoy the benefits of copyright protection and who should be responsible for the infringement of rights and damages caused by AI systems that independently produce creative works. Subsequently, this Article presents the AI Multi- Player paradigm, arguing against the imposition of these rights and responsibilities on the AI systems themselves or on the different stakeholders, mainly the programmers who develop such systems. Most importantly, this Article proposes the adoption of a new model of accountability for works generated by AI systems: the AI Work Made for Hire (WMFH) model, which views the AI system as a creative employee or independent contractor of the user. Under this proposed model, ownership, control, and responsibility would be imposed on the humans or legal entities that use AI systems and enjoy its benefits. This model accurately reflects the human-like features of AI systems; it is justified by the theories behind copyright protection; and it serves as a practical solution to assuage the fears behind AI systems. In addition, this model unveils the powers behind the operation of AI systems; hence, it efficiently imposes accountability on clearly identifiable persons or legal entities. Since AI systems are copyrightable algorithms, this Article reflects on the accountability for AI systems in other legal regimes, such as tort or criminal law and in various industries using these systems

    Orientalism, Regionalism, Cosmopolitanism: Musical Manifestations of Cultural Hybridity

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    Steven Mithen, The Singing Neanderthals: The Origins of Music, Language, Mind, and Body

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    Review of Steven Mithen, The Singing Neanderthals: The Origins of Music, Language, Mind, and Body London: Weidenfeld and Nicolson, 2005 (hardcover), 2006 (paperback). ISBN13: 9780297643173 (hardcover) £20.00. ISBN13: 9-780753820513 (paperback) £9.99

    MU_PSYC : Algorithmic music composition with a music-psychology enriched genetic algorithm

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    Recent advancement of artificial intelligence (AI) techniques have impacted the field of algorithmic music composition, and that has been evidenced by live concert performances wherein the audience reportedly often could not tell whether music was composed by machine or by human. Among the various AI techniques, genetic algorithms dominate the field due to their suitability for both creativity and optimization. Many attempts have been made to incorporate rules from traditional music theory to design and automate genetic algorithms. Another popular approach is to incorporate statistical or mathematical measures of fitness. However, these rules and measures are rarely tested for their validity. This thesis is aimed at addressing the above limitation and hence paving the way to advance the field towards composing human-quality music. The basic idea is to look beyond this constrained set of traditional music rules and statistical/mathematical methods towards a more concrete foundation. We look to a field at the intersection of musicology and psychology, referred to as music-psychology. To demonstrate our proposed approach, we implemented a genetic algorithm exclusively using rules found in music-psychology. An online survey was conducted testing the quality of our algorithm’s output compositions. Moreover, algorithm performance was analyzed by experimental study. The initial results are encouraging and warrant further research. The societal implications of our work and other research in the field are also discussed
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