253 research outputs found

    Bargaining with an Agenda

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    We propose a new framework for bargaining in which the process follows an agenda. The agenda is represented by a family, parameterized by time, of increasing sets of joint utilities for possible agreements. This is in contrast to the single set used in the standard framework. The set at each time involves all possible agreements on the issues discussed up to that time. A \emph{bargaining solution} for an agenda specifies a path of agreements, one for each time. We characterize axiomatically a solution that is ordinal, meaning that it is covariant with order- preserving transformations of the utility representations. It can be viewed as the limit of a step-by-step bargaining process in which the agreement point of the last negotiation becomes the disagreement point for the next. The stepwise agreements may follow the Nash solution, the Kalai-Smorodinsky solution or many others, and the ordinal solution will still emerge as the steps tend to zero. Shapley showed that ordinal solutions exist for the standard framework for three players but not for two; the present framework generates an ordinal solution for any number of bargainers, in particular for two.bargaining, ordinal utility

    Ordinal Games

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    We study strategic games where players' preferences are weak orders which need not admit utility representations. First of all, we ex- tend Voorneveld's concept of best-response potential from cardinal to ordi- nal games and derive the analogue of his characterization result: An ordi- nal game is a best-response potential game if and only if it does not have a best-response cycle. Further, Milgrom and Shannon's concept of quasi- supermodularity is extended from cardinal games to ordinal games. We ¯nd that under certain compactness and semicontinuity assumptions, the ordinal Nash equilibria of a quasi-supermodular game form a nonempty complete lattice. Finally, we extend several set-valued solution concepts from cardinal to ordinal games in our sense.Ordinal Games, Potential Games, Quasi-Supermodularity, Rationalizable Sets, Sets Closed under Behavior Correspondences

    Redistribution of tax resources: a cooperative game theory approach

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    We consider the problem of how to distribute public expenditure among the different regions of an economic entity after all taxes have been collected. Typical examples are: the regions that make up a country, the states of a federal country, or the countries of a confederation of countries. We model the problem as a cooperative game in coalitional form, called the tax game. This game estimates the fiscal resources collected in each region, or coalition of regions, by differentiating between what comes from economic activity within each region and what comes from trade with the other regions. This methodology provides a measure of the disagreement within a region, or coalitions of regions, with respect to the budget received. Similarly, the stability of a budget allocation can be inferred by its situation within the core of the corresponding tax game. We consider the Spanish case as an example and show that the current regional financial system has a moderate degree of instability. We introduce two budget allocation rules, both borrowed from the cooperative games literature: the balanced allocation, which coincides with the nucleolus and with the Shapley value of the tax game, and the weighted balanced allocation, which coincides with the weighted Shapley value. We compare both budget allocation rules with the current Spanish financial system

    The Theory of Implementation of Social Choice Rules

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    Suppose that the goals of a society can be summarized in a social choice rule, i.e., a mapping from relevant underlying parameters to final outcomes. Typically, the underlying parameters (e.g., individual preferences) are private information to the agents in society. The implementation problem is then formulated: under what circumstances can one design a mechanism so that the private information is truthfully elicited and the social optimum ends up being implemented? In designing such a mechanism, appropriate incentives will have to be given to the agents so that they do not wish to misrepresent their information. The theory of implementation or mechanism design formalizes this “social engineering” problem and provides answers to the question just posed. I survey the theory of implementation in this article, emphasizing the results based on two behavioral assumptions for the agents (dominant strategies and Nash equilibrium). Examples discussed include voting, and the allocation of private and public goods under complete and incomplete information.Implementation Theory, Mechanism Design, Asymmetric Information, Decentralization, Game Theory, Dominance, Nash Equilibrium, Monotonicity
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