1,709 research outputs found

    Performance and Memory Space Optimizations for Embedded Systems

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    Embedded systems have three common principles: real-time performance, low power consumption, and low price (limited hardware). Embedded computers use chip multiprocessors (CMPs) to meet these expectations. However, one of the major problems is lack of efficient software support for CMPs; in particular, automated code parallelizers are needed. The aim of this study is to explore various ways to increase performance, as well as reducing resource usage and energy consumption for embedded systems. We use code restructuring, loop scheduling, data transformation, code and data placement, and scratch-pad memory (SPM) management as our tools in different embedded system scenarios. The majority of our work is focused on loop scheduling. Main contributions of our work are: We propose a memory saving strategy that exploits the value locality in array data by storing arrays in a compressed form. Based on the compressed forms of the input arrays, our approach automatically determines the compressed forms of the output arrays and also automatically restructures the code. We propose and evaluate a compiler-directed code scheduling scheme, which considers both parallelism and data locality. It analyzes the code using a locality parallelism graph representation, and assigns the nodes of this graph to processors.We also introduce an Integer Linear Programming based formulation of the scheduling problem. We propose a compiler-based SPM conscious loop scheduling strategy for array/loop based embedded applications. The method is to distribute loop iterations across parallel processors in an SPM-conscious manner. The compiler identifies potential SPM hits and misses, and distributes loop iterations such that the processors have close execution times. We present an SPM management technique using Markov chain based data access. We propose a compiler directed integrated code and data placement scheme for 2-D mesh based CMP architectures. Using a Code-Data Affinity Graph (CDAG) to represent the relationship between loop iterations and array data, it assigns the sets of loop iterations to processing cores and sets of data blocks to on-chip memories. We present a memory bank aware dynamic loop scheduling scheme for array intensive applications.The goal is to minimize the number of memory banks needed for executing the group of loop iterations

    Survey and future trends of efficient cryptographic function implementations on GPGPUs

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    Many standard cryptographic functions are designed to benefit from hardware specific implementations. As a result, there have been a large number of highly efficient ASIC and FPGA hardware based implementations of standard cryptographic functions. Previously, hardware accelerated devices were only available to a limited set of users. General Purpose Graphic Processing Units (GPGPUs) have become a standard consumer item and have demonstrated orders of magnitude performance improvements for general purpose computation, including cryptographic functions. This paper reviews the current and future trends in GPU technology, and examines its potential impact on current cryptographic practice

    High performance computing with FPGAs

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    Field-programmable gate arrays represent an army of logical units which can be organized in a highly parallel or pipelined fashion to implement an algorithm in hardware. The flexibility of this new medium creates new challenges to find the right processing paradigm which takes into account of the natural constraints of FPGAs: clock frequency, memory footprint and communication bandwidth. In this paper first use of FPGAs as a multiprocessor on a chip or its use as a highly functional coprocessor are compared, and the programming tools for hardware/software codesign are discussed. Next a number of techniques are presented to maximize the parallelism and optimize the data locality in nested loops. This includes unimodular transformations, data locality improving loop transformations and use of smart buffers. Finally, the use of these techniques on a number of examples is demonstrated. The results in the paper and in the literature show that, with the proper programming tool set, FPGAs can speedup computation kernels significantly with respect to traditional processors

    Tiling Optimization For Nested Loops On Gpus

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    Optimizing nested loops has been considered as an important topic and widely studied in parallel programming. With the development of GPU architectures, the performance of these computations can be significantly boosted with the massively parallel hardware. General matrix-matrix multiplication is a typical example where executing such an algorithm on GPUs outperforms the performance obtained on other multicore CPUs. However, achieving ideal performance on GPUs usually requires a lot of human effort to manage the massively parallel computation resources. Therefore, the efficient implementation of optimizing nested loops on GPUs became a popular topic in recent years. We present our work based on the tiling strategy in this dissertation to address three kinds of popular problems. Different kinds of computations bring in different latency issues where dependencies in the computation may result in insufficient parallelism and the performance of computations without dependencies may be degraded due to intensive memory accesses. In this thesis, we tackle the challenges for each kind of problem and believe that other computations performed in nested loops can also benefit from the presented techniques. We improve a parallel approximation algorithm for the problem of scheduling jobs on parallel identical machines to minimize makespan with a high-dimensional tiling method. The algorithm is designed and optimized for solving this kind of problem efficiently on GPUs. Because the algorithm is based on a higher-dimensional dynamic programming approach, where dimensionality refers to the number of variables in the dynamic programming equation characterizing the problem, the existing implementation suffers from the pain of dimensionality and cannot fully utilize GPU resources. We design a novel data-partitioning technique to accelerate the higher-dimensional dynamic programming component of the algorithm. Both the load imbalance and exceeding memory capacity issues are addressed in our GPU solution. We present performance results to demonstrate how our proposed design improves the GPU utilization and makes it possible to solve large higher-dimensional dynamic programming problems within the limited GPU memory. Experimental results show that the GPU implementation achieves up to 25X speedup compared to the best existing OpenMP implementation. In addition, we focus on optimizing wavefront parallelism on GPUs. Wavefront parallelism is a well-known technique for exploiting the concurrency of applications that execute nested loops with uniform data dependencies. Recent research on such applications, which range from sequence alignment tools to partial differential equation solvers, has used GPUs to benefit from the massively parallel computing resources. Wavefront parallelism faces the load imbalance issue because the parallelism is passing along the diagonal. The tiling method has been introduced as a popular solution to address this issue. However, the use of hyperplane tiles increases the cost of synchronization and leads to poor data locality. In this paper, we present a highly optimized implementation of the wavefront parallelism technique that harnesses the GPU architecture. A balanced workload and maximum resource utilization are achieved with an extremely low synchronization overhead. We design the kernel configuration to significantly reduce the minimum number of synchronizations required and also introduce an inter-block lock to minimize the overhead of each synchronization. We evaluate the performance of our proposed technique for four different applications: Sequence Alignment, Edit Distance, Summed-Area Table, and 2DSOR. The performance results demonstrate that our method achieves speedups of up to six times compared to the previous best-known hyperplane tiling-based GPU implementation. Finally, we extend the hyperplane tiling to high order 2D stencil computations. Unlike wavefront parallelism that has dependence in the spatial dimension, dependence remains only across two adjacent time steps along the temporal dimension in stencil computations. Even if the no-dependence property significantly increases the parallelism obtained in the spatial dimensions, full parallelism may not be efficient on GPUs. Due to the limited cache capacity owned by each streaming multiprocessor, full parallelism can be obtained on global memory only, which has high latency to access. Therefore, the tiling technique can be applied to improve the memory efficiency by caching the small tiled blocks. Because the widely studied tiling methods, like overlapped tiling and split tiling, have considerable computation overhead caused by load imbalance or extra operations, we propose a time skewed tiling method, which is designed upon the GPU architecture. We work around the serialized computation issue and coordinate the intra-tile parallelism and inter-tile parallelism to minimize the load imbalance caused by pipelined processing. Moreover, we address the high-order stencil computations in our development, which has not been comprehensively studied. The proposed method achieves up to 3.5X performance improvement when the stencil computation is performed on a Moore neighborhood pattern

    Compiler-directed energy reduction using dynamic voltage scaling and voltage Islands for embedded systems

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    Cataloged from PDF version of article.Addressing power and energy consumption related issues early in the system design flow ensures good design and minimizes iterations for faster turnaround time. In particular, optimizations at software level, e.g., those supported by compilers, are very important for minimizing energy consumption of embedded applications. Recent research demonstrates that voltage islands provide the flexibility to reduce power by selectively shutting down the different regions of the chip and/or running the select parts of the chip at different voltage/frequency levels. As against most of the prior work on voltage islands that mainly focused on the architecture design and IP placement related issues, this paper studies the necessary software compiler support for voltage islands. Specifically, we focus on an embedded multiprocessor architecture that supports both voltage islands and control domains within these islands, and determine how an optimizing compiler can automatically map an embedded application onto this architecture. Such an automated support is critical since it is unrealistic to expect an application programmer to reach a good mapping correlating multiple factors such as performance and energy at the same time. Our experiments with the proposed compiler support show that our approach is very effective in reducing energy consumption. The experiments also show that the energy savings we achieve are consistent across a wide range of values of our major simulation parameters
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