2,124 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

    Full text link
    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    An altruistic cross-layer recovering mechanism for ad hoc wireless networks

    Full text link
    Video streaming services have restrictive delay and bandwidth constraints. Ad hoc networks represent a hostile environment for this kind of real-time data transmission. Emerging mesh networks, where a backbone provides more topological stability, do not even assure a high quality of experience. In such scenario, mobility of terminal nodes causes link breakages until a new route is calculated. In the meanwhile, lost packets cause annoying video interruptions to the receiver. This paper proposes a new mechanism of recovering lost packets by means of caching overheard packets in neighbor nodes and retransmit them to destination. Moreover, an optimization is shown, which involves a video-aware cache in order to recover full frames and prioritize more significant frames. Results show the improvement in reception, increasing the throughput as well as video quality, whereas larger video interruptions are considerably reduced. Copyright © 2014 John Wiley & Sons, Ltd.Arce Vila, P.; Guerri Cebollada, JC. (2015). An altruistic cross-layer recovering mechanism for ad hoc wireless networks. Wireless Communications and Mobile Computing. 15(13):1744-1758. doi:10.1002/wcm.2459S174417581513Li J Blake C De Couto DSJ Lee HI Morris R Capacity of ad hoc wireless networks Proceedings of the 7th Annual International Conference on Mobile Computing and Networks (MobiCom) 2001 61 69Akyildiz, I. F., & Xudong Wang. (2005). A survey on wireless mesh networks. IEEE Communications Magazine, 43(9), S23-S30. doi:10.1109/mcom.2005.1509968Hsu, C.-J., Liu, H.-I., & Seah, W. K. G. (2011). Opportunistic routing – A review and the challenges ahead. Computer Networks, 55(15), 3592-3603. doi:10.1016/j.comnet.2011.06.021Huang, X., Zhai, H., & Fang, Y. (2008). Robust cooperative routing protocol in mobile wireless sensor networks. IEEE Transactions on Wireless Communications, 7(12), 5278-5285. doi:10.1109/t-wc.2008.060680Wieselthier, J. E., Nguyen, G. D., & Ephremides, A. (2001). Mobile Networks and Applications, 6(3), 251-263. doi:10.1023/a:1011478717164Clausen T Jacquet P Optimized Link State Routing Protocol (OLSR), IETF RFC 3626 2003 http://www.rfc-editor.org/rfc/rfc3626.txtMarina, M. K., & Das, S. R. (2006). Ad hoc on-demand multipath distance vector routing. Wireless Communications and Mobile Computing, 6(7), 969-988. doi:10.1002/wcm.432Zhou X Lu Y Ma HG Routing improvement using multiple disjoint paths for ad hoc networks International Conference on Wireless and Optical Communications Networks (IFIP) 2006 1 5Fujisawa H Minami H Yamamoto M Izumi Y Fujita Y Route selection using retransmission packets for video streaming on ad hoc networks IEEE Conference on Radio and Wireless Symposium (RWS) 2006 607 610Badis H Agha KA QOLSR multi-path routing for mobile ad hoc networks based on multiple metrics: bandwidth and delay IEEE 59th Vehicular Technology Conference (VTC) 2004 2181 2184Wu Z Wu J Cross-layer routing optimization for video transmission over wireless ad hoc networks 6th International Conference on Wireless Communications Networks and Mobile Computing (WiCOM) 2010 1 6Schier, M., & Welzl, M. (2012). Optimizing Selective ARQ for H.264 Live Streaming: A Novel Method for Predicting Loss-Impact in Real Time. IEEE Transactions on Multimedia, 14(2), 415-430. doi:10.1109/tmm.2011.2178235Nikoupour M Nikoupour A Dehghan M A cross-layer framework for video streaming over wireless ad-hoc networks 3rd International Conference on Digital Information Management (ICDIM) 2008 340 345Yamamoto R Miyoshi T Distributed retransmission method using neighbor terminals for ad hoc networks Proceedings of the 14th Asia-Pacific Conference on Communications (APCC) 2008 1 5Gravalos I Kokkinos P Varvarigos EA Multi-criteria cooperative energy-aware routing in wireless ad-hoc networks Proceedings of the 9th International Wireless Communications and Mobile Computing Conference (IWCMC) 2013 387 393Abid, R. M., Benbrahim, T., & Biaz, S. (2010). IEEE 802.11s Wireless Mesh Networks for Last-Mile Internet Access: An Open-Source Real-World Indoor Testbed Implementation. Wireless Sensor Network, 02(10), 725-738. doi:10.4236/wsn.2010.210088Yen, Y.-S., Chang, R.-S., & Wu, C.-Y. (2011). A seamless handoff scheme for IEEE 802.11 wireless networks. Wireless Communications and Mobile Computing, 13(2), 157-169. doi:10.1002/wcm.1102Liangzhong Yin, & Guohong Cao. (2006). Supporting cooperative caching in ad hoc networks. IEEE Transactions on Mobile Computing, 5(1), 77-89. doi:10.1109/tmc.2006.15Biswas S Morris R ExOR: opportunistic multi-hop routing for wireless networks Proceedings of ACM SIGCOMM 2005 133 144Chachulski S Jennings M Katti S Katabi D Trading structure for randomness in wireless opportunistic routing Proceedings of ACM SIGCOMM 2007 169 180Kohler E Handley M Floyd S Datagram Congestion Control Protocol (DCCP), IETF RFC 4340 2006 http://www.rfc-editor.org/rfc/rfc4340.txtSchierl, T., Ganger, K., Hellge, C., Wiegand, T., & Stockhammer, T. (2006). SVC-based multisource streaming for robust video transmission in mobile ad hoc networks. IEEE Wireless Communications, 13(5), 96-103. doi:10.1109/wc-m.2006.250365Iera, A., Molinaro, A., Paratore, S. Y., Ruggeri, G., & Zurzolo, A. (2011). Making a mesh router/gateway from a smartphone: Is that a practical solution? Ad Hoc Networks, 9(8), 1414-1429. doi:10.1016/j.adhoc.2011.03.00

    Adoption of vehicular ad hoc networking protocols by networked robots

    Get PDF
    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan

    Network coding meets multimedia: a review

    Get PDF
    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
    • …
    corecore