5 research outputs found

    Optimization of Dynamic Data Structures in Multimedia Embedded Systems Using Evolutionary Computation

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    Embedded consumer devices are increasing their capabilities and can now implement new multimedia applications reserved only for powerful desktops a few years ago. These applications share complex and intensive dynamic memory use. Thus, dynamic memory optimizations are a requirement when porting these applications. Within these optimizations, the refinement of the Dynamically (de)allocated Data Type (or DDT) implementations is one of the most important and difficult parts for an efficient mapping onto low-power embedded devices. In this paper, we describe a new automatic optimization approach for the DDTs of object-oriented multimedia applications. It is based on an analytical pre-characterization of the possible elementary DDT blocks, and a multi-objective genetic algorithm to explore the design space and to select the best implementation according to different optimization criteria (i.e., memory accesses, memory footprint and energy consumption). Our results in real-life multimedia applications show that the best implementations of DDTs can be obtained in an automated way in few hours, while typically designers would require days to find a suitable implementation, achieving important savings in exploration time with respect to other state-of-the-art heuristics-based optimization methods for this task

    Analysis of Multi-Objective Evolutionary Algorithms to Optimize Dynamic Data Types in Embedded Systems

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    New multimedia embedded applications are increasingly dynamic, and rely on Dynamically-allocated Data Types (DDTs) to store their data. The optimization of DDTs for each target embedded system is a time-consuming process due to the large design space of possible DDTs implementations. Thus, suitable exploration methods for embedded design metrics (memory accesses, memory usage and power consumption) need to be developed. In this work we present a detailed analysis of the characteristics of different types of Multi-Objective Evolutionary Algorithms (MOEAs) to tackle the optimization of DDTs in multimedia applications and compare them with other state-of-the-art heuristics. Our results with state-of-the-art MOEAs in two object-oriented multimedia embedded applications show that more sophisticated MOEAs (SPEA2 and NSGA-II) offer better solutions than simple schemes (VEGA). Moreover, the suitable sophisticated scheme varies according to the available exploration time, namely, NSGA-II outperforms SPEA2 in the first set of solutions (300-500 generations), while SPEA2 offers better solutions afterwards

    Mixed Heuristic and Mathematical Programming Using Reference Points for Dynamic Data Types Optimization in Multimedia Embedded Systems

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    New multimedia embedded applications are becoming increasingly dynamic. Thus, they cannot only rely on static data allocation, and must employ Dynamically-allocated Data Types (DDTs) to store their data and efficiently use the limited physical resources of embedded devices. However, the optimization of the DDTs for each target embedded system is a very time-consuming process due to the large design space of possible DDTs implementations and selection for the memory hierarchy of each specific embedded device. Thus, new suitable exploration methods for embedded design metrics (memory accesses, usage and power consumption) need to be developed. In this paper we analyze the benefits of two different exploration techniques for DDTs optimization: Multi-Objective Particle Swarm Optimization (MOPSO) and a Mixed Integer Linear Program (MILP). Furthermore, we propose a novel MOPSO exploration method, OMOPSO*, which uses MILP solutions, as reference points, to guide a MOPSO exploration and reach solutions closer to the real Pareto front of solutions. Our experiments with two real-life embedded applications show that our algorithm achieves 40% better coverage and set of solutions than state-of-the-art optimization methods for DDTs (MOGAs and other MOPSOs)
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