120 research outputs found

    Slight-Delay Shaped Variable Bit Rate (SD-SVBR) Technique for Video Transmission

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    The aim of this thesis is to present a new shaped Variable Bit Rate (VBR) for video transmission, which plays a crucial role in delivering video traffic over the Internet. This is due to the surge of video media applications over the Internet and the video typically has the characteristic of a highly bursty traffic, which leads to the Internet bandwidth fluctuation. This new shaped algorithm, referred to as Slight Delay - Shaped Variable Bit Rate (SD-SVBR), is aimed at controlling the video rate for video application transmission. It is designed based on the Shaped VBR (SVBR) algorithm and was implemented in the Network Simulator 2 (ns-2). SVBR algorithm is devised for real-time video applications and it has several limitations and weaknesses due to its embedded estimation or prediction processes. SVBR faces several problems, such as the occurrence of unwanted sharp decrease in data rate, buffer overflow, the existence of a low data rate, and the generation of a cyclical negative fluctuation. The new algorithm is capable of producing a high data rate and at the same time a better quantization parameter (QP) stability video sequence. In addition, the data rate is shaped efficiently to prevent unwanted sharp increment or decrement, and to avoid buffer overflow. To achieve the aim, SD-SVBR has three strategies, which are processing the next Group of Picture (GoP) video sequence and obtaining the QP-to-data rate list, dimensioning the data rate to a higher utilization of the leaky-bucket, and implementing a QP smoothing method by carefully measuring the effects of following the previous QP value. However, this algorithm has to be combined with a network feedback algorithm to produce a better overall video rate control. A combination of several video clips, which consisted of a varied video rate, has been used for the purpose of evaluating SD-SVBR performance. The results showed that SD-SVBR gains an impressive overall Peak Signal-to-Noise Ratio (PSNR) value. In addition, in almost all cases, it gains a high video rate but without buffer overflow, utilizes the buffer well, and interestingly, it is still able to obtain smoother QP fluctuation

    Models and Methods for Network Selection and Balancing in Heterogeneous Scenarios

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    The outbreak of 5G technologies for wireless communications can be considered a response to the need for widespread coverage, in terms of connectivity and bandwidth, to guarantee broadband services, such as streaming or on-demand programs offered by the main television networks or new generation services based on augmented and virtual reality (AR / VR). The purpose of the study conducted for this thesis aims to solve two of the main problems that will occur with the outbreak of 5G, that is, the search for the best possible connectivity, in order to offer users the resources necessary to take advantage of the new generation services, and multicast as required by the eMBMS. The aim of the thesis is the search for innovative algorithms that will allow to obtain the best connectivity to offer users the resources necessary to use the 5G services in a heterogeneous scenario. Study UF that allows you to improve the search for the best candidate network and to achieve a balance that allows you to avoid congestion of the chosen networks. To achieve these two important focuses, I conducted a study on the main mathematical methods that made it possible to select the network based on QoS parameters based on the type of traffic made by users. A further goal was to improve the computational computation performance they present. Furthermore, I carried out a study in order to obtain an innovative algorithm that would allow the management of multicast. The algorithm that has been implemented responds to the needs present in the eMBMS, in realistic scenarios

    QoE management of HTTP adaptive streaming services

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    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level

    Resource allocation and adaptive scheduling for scalable video streaming

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    The obvious recent advances in areas such as video compression and network architectures allow for the deployment of novel video distribution applications. These have the potential to provide ubiquitous media access to end users. In recent years, applications based on audio and video streaming have turned out to be immensely popular and the Internet has become the most widely used vector for media content distribution, due to its high availability and connectivity. However, the nature of the Internet infrastructure is not adapted to the specific characteristics of multimedia traffic, which presents a certain tolerance to losses, but strict delay and high bandwidth requirements. In this thesis, our goal is to improve the efficiency of media delivery over the existing network architecture. In order to do so we consider the delivery of scalable video in three main delivery scenarios, namely one-to-one client server architectures, one-to-many broadcasting architectures, and many-to-one distributed streaming architectures. First, we propose a distributed media-friendly rate allocation algorithm for the delivery of both finely and coarsely scalable video streams. Unlike existing solutions, our algorithm explicitly takes the characteristics of media streams into consideration. As a result, it provides rate allocations that better fit the heterogeneous characteristics of media streams. We outline an implementation that is robust to random feedback delays and that permits a scalable deployment of the algorithm. The rate allocation that is computed by our algorithm achieves network stability and high bandwidth utilization. It moreover allows to maximize the average received quality for all streams that are delivered in the network. While considering the transmission of coarsely layered streams, we derive conditions on the encoding rates of the video layers. These conditions depend on the allowed end-to-end delay and on the rate allocation algorithm that controls the sending rates. They allow us to take full advantage of the allocated transmission rates. Second, we investigate the problem of jointly addressing the needs of multiple receivers that consume different versions of a layered media stream in a broadcasting scenario. We provide optimal scheduling algorithms that jointly optimize the playback delay and the buffer occupancy at all of these receivers when the used channel is known. Furthermore we analyze low complexity heuristics based optimization techniques, which provide close to optimal results when only limited channel knowledge is available. Finally, we explore the possibility to exploit the inherent network diversity that is provided by the Internet infrastructure. In particular, we consider media delivery schemes where multiple senders are available for the transmission of a scalable video stream to a single client. Such an architecture is referred to as a distributed streaming architecture. It has the benefit of aggregating multiple unreliable channels into a single more robust channel with high availability. Through the use of Fountain codes, we are able to transform the distributed streaming problem into a rate allocation problem of lower complexity. The solution to this problem is shown to depend not only on the average packet loss rate, but also on the average length of packet loss bursts that are observed on each of the available channels. The coding scheme that we suggest enables our system to adapt the streamed content to the network characteristics, as well as to the needs of the receiving client
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