108 research outputs found

    Gathering on Rings for Myopic Asynchronous Robots With Lights

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    We investigate gathering algorithms for asynchronous autonomous mobile robots moving in uniform ring-shaped networks. Different from most work using the Look-Compute-Move (LCM) model, we assume that robots have limited visibility and lights. That is, robots can observe nodes only within a certain fixed distance, and emit a color from a set of constant number of colors. We consider gathering algorithms depending on two parameters related to the initial configuration: M_{init}, which denotes the number of nodes between two border nodes, and O_{init}, which denotes the number of nodes hosting robots between two border nodes. In both cases, a border node is a node hosting one or more robots that cannot see other robots on at least one side. Our main contribution is to prove that, if M_{init} or O_{init} is odd, gathering is always feasible with three or four colors. The proposed algorithms do not require additional assumptions, such as knowledge of the number of robots, multiplicity detection capabilities, or the assumption of towerless initial configurations. These results demonstrate the power of lights to achieve gathering of robots with limited visibility

    Gathering over Meeting Nodes in Infinite Grid

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    The gathering over meeting nodes problem asks the robots to gather at one of the pre-defined meeting nodes. The robots are deployed on the nodes of an anonymous two-dimensional infinite grid which has a subset of nodes marked as meeting nodes. Robots are identical, autonomous, anonymous and oblivious. They operate under an asynchronous scheduler. They do not have any agreement on a global coordinate system. All the initial configurations for which the problem is deterministically unsolvable have been characterized. A deterministic distributed algorithm has been proposed to solve the problem for the remaining configurations. The efficiency of the proposed algorithm is studied in terms of the number of moves required for gathering. A lower bound concerning the total number of moves required to solve the gathering problem has been derived

    Asynchronous Gathering in a Torus

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    We consider the gathering problem for asynchronous and oblivious robots that cannot communicate explicitly with each other but are endowed with visibility sensors that allow them to see the positions of the other robots. Most investigations on the gathering problem on the discrete universe are done on ring shaped networks due to the number of symmetric configurations. We extend in this paper the study of the gathering problem on torus shaped networks assuming robots endowed with local weak multiplicity detection. That is, robots cannot make the difference between nodes occupied by only one robot from those occupied by more than one robot unless it is their current node. Consequently, solutions based on creating a single multiplicity node as a landmark for the gathering cannot be used. We present in this paper a deterministic algorithm that solves the gathering problem starting from any rigid configuration on an asymmetric unoriented torus shaped network

    "Semi-Asynchronous": A New Scheduler in Distributed Computing

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    The study of mobile entities that based on local information have to accomplish global tasks is of main interest for the scientific community. Classic models for the activation and synchronization of mobile entities are the fully-synchronous (FSync), semi-synchronous (SSync), and asynchronous (Async) models, where entities alternate between active and inactive states with different timing. According to the assumed synchronization model, very different results have been achieved in the field of distributed computing. One of the main outcomes is the big gap between the Async and the other models in terms of manageability and algorithm design. In fact, there are still many problems for which it is not known whether synchronicity is crucial for designing resolution algorithms or not. In order to better understand the Async case, here we propose a further model referred to as the semi-asynchronous (SAsync). This slightly deviates from SSync. In fact, like in SSync (and FSync), the duration of the activation of an entity is kept of fixed time whereas, like in Async, the starting instant of the activation is not fully synchronized with the possible activation of other entities. We show that for entities moving on graphs, the SSync model allows accomplishing more tasks than the SAsync that in turn allows accomplishing more tasks than the Async. Furthermore, our results show that, especially to tackle problems in the Euclidean plane, the SAsync model is already quite challenging, therefore there is no need to get involved with complications arising in the Async model

    Gathering of seven autonomous mobile robots on triangular grids

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    In this paper, we consider the gathering problem of seven autonomous mobile robots on triangular grids. The gathering problem requires that, starting from any connected initial configuration where a subgraph induced by all robot nodes (nodes where a robot exists) constitutes one connected graph, robots reach a configuration such that the maximum distance between two robots is minimized. For the case of seven robots, gathering is achieved when one robot has six adjacent robot nodes (they form a shape like a hexagon). In this paper, we aim to clarify the relationship between the capability of robots and the solvability of gathering on a triangular grid. In particular, we focus on visibility range of robots. To discuss the solvability of the problem in terms of the visibility range, we consider strong assumptions except for visibility range. Concretely, we assume that robots are fully synchronous and they agree on the direction and orientation of the x-axis, and chirality in the triangular grid. In this setting, we first consider the weakest assumption about visibility range, i.e., robots with visibility range 1. In this case, we show that there exists no collision-free algorithm to solve the gathering problem. Next, we extend the visibility range to 2. In this case, we show that our algorithm can solve the problem from any connected initial configuration. Thus, the proposed algorithm is optimal in terms of visibility range.23rd Workshop on Advances in Parallel and Distributed Computational Models (APDCM2021), May 17, 2021, to be held in conjunction with 35th IEEE International Parallel and Distributed Processing Symposium (IPDPS2021), May 17-21, 2021, Portland, Oregon, US

    Gracefully Degrading Gathering in Dynamic Rings

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    Gracefully degrading algorithms [Biely \etal, TCS 2018] are designed to circumvent impossibility results in dynamic systems by adapting themselves to the dynamics. Indeed, such an algorithm solves a given problem under some dynamics and, moreover, guarantees that a weaker (but related) problem is solved under a higher dynamics under which the original problem is impossible to solve. The underlying intuition is to solve the problem whenever possible but to provide some kind of quality of service if the dynamics become (unpredictably) higher.In this paper, we apply for the first time this approach to robot networks. We focus on the fundamental problem of gathering a squad of autonomous robots on an unknown location of a dynamic ring. In this goal, we introduce a set of weaker variants of this problem. Motivated by a set of impossibility results related to the dynamics of the ring, we propose a gracefully degrading gathering algorithm
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