1,478 research outputs found
Proceedings of the second "international Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST'14)
The implicit objective of the biennial "international - Traveling Workshop on
Interactions between Sparse models and Technology" (iTWIST) is to foster
collaboration between international scientific teams by disseminating ideas
through both specific oral/poster presentations and free discussions. For its
second edition, the iTWIST workshop took place in the medieval and picturesque
town of Namur in Belgium, from Wednesday August 27th till Friday August 29th,
2014. The workshop was conveniently located in "The Arsenal" building within
walking distance of both hotels and town center. iTWIST'14 has gathered about
70 international participants and has featured 9 invited talks, 10 oral
presentations, and 14 posters on the following themes, all related to the
theory, application and generalization of the "sparsity paradigm":
Sparsity-driven data sensing and processing; Union of low dimensional
subspaces; Beyond linear and convex inverse problem; Matrix/manifold/graph
sensing/processing; Blind inverse problems and dictionary learning; Sparsity
and computational neuroscience; Information theory, geometry and randomness;
Complexity/accuracy tradeoffs in numerical methods; Sparsity? What's next?;
Sparse machine learning and inference.Comment: 69 pages, 24 extended abstracts, iTWIST'14 website:
http://sites.google.com/site/itwist1
Decentralized Riemannian Particle Filtering with Applications to Multi-Agent Localization
The primary focus of this research is to develop consistent nonlinear decentralized particle filtering approaches to the problem of multiple agent localization. A key aspect in our development is the use of Riemannian geometry to exploit the inherently non-Euclidean characteristics that are typical when considering multiple agent localization scenarios. A decentralized formulation is considered due to the practical advantages it provides over centralized fusion architectures. Inspiration is taken from the relatively new field of information geometry and the more established research field of computer vision. Differential geometric tools such as manifolds, geodesics, tangent spaces, exponential, and logarithmic mappings are used extensively to describe probabilistic quantities. Numerous probabilistic parameterizations were identified, settling on the efficient square-root probability density function parameterization. The square-root parameterization has the benefit of allowing filter calculations to be carried out on the well studied Riemannian unit hypersphere. A key advantage for selecting the unit hypersphere is that it permits closed-form calculations, a characteristic that is not shared by current solution approaches. Through the use of the Riemannian geometry of the unit hypersphere, we are able to demonstrate the ability to produce estimates that are not overly optimistic. Results are presented that clearly show the ability of the proposed approaches to outperform current state-of-the-art decentralized particle filtering methods. In particular, results are presented that emphasize the achievable improvement in estimation error, estimator consistency, and required computational burden
Multi-View Face Recognition From Single RGBD Models of the Faces
This work takes important steps towards solving the following problem of current interest: Assuming that each individual in a population can be modeled by a single frontal RGBD face image, is it possible to carry out face recognition for such a population using multiple 2D images captured from arbitrary viewpoints? Although the general problem as stated above is extremely challenging, it encompasses subproblems that can be addressed today. The subproblems addressed in this work relate to: (1) Generating a large set of viewpoint dependent face images from a single RGBD frontal image for each individual; (2) using hierarchical approaches based on view-partitioned subspaces to represent the training data; and (3) based on these hierarchical approaches, using a weighted voting algorithm to integrate the evidence collected from multiple images of the same face as recorded from different viewpoints. We evaluate our methods on three datasets: a dataset of 10 people that we created and two publicly available datasets which include a total of 48 people. In addition to providing important insights into the nature of this problem, our results show that we are able to successfully recognize faces with accuracies of 95% or higher, outperforming existing state-of-the-art face recognition approaches based on deep convolutional neural networks
A Riemannian low-rank method for optimization over semidefinite matrices with block-diagonal constraints
We propose a new algorithm to solve optimization problems of the form for a smooth function under the constraints that is positive
semidefinite and the diagonal blocks of are small identity matrices. Such
problems often arise as the result of relaxing a rank constraint (lifting). In
particular, many estimation tasks involving phases, rotations, orthonormal
bases or permutations fit in this framework, and so do certain relaxations of
combinatorial problems such as Max-Cut. The proposed algorithm exploits the
facts that (1) such formulations admit low-rank solutions, and (2) their
rank-restricted versions are smooth optimization problems on a Riemannian
manifold. Combining insights from both the Riemannian and the convex geometries
of the problem, we characterize when second-order critical points of the smooth
problem reveal KKT points of the semidefinite problem. We compare against state
of the art, mature software and find that, on certain interesting problem
instances, what we call the staircase method is orders of magnitude faster, is
more accurate and scales better. Code is available.Comment: 37 pages, 3 figure
Geometric deep learning: going beyond Euclidean data
Many scientific fields study data with an underlying structure that is a
non-Euclidean space. Some examples include social networks in computational
social sciences, sensor networks in communications, functional networks in
brain imaging, regulatory networks in genetics, and meshed surfaces in computer
graphics. In many applications, such geometric data are large and complex (in
the case of social networks, on the scale of billions), and are natural targets
for machine learning techniques. In particular, we would like to use deep
neural networks, which have recently proven to be powerful tools for a broad
range of problems from computer vision, natural language processing, and audio
analysis. However, these tools have been most successful on data with an
underlying Euclidean or grid-like structure, and in cases where the invariances
of these structures are built into networks used to model them. Geometric deep
learning is an umbrella term for emerging techniques attempting to generalize
(structured) deep neural models to non-Euclidean domains such as graphs and
manifolds. The purpose of this paper is to overview different examples of
geometric deep learning problems and present available solutions, key
difficulties, applications, and future research directions in this nascent
field
Euclidean distance geometry and applications
Euclidean distance geometry is the study of Euclidean geometry based on the
concept of distance. This is useful in several applications where the input
data consists of an incomplete set of distances, and the output is a set of
points in Euclidean space that realizes the given distances. We survey some of
the theory of Euclidean distance geometry and some of the most important
applications: molecular conformation, localization of sensor networks and
statics.Comment: 64 pages, 21 figure
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