30,462 research outputs found

    Compressed Representations of Permutations, and Applications

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    We explore various techniques to compress a permutation π\pi over n integers, taking advantage of ordered subsequences in π\pi, while supporting its application π\pi(i) and the application of its inverse π1(i)\pi^{-1}(i) in small time. Our compression schemes yield several interesting byproducts, in many cases matching, improving or extending the best existing results on applications such as the encoding of a permutation in order to support iterated applications πk(i)\pi^k(i) of it, of integer functions, and of inverted lists and suffix arrays

    An Elegant Algorithm for the Construction of Suffix Arrays

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    The suffix array is a data structure that finds numerous applications in string processing problems for both linguistic texts and biological data. It has been introduced as a memory efficient alternative for suffix trees. The suffix array consists of the sorted suffixes of a string. There are several linear time suffix array construction algorithms (SACAs) known in the literature. However, one of the fastest algorithms in practice has a worst case run time of O(n2)O(n^2). The problem of designing practically and theoretically efficient techniques remains open. In this paper we present an elegant algorithm for suffix array construction which takes linear time with high probability; the probability is on the space of all possible inputs. Our algorithm is one of the simplest of the known SACAs and it opens up a new dimension of suffix array construction that has not been explored until now. Our algorithm is easily parallelizable. We offer parallel implementations on various parallel models of computing. We prove a lemma on the \ell-mers of a random string which might find independent applications. We also present another algorithm that utilizes the above algorithm. This algorithm is called RadixSA and has a worst case run time of O(nlogn)O(n\log{n}). RadixSA introduces an idea that may find independent applications as a speedup technique for other SACAs. An empirical comparison of RadixSA with other algorithms on various datasets reveals that our algorithm is one of the fastest algorithms to date. The C++ source code is freely available at http://www.engr.uconn.edu/~man09004/radixSA.zi

    Worst-Case Efficient Sorting with QuickMergesort

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    The two most prominent solutions for the sorting problem are Quicksort and Mergesort. While Quicksort is very fast on average, Mergesort additionally gives worst-case guarantees, but needs extra space for a linear number of elements. Worst-case efficient in-place sorting, however, remains a challenge: the standard solution, Heapsort, suffers from a bad cache behavior and is also not overly fast for in-cache instances. In this work we present median-of-medians QuickMergesort (MoMQuickMergesort), a new variant of QuickMergesort, which combines Quicksort with Mergesort allowing the latter to be implemented in place. Our new variant applies the median-of-medians algorithm for selecting pivots in order to circumvent the quadratic worst case. Indeed, we show that it uses at most nlogn+1.6nn \log n + 1.6n comparisons for nn large enough. We experimentally confirm the theoretical estimates and show that the new algorithm outperforms Heapsort by far and is only around 10% slower than Introsort (std::sort implementation of stdlibc++), which has a rather poor guarantee for the worst case. We also simulate the worst case, which is only around 10% slower than the average case. In particular, the new algorithm is a natural candidate to replace Heapsort as a worst-case stopper in Introsort

    QuickXsort: Efficient Sorting with n log n - 1.399n +o(n) Comparisons on Average

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    In this paper we generalize the idea of QuickHeapsort leading to the notion of QuickXsort. Given some external sorting algorithm X, QuickXsort yields an internal sorting algorithm if X satisfies certain natural conditions. With QuickWeakHeapsort and QuickMergesort we present two examples for the QuickXsort-construction. Both are efficient algorithms that incur approximately n log n - 1.26n +o(n) comparisons on the average. A worst case of n log n + O(n) comparisons can be achieved without significantly affecting the average case. Furthermore, we describe an implementation of MergeInsertion for small n. Taking MergeInsertion as a base case for QuickMergesort, we establish a worst-case efficient sorting algorithm calling for n log n - 1.3999n + o(n) comparisons on average. QuickMergesort with constant size base cases shows the best performance on practical inputs: when sorting integers it is slower by only 15% to STL-Introsort

    A Parallel Monte Carlo Code for Simulating Collisional N-body Systems

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    We present a new parallel code for computing the dynamical evolution of collisional N-body systems with up to N~10^7 particles. Our code is based on the the Henon Monte Carlo method for solving the Fokker-Planck equation, and makes assumptions of spherical symmetry and dynamical equilibrium. The principal algorithmic developments involve optimizing data structures, and the introduction of a parallel random number generation scheme, as well as a parallel sorting algorithm, required to find nearest neighbors for interactions and to compute the gravitational potential. The new algorithms we introduce along with our choice of decomposition scheme minimize communication costs and ensure optimal distribution of data and workload among the processing units. The implementation uses the Message Passing Interface (MPI) library for communication, which makes it portable to many different supercomputing architectures. We validate the code by calculating the evolution of clusters with initial Plummer distribution functions up to core collapse with the number of stars, N, spanning three orders of magnitude, from 10^5 to 10^7. We find that our results are in good agreement with self-similar core-collapse solutions, and the core collapse times generally agree with expectations from the literature. Also, we observe good total energy conservation, within less than 0.04% throughout all simulations. We analyze the performance of the code, and demonstrate near-linear scaling of the runtime with the number of processors up to 64 processors for N=10^5, 128 for N=10^6 and 256 for N=10^7. The runtime reaches a saturation with the addition of more processors beyond these limits which is a characteristic of the parallel sorting algorithm. The resulting maximum speedups we achieve are approximately 60x, 100x, and 220x, respectively.Comment: 53 pages, 13 figures, accepted for publication in ApJ Supplement

    A Bulk-Parallel Priority Queue in External Memory with STXXL

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    We propose the design and an implementation of a bulk-parallel external memory priority queue to take advantage of both shared-memory parallelism and high external memory transfer speeds to parallel disks. To achieve higher performance by decoupling item insertions and extractions, we offer two parallelization interfaces: one using "bulk" sequences, the other by defining "limit" items. In the design, we discuss how to parallelize insertions using multiple heaps, and how to calculate a dynamic prediction sequence to prefetch blocks and apply parallel multiway merge for extraction. Our experimental results show that in the selected benchmarks the priority queue reaches 75% of the full parallel I/O bandwidth of rotational disks and and 65% of SSDs, or the speed of sorting in external memory when bounded by computation.Comment: extended version of SEA'15 conference pape
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